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rewindz

can some1 explain these files in navigation folder?

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i'm so confused with these files in lua files/navigation

 

navi_f_krpri.lub

navi_link_krpri.lub

navi_linkdistance_krpri.lub

navi_map_krpri.lub

navi_mob_krpri.lub

navi_npc_krpri.lub

navi_npcdistance_krpri.lub

navi_scroll_krpri.lub

 

how it works ?

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1)

Function file which client calls and gets the value

2,3,7) linking maps and all

4)all map database, (probably warps too)

5) monster database, as in which map they are found in.

6)ALL NPC locations.

8)Scrolls/Airship's which warp you to other map.

 

 

Its used for navigation system which shoes you how to go there when you put name of map or mob in game.

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thanks @@Dastgir, but i dont understand what does these numbers in these files mean?

 

+ navi_link_krpri

 


  {
    "abbey01",    < mapname ?
    13359,           < ???
    200,               < ???
    99999,          < ???
    "Abbey01Step_Abbey01Farm",               < ???
    "",                    < ???
    87,                  < ???
    122,                < ???
    "abbey01",    < mapname ?
    12,                  < ???
    200< ???
  },

 

+ navi_linkdistance_krpri ... ("P"?, "E"?  :wacko:)

 


"abbey01",4,
{
{13359,
{ "P", 13367, 156 },
{ "E", 13360, 678 },
{ "E", 13368, 6 },
{ "NULL", 0, 0 },
},
{13360,
{ "P", 13368, 683 },
{ "E", 13361, 421 },
{ "E", 13369, 6 },
{ "NULL", 0, 0 },
},
{13367,
{ "P", 13359, 156 },
{ "E", 13358, 6 },
{ "NULL", 0, 0 },
},
{13368,
{ "P", 13360, 683 },
{ "E", 13359, 5 },
{ "E", 13367, 152 },
{ "NULL", 0, 0 },
},
},

 

+ navi_map_krpri

 


  {
    "abbey01",   < mapname ?
    "Cursed Abbey F1", < maptitle ?
    5001,           < ???
    400,             < ???
    400              < ???
  },

 

+ navi_mob_krpri

 


  {
    "abbey01",   < mapname?
    17764,          < ???
    300,              < ???
    3736588,     < ???
    "Ghoul",       < mobname ?
    "GHOUL",   < db_mobname ?
    61,               < ???
    3211521    < ???
  },

 

+ navi_npc_krpri

 


{
    "airplane",         < mapname
    11988,               < ????
    101,                   < ???
    86,                     < NPCsprite (look at : datainfoNPCIdentity)
    "Apple Merchant",     < NPCname
    "airplane",        < mapname
    50,                     < map x
    66                      < map y
  },

 

Edited by rewindz

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