I've one question for the extremely-friendly browedit's mappers :
How can I remove this ghost textures? AS you can see on the screenshot, it happend ONLY on the bottom of the screen (and rarely on the top) and partially.
BUT, I already tested following solutions :
Changing with an hex-editor the version of the quadtree to 0x109 : the result is worse
I tryed to raise the height of the ground of the fountain in the center ( it's a hole ) : no effect
I tryed to bring closer the models to the ground (I raised the low-lying models and dropped the high-lying models) : no effect too
I tryed too to raise the height of water... no effect
And finally, I tried to save with Brow v.620 : There is no more this problem of ghost texture on the bottom But There are too many ghost models around the map.
That why I prefer BrowEdit 586 to save.
Does anyone have an answer?
EDIT/ The most curious thing, is when I raise the water height, WE CAN SEE that only a small part is not loaded :
Hello,
I've one question for the extremely-friendly browedit's mappers :
How can I remove this ghost textures? AS you can see on the screenshot, it happend ONLY on the bottom of the screen (and rarely on the top) and partially.
BUT, I already tested following solutions :
That why I prefer BrowEdit 586 to save.
Does anyone have an answer?
EDIT/ The most curious thing, is when I raise the water height, WE CAN SEE that only a small part is not loaded :
Wtfgravity?
Edited by vykimoShare this post
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