Black Box 3 Posted June 15, 2015 (edited) I implemented a label as in the example below: https://github.com/MrKeiKun/Hercules/commit/a7280f7e1e1f3f78288d60df0fd7b77748c63fc7 The aim was to display a message when the character is attacking. Ps: It works, but is only displayed when the target dies. How can I make her be exbida when the char attacking or when selecting the target? The call of label is implemented here: clif.c: if( battle_config.idletime_criteria & BCIDLE_ATTACK ) npc->script_event(sd, NPCE_ATTACK); //Here sd->idletime = sockt->last_tick; unit->attack(&sd->bl, target_id, action_type != 0); Edited June 15, 2015 by Jolteo Quote Share this post Link to post Share on other sites
I implemented a label as in the example below:
https://github.com/MrKeiKun/Hercules/commit/a7280f7e1e1f3f78288d60df0fd7b77748c63fc7
The aim was to display a message when the character is attacking.
Ps: It works, but is only displayed when the target dies.
How can I make her be exbida when the char attacking or when selecting the target?
The call of label is implemented here:
clif.c:
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