About This File
[Dynamic Shop Controller System 1.0]
So what exactly is my Dynamic Shop Controller System?
Description:
You have 5 save slots.
@saveshop (saves your shop with designated name).
@editshop to edit the current shop you're loaded on.
@loadshop to swap between other shops as you please.
If you're editing any items in the shop a player can't purchase from the NPC until you make finishing touches, if you disconnect while in edit mode it'll reset and the player will be able to access the shop again (Notice debug in your Map-Server Console). You can completely disable the shop incase you want to make a whole bunch of edits, control the max amount of items in the shop, check the item prices and amounts inside of @editshop, the item ID's/Amounts given and the Cost for each item (Will be able to switch out currencies like zeny, kafra, cash, custom in the future) at the moment it's set to Cash Points. So let's say you want to bring your summer shop back in winter, @loadshop, select the summer shop you hypothetically made a viola, summer headgears you missed out on in winter you got a chance to get again with the same shop.
I hope you guy's enjoy! Leave me any feedback or suggestions!
What's New in Version 1.0 See changelog
Released
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