Events & Games
Scripts that signal players to join an event at a specific times or often use a map, or an instance map to help players farm items.
Example: Clucker event, Disguise event, Gold room, MvP room, Chess script
41 files
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Slot Machine
By GmOcean
This script will allow users to spend zeny &/or an item for a chance to win a prize from the slot machine. Currently there are 2 versions. First is a Single Slot Machine, where only 1 slot is rolled. Second is the Triple Slot machine, where 3 slots are rolled. For either version, SUCCESS must be the only thing displayed in order to win.
To add the cutins, just place them in: data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/illust
/* =============================================================
/* NOTE - If using soundeffects you must add the ".wav" files
/* provided in the ".rar" file to your: data/wav folder located
/* in either your: ( Ragnarok folder ) OR ( .grf file )
/* =============================================================
I've included the PSD file, so you can edit it as you like.
1960 downloads
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multiple drops on user-defined sets
By jaBote
(as originally requested in this topic)
What is it?
As the download name says, it's an automatic event that will change the drop rate on a set of mobs. Each roll is made every Monday at 00:00 (also at server startup or using reloadscript). It also has custom announces on each roll and a nifty @command that informs the users of the current active set.
You can fully customize its behavior easily on the configurations, starting from the amount of sets (which have to follow a pattern on the variable that carries them) and the name to assign to them, the amount of mobs the sets have (you may have sets of different amount of members), the drop rate multiplicator and so on. Have a peek on the configurations as of v 0.9.1. As you can see, it's fully customizable!
// Add in mob IDs (or SpriteNames if you want) where the numbers are. // You can virtually have an unlimited sets, and an unlimited amount of // members for each set. Just remember that you each array member has to // follow this pattern: member1, member2, (...), memberN; setarray .set_0[0], 1001, 1002, 1004, 1005, 1007; // Neutral setarray .set_1[0], 1001, 1002, 1004, 1005, 1007; // Water setarray .set_2[0], 1001, 1002, 1004, 1005, 1007; // Earth setarray .set_3[0], 1001, 1002, 1004, 1005, 1007; // Fire setarray .set_4[0], 1001, 1002, 1004, 1005, 1007; // Wind setarray .set_5[0], 1001, 1002, 1004, 1005, 1007; // Poison setarray .set_6[0], 1001, 1002, 1004, 1005, 1007; // Holy setarray .set_7[0], 1001, 1002, 1004, 1005, 1007; // Shadow setarray .set_8[0], 1001, 1002, 1004, 1005, 1007; // Ghost setarray .set_9[0], 1001, 1002, 1004, 1005, 1007; // Undead //setarray .set_10[0], 1001, 1002, 1004, 1005, 1007; // You may add more sets here in this fashion. // Set to the name of the type of each set of $@set_X // BEWARE! Number of members on this array MUST be the same as the total // amount of sets (which is quite obvious). This is VERY IMPORTANT. // Remember that strings should be enclosed in double quotes: "" setarray .names$[0], "Neutral", "Water", "Earth", "Fire", "Wind", "Poison", "Holy", "Shadow", "Ghost", "Undead"; // Set to the multiplication rate of drops (should be >= 1) // Examples: 100 = x1 (useless); 200 = x2; 50 = x0.5 // Based on final drop rates after battle conf calculations. .multiplicator = 200; // Force change of element each week? (1 = Yes; 0 = No) .force_change = 1; // Text message. You can change or translate it if you want, but be careful // not to touch the %s since you'll screw the dynamic formatting. .announce_format$ = "The element %s has been doubled for this week!"; // Atcommand name you want to use for keeping your users informed. .atcommand$ = "ddw";
That's not all it has to offer. This script is also extensively commented and well formatted as an effort of mine to encouraging their users to try reading it, editing it and adding features to it or integrating with other scripts. It's not optimized to work fastest on execution (if it was I'd have to remove most of the configurations and all of the middle steps I've took to make it more readable for newbies). It's designed so that most people could easily extract the maximum knowledge of it as if it was an example from a manual while causing the minimum harm to its run speed.
What does it come with, by default?
It comes with an event that doubles the mob drop rate on sets based on he element of the mobs. Sadly the sets are filled with placeholders because original requester didn't specify its contents but it'd be nice if somebody else came with suitable mobs for it since I'm not good at events. Any reasonable proposal to show up the script will be welcome and help for releasing a fully functional script out of the box for next users.
Warnings!
While I would like this script to be perfect, there are a some issues it has you should take into account:
addmonsterdrop/delmonsterdrop script commands don't work well with mobs that drop the same item more than once. It means that if a monster has 2 drop slots occupied by a same item ID, the design flaw these script commands have is that they'll attempt to modify the first item whose ID matches, leaving the second and later drop slot which has that item intact (and having the first one be modified to the rate of the last drop slot found with that item ID).
Reloadscript or server restart will make the script choose another set.
If the multiplied rate of a drop is more than the equivalent to 100%, you'll get a warning on the server console. While you can avoid this by capping the value script side, you can safely ignore it since the script comand caps it for you.
Works fine with more than a single set. I don't know if you're doing good if you specify only one, but in that case keep at least the .force_change parameter set to 0 to avoid infinity loops and warnings on the map server console you should totally not ignore.
While last 2nd, 3rd and 4th ones can be fixed script side (be wary 2nd one is a mess to fix I preferred not to do myself), you're welcome to try fixing 3rd and 4th yourself to help your scripting since they are very easy to fix.
Finally!
I hope you all enjoy the script!
P.S.: Reminder, I'd really appreciate if someone lent me out any help to fill out the dummy spaces to provide version 1.0.0. Thanks on advance!
78 downloads
0 comments
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[Custom Instance] Zombie Massacre (SOLO VERSION)
By Aeromesi
[Custom Instance]
Zombie Massacre
Story Line:
Word has it in Prontera that a Zombie Invasion might be happening. Will you take up the responsibility to head to the Post and watch out for Zombies?
Note:
If you want players to become a Zombie, look in the `OnInit` to change whether they become a Zombie or not, and how many chances they have.
If you become a Zombie, run to the minimarked area in Prontera (The center of Prontera) to drink from the Holy Fountain of water to continue the Zombie Massacre . As of now the script is default set with this disabled, but you can easily enable it via the `OnInit`. Example:
OnInit: // 0 for Disabled, 1 for Enabled for becoming a Zombie feature inside of Zombie Massacre Instance. $@Zombie_Enabled = 1; // Amount of chances they have total until they lose the instance. $@ZombieChances = 3;
Follow install instructions and you should be fine, also be sure to add the script.c details into your own script.c and recompile (If you downloaded any of the other instances like El Dicastes then skip this step)
My Premium Version includes Party Mode, a Ranking of who beat it the most and who beat it the fastest, similar to El Dicastes and my other Premium Instance Versions.
508 downloads
0 comments
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[Custom Instance] Mastery Dungeon
By Aeromesi
[Custom Instance] Mastery Dungeon
So what exactly is the Mastery Dungeon
Specifications:
Party Based Instance (Control Max amount of Party members via .max_players
2 of the same Class cannot be in the party.
Easily edit monster waves via the setarrays.
Everyone obtains the cooldown, so if a party of people play, and they disband and a player joins a different party, it will say that certain player cannot play so they must leave your party or wait.
Everyone gets randomized Points at the end of each round (set at CASH POINTS, easily change at the bottom of the script. As the rounds increase, so do the amount of points you get.)
Different Modes: Easy (30 Minutes), Normal (45 Minutes), Hardcore (60 Minutes), Nightmare (90 Minutes)
Each Difficulty has 10 levels
704 downloads
0 comments
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[Event] Treasure Hunter
By Aeromesi
So, what exactly is my Treasure Hunter Event?
All begins with '@treasurehunt' command. Able to start off by creating Treasure Hunter Event settings. Able to disable or delete the setup to start configuring new treasure hunter event. (Note: It will be able to tell if created or event is active.)
When setting up you input:
Input map for Treasure Hunter Event:
Normal Treasure Chest that give nothing.
Special Treasure Chest that gives x item and y amount of Reward that you configure via during setup
Last player to find the last Treasure Chest gets the Secret Treasure Chest that has best reward! Which you also configure reward in the setup also.
'@repeathunt' - Allows you the GM to repeat the previous Treasure Hunt setup you made!
'@joinhunt' - Allow player to warp to the designated map where event is being held.
3 Simple commands to control the whole Treasure Hunter Event.
Enjoy <3 (Download Attachment)
Here's some screenshots btw:
For player to click Treasure Hunter to see if event is active and what details you put:
What it shows when you finish/disable or even while still active your options with '@treasurehunt'.
271 downloads
Submitted
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Poring Summoner
By Mystery
Hey everyone,
I thought I should re-introduce my Poring Summoner event script from back in the eAthena days... however, I took down the script in eAthena for certain reasons but when rAthena came along... I decided to re-introduce it again... but then, again, I removed it D:
Anyways, I'm here once again to release it to Hercules and I think it'll stay now for the Public.
You can find it on eAthena (only if you're a moderator):
http://www.eathena.ws/board/index.php?showtopic=236779
Or, see the commotion from rAthena when I took it down:
http://rathena.org/board/topic/62248-mysterious-collection/?hl=+poring++summoner#entry100805
Anyways, here is some information regarding this lovely event!
Description:
Basically the event is on an hour-based schedule, you can change the time you wish for the event to start in the script.
The game basically is controlled by the server staff.
Staff put a certain amount of Special* Porings and Normal Porings
* Special Porings drop the prize set by the staff
The map chosen is hard-coded in the script and can't be controlled VIA NPC In-game
Known Issues:
There's an issue where there's no set number of special and normal porings when the script is loaded... thus, if you don't set the number of special porings and normal porings before the event starts, the script won't summon anything.
Also, there's no set prize when the script is loaded.
Don't forget to set these when you load the script!
Optimization:
I know there are ways to optimize the script and fix the above issues, but the above issues isn't such a big concern so I didn't really bother to adjust it
Redistribution:
If you wish to redistribute the file, please be polite and let me know where you plan on doing so ;3
You may not redistribute this file for selling purposes.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
372 downloads
0 comments
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Horror Toy Factory
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet.
Therefor, I've decided to modify or create those for hercules too.
In the rar, you'll find all you need:
Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
182 downloads
0 comments
Submitted
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Faceworm Nest
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet.
Therefor, I've decided to modify or create those for hercules too.
In the rar, you'll find all you need:
Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
183 downloads
Submitted
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[Custom Instance] Ice Titans Attack El Dicastes 2021 NEW!
By Aeromesi
[Custom Instance]
Ice Titans Attack El Dicastes
Story Line:
The Ice Titans have invaded Dicastes and put the Citizens into an eternal frozen slumber, you must finish off all the Ice Titans as well as save all the citizens. If you die you LOSE!
Please read the Change-Log and view the Screenshots to get a general idea of the instance! Also so you know what to edit for rewards and of the such.
Just download, carefully read the .txt files and enjoy! If you ever have problems installing, you can PM me on Hercules or add my Discord: Aeromesi#0293
Hope you enjoy Hercules.
446 downloads
0 comments
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Baron of Cards
By Hyroshima
By deliver with noble items to the baron he will allow you to try your luck in your card game, being able to get cards mini-boss, mvps or common.
Important: I was unable to upload the illustration images (always returns error -200), they are just images to use in cutin, here directly from my domain: (3mb):
https://hyroshima.com/files/Card_illust.zip
VirusTotal Rash: 59bd666490e2258c62c367200d3079d36a05f6e67349d5331a6f8987d36a65ca
OBS: It is necessary to add the functions to manipulate arrays and found here:
https://www.youtube.com/watch?v=BIfQYpXqsPg
16 downloads
0 comments
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Quest NPC ( Instance Base )
By AsurielRO
Good day !!!
this is my new quest NPC ( instance base script )
why i called it instance base ?
because you need to do some quest by entering instance first and find the monster need to kill to finish this quest
i insert all modifications and scripts needed on this NPC script
i also insert Shadow boxes lua file modification on this script
Take note : please read all read me text first to do all procedures properly
thank you guys
190 downloads
0 comments
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[Event] Easter Egg Hunt - HAPPY EASTER HERCULES!
By Aeromesi
File Name: [Event] Catch the Easter Egg Hunt Event - HAPPY EASTER HERCULES!
File Submitter: Aeromesi
File Submitted: 26 Mar 2016
File Category: Events & Games
[Event] Catch the Easter Egg Hunt
So, what exactly is my
Easter Egg Hunt Event?
What it does: After configuring, 50 Gold, 50 Silver, and 50 Normal eggs spawn in Prontera. They all move at a decent speed. Normal/Silver eggs move at the SAME Speed, but Gold eggs move faster! They contain the better reward so you better have good coordination!
All begins with '@egghunt
' command. Able to start off by creating Easter Egg Hunt settings. Able to disable or delete the setup to start configuring new treasure hunter event. (Note: It will be able to tell if created or event is active.)
When setting up you input:
Input GOLD and SILVER egg ID/Amounts for REWARDS.
'@repeategghunt
' - Allows you the GM to repeat the previous Easter Egg Hunt setup you made!
'@joinegghunt
' - Allow player to warp to the designated map where event is being held.
3 Simple commands to control the whole Easter Egg Hunt
Event.
Enjoy <3 (Download Attachment)
Here's some screenshots btw:
For player to click Easter Egg Hunt to see if event is active and what details you put:
Click here to download this file
138 downloads
0 comments
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Sarah And Fenrir
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Sarah And Fenrir instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
186 downloads
0 comments
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Charleston Crisis
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Charleston Crisis instance, based over infos took here and there, videos and divine-pride database, and ziu initial script.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
165 downloads
0 comments
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Warper (Locked Map)
By benching
This NPC will allows the player to warp on maps that are unlocked.
103 downloads
0 comments
Submitted
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Last Room
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. I've then decided to merge them to hercules too.
So here's my version of Last Room instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
94 downloads
0 comments
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Dungeon Hall
By Alayne
An advanced housing system allowing guilds to rule an entire town (including dungeons, fields, npcs...)
319 downloads
0 comments
Submitted
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Sky Fortress
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. SO I decided to merge them to Hercules too.
So here's my version of Sky Fortress instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
168 downloads
0 comments
Updated
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Poring Village
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Poring Village instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
217 downloads
0 comments
Updated
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Airship Assault
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
This is a version of Airship Assault instance, corrected from Ziu initial script.
It has been fully translated to english, reworked to be more clean and tested.
You'll find everything needed in the rar, including instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
129 downloads
0 comments
Submitted
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Deckster the Deck Guy NPC
By Aeromesi
So who exactly is Deckster the Deck Guy NPC?
Well he's a simple guy with a simple love for what you say?
Guessing what number he's thinking in his head.
Simply setup the rewards, the minimum as well as the maximum input for the total amount of numbers you can guess.
Configure whether or not the player must pay a fee in order to use the NPC, as well as the fee Item ID/Amount in order to use the NPC.
Located in the OnInit:
$DeckMin = 1; // Minium number to input at the guessing game. $DeckMax = 25; // Maximum number to input at the guessing game. .DeckRewardID = 501; // Reward Item ID .DeckRewardAM = 50; // Reward Item Amount // Default: On setarray $DeckRewardList[0],501,502,503,504,505,506,507,508,509,510; $DeckMaxItems = 10; // IMPORTANT: Edit this value in accordance to how many items you have in the array "$DeckRewardList". $EnableFee = 1; // 0 = Off || 1 = On ( This allows a fee everytime you want to take a shot at Deckster! ) $FeeID = 502; // ID for Item Fee $FeeAM = 5; // Amount of the Item used for the fee $EnableLuckyDay = 1; // 0 = Off || 1 = On ( This allows the user to have a second chance, kind of like your lucky day ! ) $LuckyDayRate = 10; // 10% Chance to trigger a Lucky day to you by Deckster $DeckSetup = 1; // WARNING: IGNORE THIS DO NOT EDIT
Now the cool thing, when a GM accesses the NPC, or types the command `@deckedit` they will literally be able to control every aspect that is in the first time setup configuration in the OnInit.
The new features:
GM Menu (Through contact with NPC or command <script data-cfhash='f9e31' type="text/javascript">/* */</script>`! Able to control the Minium and Maximum numbers a player can bet on. Want it 50-100, or 1-100, 1-1000? it's your choice.
Control The Item Fee ID/Amount as well as enabling/disabling the fee for the NPC
Control the Random Item Reward ID's ( IMPORTANT! PLEASE NOTE: if you want to edit the list of items, edit the array $DeckRewardItems and then count all the items you made and set $DeckMaxItems to the max amount of items the array of your rewards hold.
Control the % rate as well as enabling or disabling the Lucky Day ( Second Chance option) in-case you want the players to have another crack at guessing!
63 downloads
0 comments
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Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!)
By Aeromesi
Devil Square [Nightmare-Mode]
(Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
=============================================================================================================
Description:
In this version of Devil's Square, once the amount of players have joined, that's it.
You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
If no players enter in the timeframe, it will cancel out the event.
Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
=============================================================================================================
Difference in Type 2:
Description:
In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
Since players can die, and repay/pay at anytime to join inside the event, there's no need to cancel out the event if no one joins.
New Additions to Revision 5 (For Type 1 And Type 2):
Created commands:
@disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
@repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
@editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG
Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
Made the script to be flexible and totally configurable!
Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option via `@editds`.
NOTE: Not every Treasure Chest is the same either!
559 downloads
Updated
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Devil's Square Hard-Mode 2021 NEW! (@editds, @disableds, @repeatds!)
By Aeromesi
Devil Square [Hard-Mode]
(Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
=============================================================================================================
Description:
In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
If you don't hurry up and repay to join back into the event, someone else could have taken your spot, so be quick about getting back in!
Since players can die, and repay to come back inside the event, there's no need to cancel out the event if no one joins. (Which is in Type 1, once all players die that attempted the Devil's Square the event is ended.)
NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
=============================================================================================================
Difference in Type 1:
In this version of Devil's Square, once the amount of players have joined, that's it.
You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
If no players enter in the timeframe, it will cancel out the event.
Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
FINAL NOTE: You can't use BOTH Type 1 and Type 2, as they occur on the same map (This could be changed in the future for Easy/Hardcore modes as long as I make or copy the same map with different variable names.
New Additions to Revision 5 (For Type 1 And Type 2):
Created commands:
@disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
@repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
@editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG.
Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
Made the script to be flexible and totally configurable!
Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option.
NOTE: Not every Treasure Chest is the same either!
(Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
178 downloads
0 comments
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[Custom Instance] MvP Ladder
By Aeromesi
[Custom Instance] MvP Ladder
So what exactly is the MvP Ladder?
MVP Ladder - Instanced Edition is a rewrite of the MVP Ladder event that is included in rAthena project custom NPC folder built rewritten for Hercules.
It retains 90% of original functionality except multiple parties can participate in the ladder without having to wait for the other party to finish anymore.
Features:
Killing every MvP from Weakest to Strongest
Party Ranking to see what Party beat the MvP Ladder the Fastest
Able to reset the Party Ranking Ladder.
Adding "|" delimiter to a range of monster IDs will cause that spawn to be randomized.
Special thanks to the original author Euphy and Secretdataz for having most of the script already done.
304 downloads
0 comments
Submitted
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[Custom Instance] Fiery Fairy Forest
By Aeromesi
[Custom Instance] Fiery Fairy Forest
So what exactly is my Fiery Fairy Forest?
There's been rumor by the Assassins Guild that the Fiery Fairy Demon King Ifrit and his minions are going to try and invade the Fairies home in the Southern Fields of Prontera, and eventually getting to Prontera's Kingdom itself. It's up to you to take out the fire's, save the Fairies and their Forest as well as Prontera
Can you Handle the Heat
Other information:
7 Total Rounds
17 Fires each round (Last round 34)
Control the Mob Amounts simply by editing the variables in the `OnInstanceInit:`!
Source edit (viewpointmap) included so you can see where the fires are located in the top right mini-map (Ice Titans also uses viewpointmap when the instance spawns the humans you have to save)
So if you have Ice Titans Attack El Dicastes installed, you won't need the source edit, vise versa if you install Fiery Fairy Forest first.
420 downloads
0 comments
Updated