Jump to content
Oxxy

[Utility] Random bonus stats on max level.

Recommended Posts

Description:

 

Random bonus stats on SERVER'S MAX LEVEL (defined by MAX_LEVEL variable) script with announce. © Oxxy, 2015, v1.1.1

 

The only small config:

 

    .announce = 1;            // Announce that player got max level and his bonus points?    .randBonus = 1;            // Should the bonus be random? Or a set value? 1 = random, 0 = set value    setarray .bonusValues[0], 1000, 1000, 4000; // Array holding the status points that will be given to player.                                                // .bonusValues[0] contains the value that'll given if .randBonus is set to 0                                                // .bonusValues[1] and .bonusValues[2] are the min and max values that are given in rand.

 

Changelist:

 

    v1.0 Initial release    v1.1 Added setting, where you can set if the bonus will be random value or the set value.    v1.1.1 Added array holding the status points values.

 

PLEASE, USE ONLY LATEST VERISON (LAST VERSION: 1.1.1)

 

Screenshots:

kLm5UYvVP4Y.jpg

bonus_stats.txt

bonus_stats1.1.1.txt

Edited by Oxxy

Share this post


Link to post
Share on other sites

Interesting script idea but man... Why would a player receive random bonus stat points? You should just make it a set variable where the player gets like.. 10 stat points or so or whatever you want it to be. This would cause a lot of unbalancing issues and honestly it would be unfair for every player who maxes out different characters. One player achieves max level and gets 500 stat points but another achieves max level and only gains 300 stat points. They're left with 200 stat points less than the other player. In my opinion you should revise this because this is exploitable in the legit way of playing the game.

Share this post


Link to post
Share on other sites

why not get server's max lvl by using the already defined variable?

 

.serverMaxLevel = MAX_LEVEL;

Share this post


Link to post
Share on other sites

Interesting script idea but man... Why would a player receive random bonus stat points? You should just make it a set variable where the player gets like.. 10 stat points or so or whatever you want it to be. This would cause a lot of unbalancing issues and honestly it would be unfair for every player who maxes out different characters. One player achieves max level and gets 500 stat points but another achieves max level and only gains 300 stat points. They're left with 200 stat points less than the other player. In my opinion you should revise this because this is exploitable in the legit way of playing the game.

That can be useful on high level servers, where you level up really fast, that makes people level up a bit more if they don't like the bonus they've got. On standart server (99/70, 150/80) this script won't be any useful, because the leveling up process is really frustrating. Tho you can just give a fixed amount of status points.

 

why not get server's max lvl by using the already defined variable?

 

.serverMaxLevel = MAX_LEVEL;

Didn't know about that, ty for pointing that out :-)

 

 

-- Script updated. Check version 1.1.1

Edited by Oxxy

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.