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koko24

Global Adjustment Damage

Question

// Skill Damage Adjustment Database//// Structure of Database:// SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}//// Caster: The groups for which the adjustment takes effect. (bitmask)//		 1 = Player//		 2 = Monster//		 4 = Pet//		 8 = Homunculus//		16 = Mercenary//		32 = Elemental//// Map:// 		1    - Normal (the maps that aren't classified as these maps below)// 		2    - PVP// 		4    - GVG// 		8    - Battlegrounds// 		16   - 'skill_damage' mapflag// Restricted zones - they're configured by 'restricted <number>' mapflag// 		32   - Zone 1// 		64   - Zone 2// 		128  - Zone 3// 		256  - Zone 4// 		512  - Zone 5// 		1024 - Zone 6// 		2048 - Zone 7//// Notes://  	Damage is a percentage between -100 and 100000.//  	Negative values decrease damage and positive values increase it (0 = no change).//// Examples:// MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.// MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.// AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.

why dont we have this? easy to balance stuff

Edited by koko24

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