// Skill Damage Adjustment Database//// Structure of Database:// SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}//// Caster: The groups for which the adjustment takes effect. (bitmask)// 1 = Player// 2 = Monster// 4 = Pet// 8 = Homunculus// 16 = Mercenary// 32 = Elemental//// Map:// 1 - Normal (the maps that aren't classified as these maps below)// 2 - PVP// 4 - GVG// 8 - Battlegrounds// 16 - 'skill_damage' mapflag// Restricted zones - they're configured by 'restricted <number>' mapflag// 32 - Zone 1// 64 - Zone 2// 128 - Zone 3// 256 - Zone 4// 512 - Zone 5// 1024 - Zone 6// 2048 - Zone 7//// Notes:// Damage is a percentage between -100 and 100000.// Negative values decrease damage and positive values increase it (0 = no change).//// Examples:// MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.// MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.// AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
why dont we have this? easy to balance stuff
Edited by koko24Share this post
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