koko24 1 Posted June 16, 2015 (edited) how do i fix this? rare occurence http://prntscr.com/7hi89v Edited June 16, 2015 by koko24 Quote Share this post Link to post Share on other sites
0 Neo-Mind 264 Posted June 16, 2015 did u add any custom weapons or shields? Looks like an encoding issue in the lua file. 1 koko24 reacted to this Quote Share this post Link to post Share on other sites
0 Tokeiburu 229 Posted June 17, 2015 Your client is looking for spriteÀΰ£Á·µµµÏµµµÏ_³²_īŸ¸£_īŸ¸£_°Ë±¤ , which means : For the male (³²) thief (µµµÏ) class, for the weapon sprite (_īŸ¸£_īŸ¸£, which is view ID 16 - WEAPONTYPE_CATARRH), for the weapon trail sprite (_°Ë±¤). Basically, one of your katar weapon is usable by the thief class (normally they're only usable by assassin or assassin cross classes, so I'm assuming you've changed the applicable job field xD). The trail sprite is missing (it is usually required for the default weapon types). For example, the weapon sprite : The trail sprite : I'm not sure when this is actually displayed ingame though... anyway, you can create empty act/spr files and it will fix the issue. Good luck! thief_trail.rar 1 koko24 reacted to this Quote Share this post Link to post Share on other sites
0 koko24 1 Posted June 17, 2015 i see problably the thief is using katar since we have an NPC that converts their sprite into 1st job class, Quote Share this post Link to post Share on other sites
how do i fix this?
rare occurence
http://prntscr.com/7hi89v
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