Jump to content

About This File

This is a configurable refiner that I made after reading the request from this topic.

 

It contains the following options (all of them configurable):

  • Normal refine
  • Refine N times at once (It's possible to allow this for a different group)
  • Set different zeny and item requirements based on item's WeaponLv field
  • Display information about the refine like: the safe refine and the chance of the next level.
  • Allow the usage of items that increase the success chance
  • Allow the usage of items that avoids the item from being destroyed when the refine fails
  • (2.0) Ask if want to use items to protect / increase refine chance
  • (2.0) Define custom effects when refine fails: stay as is, decrease one level or go back to +0

Everything is configurable at the end of the script.

 

I made some tests and it seems to be working correctly, if you run into any bug or wants to suggest a new feature, please let me know and I'll see what I can do.


What's New in Version 2.1   See changelog

Released

  • - Fixed chance bug when refining multiple times
  • - Reworked fail results and added option to display Fail Warning



User Feedback

Recommended Comments

There are no comments to display.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.