Beret 50 Posted June 1, 2013 I suggest a change in the system, could do for mapflags conf, so all would be in the same file, I propose as follows. mapflags:({ name:"mapflag_name" maps: { prontera geffen izlude } mapflag (gvg)}) the example above all maps will be activated mapflag gvg. Quote Share this post Link to post Share on other sites
Emistry 145 Posted June 1, 2013 http://herc.ws/board/topic/302-introducing-hercules-map-zone-database/ A zone may enforce an unlimited number of mapflags on all its maps, by using this sample all maps under My Zone will have Fire Bolt damage increased by 2.5x and Sanctuary will have its duration halved. Quote Share this post Link to post Share on other sites
Beret 50 Posted June 1, 2013 (edited) You did not understand my point. It would be another conf is only for mapflas located in npcmapflag. You can make modifications to the zone system, but I think would get very mixed. Edited June 1, 2013 by Beret Quote Share this post Link to post Share on other sites
mkbu95 34 Posted June 1, 2013 I don't really like this idea. Mapflags are npcs, and are parsed as so. If you change the entire syntax for it, what would become of the existing npcs with the to be old syntax? For example, if I have a custom npc that disables ice wall skill on a map, it wouldn't work anymore, I'd have to change to the new syntax, which is not good since you had one line "map<tab>mapflag<tab>noicewall" and now you need a few lines. And maintaining two syntaxes is not good IMO. Quote Share this post Link to post Share on other sites
Beret 50 Posted June 1, 2013 It's not so much work to add the npcs custons, unless the server administrator to be lazy. More thanks for leaving your opinion Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted June 2, 2013 Use https://github.com/HerculesWS/Hercules/blob/master/db/re/map_zone_db.conf Quote Share this post Link to post Share on other sites
Beret 50 Posted June 2, 2013 As said above by map_zone I'll have to be inheriting the other areas and will be very disorganized. Quote Share this post Link to post Share on other sites
Xgear 44 Posted June 3, 2013 Doesnt seem really productive and would feel pretty unorganized that way. You could end up with Zones having 300 lines if you decide to throw in a bunch of maps, making it really hard to navigate through the file (Its a lot more organized and tidy to have each mapflag on a specific file), unless there'd be a huge cpu/memory reduction in such change (Which wont be), I wouldnt go much with this. Quote Share this post Link to post Share on other sites
Ind 945 Posted June 6, 2013 My opinion on this issue is pretty similar to what mkbu95 and Xgear put forward, in short I don't see / failed to understand the benefit of this Quote Share this post Link to post Share on other sites