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How are you setting the title/group for the first one? OnInit should be called in every duplicate, so you could just use it to set the title/group
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Hello, I really wanted to add a command to my server, basically the player could use @joinguild <idguild> and he would join the guild without needing an invitation I did something similar to this but it doesn't work. script.ccp /*========================================== * @joinguild <guild_id> *------------------------------------------*/ ACMD_FUNC(joinguild) { std::shared_ptr<MapGuild> g; // Usar std::shared_ptr<MapGuild> int guild_id; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d", &guild_id) != 1) { clif_displaymessage(fd, "Error. (usage: @joinguild <guild_id>)."); return -1; } // Procurar pela guilda usando o ID g = guild_search(guild_id); // Usar a função correta para procurar pela guilda if (!g) { // Verificar se a guilda foi encontrada clif_displaymessage(fd, "Guild not found."); return -1; } // Verificar se o jogador já está em uma guilda if (sd->status.guild_id > 0) { clif_displaymessage(fd, "You are already in a guild."); return -1; } // Adicionar o jogador à guilda usando o sistema de convite sd->guild_invite = guild_id; sd->guild_invite_account = sd->status.account_id; // Definindo o account_id do próprio jogador if (guild_reply_invite(sd, guild_id, 1) == 1) { // Verificar se a função foi bem-sucedida clif_displaymessage(fd, "You have successfully joined the guild."); return 0; // Sucesso } else { clif_displaymessage(fd, "Failed to join the guild."); return -1; // Falha } }
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Thanks for the awesome map! map looks great if shadow is disabled or /lightmap. everything looks clear. But if shadow is enabled the red light is too harsh. can't even use stylist cuz too red. is there a way to fix this? or maybe disable reddish light when shadow is enabled
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Is that from rA? does areamonster there sets this variable? this does not happen in herc: https://github.com/HerculesWS/Hercules/blob/stable/doc/script_commands.txt#L695 Ah, the answer went up and I didn't saw it 😅 Glad you got it working
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By Louis T Steinhil · Posted
Hello, is there a way for me to bring along the title and UDT GROUP of npc to duplicate npc? Original NPC Duplicate NPC
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