About This File
[CMD] @callmonster || @callmonedit
So, what exactly is the @callmonster and @callmonedit command
?
Basic definition of this script:
Card Summoning System via @commands. What's intended is they use a Card, like if they have a Lunatic Card, they would type @callmonster 1063, which would then consume the specified Lunatic Card, as well as the items used to summon the Lunatic. A cool way to use your extra cards? I also included @callmonedit so you can edit the Item ID and Item Amount required for summoning a monster with your cards, designed for GM use.
I hope you guys enjoy, someone posted the script, and I decided to take a look, fix it, and present it with a fresh, new design as I think it was intended to be. If you come across any errors, don't be afraid to PM me or post right in this the Support Topic for this release.
What's New in Version 1.0
Released
- //===== Hercules Script ======================================
- //= @callmonster <monster_id>
- //= @callmonedit (explanation below in Modified By )
- //= For: VNRO
- //= Re-Release intended for: Hercules || RagEmu
- //====== Modified By ==================
- //= Added Set Item Requirements : Zhao Chow ( Plug and Play PH )
- //= Added Set Item Count : Zhao Chow ( Plug and Play PH )
- //= Added Command "@callmonedit" in order for a GM to set the Item ID and item requirement for everyone who uses the command. : Aeromesi ( Herc & RagEmu Support Staff )
- //= Fixed some confusion with the translation of the script as a well as a few minor bugs after fully testing this NPC. : Aeromesi ( Herc & RagEmu Support Staff )
- //===== By: ==================================================
- //= ndh
- //= Revisions and fixes: Aeromesi & Zhao Chow
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