Jump to content

Area timer functions v3

Sign in to follow this  

1 Screenshot

About This File

This script provides functions to add (or remove) timers to every player in the area or map.

 

 

 

areatimer("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<event>")
makes all players in the square area call <event> after <tick> ms
> returns the number of affected players

areatimer("prontera", 55, 60, 150, 180, 500, "MyNPC:MyEvent");
 

 

 

areatimer2("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<event>")
identical to areatimer, but also removes any existing timer before adding the new one
> returns the number of affected players

areatimer2("prontera", 55, 60, 150, 180, 500, "MyNPC:MyEvent");
 

 

 

areadeltimer("<map>", <x1>, <y1>, <x2>, <y2>, "<event>")
makes all players in the square area remove their timers for <event>
> returns the number of affected players

areadeltimer("prontera", 55, 60, 150, 180, "MyNPC:MyEvent");
 

 

 

maptimer("<map>", <tick>, "<event>")
makes all players in the map call <event> after <tick> ms
> returns the number of affected players

maptimer("prontera", 500, "MyNPC:MyEvent");
 

 

 

maptimer2("<map>", <tick>, "<event>")
identical to maptimer() but also removes any existing timer before adding the new one
> returns the number of affected players

maptimer2("prontera", 500, "MyNPC:MyEvent");
 

 

 

mapdeltimer("<map>", "<event>")
makes all players on the map remove their timers for <event>
> returns the number of affected players

mapdeltimer("prontera", "MyNPC:MyEvent");
 
 
 
 
globaltimer(<tick>, "<event>")
makes all players everywhere call <event> after <tick> ms
> returns the number of affected players
globaltimer(500, "MyNPC:MyEvent");

 

 

 

 

Requires Hercules v2018.06.03 or newer version

 

 

--------------------------------------------------------------------------------------
This script was made by me, for The Mana World + Evol.
License: public domain (CC0)


What's New in Version v1   See changelog

Released

No changelog available for this version.




User Feedback

Recommended Comments

There are no comments to display.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.