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Showing content with the highest reputation on 11/13/17 in Posts
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1 point=General *This update focuses heavly on fixing all the common status's that -were introduced during renewal and is a follow up for r742 and r759 -that is long overdue. Resistance for success and duration are now -official and items/equips should work better with them. - -Below is the changes, along with what to expect with this update. -Of corse a few other things were done in this update as well. *Changed the name of a few status's to be easier to refer to. -whiteimprison -> imprison / freezing -> frost. -Note: The confusion between freeze and freezing was annoying. -So its best to refer to freezing as frost. *Fixed a possible issue that allowed players to attack while on -a rental mount. *Did some code cleanup and optomize for the initChangeTables -entrys for some status's. *Corrected the immunity for pre-re common status's. -Its been proven that the 97 stat immunity isn't real. -Honestly, im supprised people thought it was a thing. -The real immunity is with 100 of a certain stat. -97 is high enough to bring success chances so low, the chance -of getting affected by that certain status for some skills is -near impossible. =Database *Updated the const file with needed Effect and SC's. -Should allow items and NPC's to better refer to the commons. *Updated the exp requirements for levels 100 to 150 for mutated -homunculus to be more well balanced. This is due to the big -2017 homunculus update on official which they switched back to -the old exp table and extended it to level 175. *Updated the mob_skill_db's with info on the new status's conditions. =Skills *RK_WINDCUTTER *RK_DRAGONBREATH *WL_COMET *RA_FIRINGTRAP *RA_ICEBOUNDTRAP *NC_COLDSLOWER -The duration for the status these skills give are updated to the -REAL official durations. Damn that 2011 iRO document was wrong again. *RK_GIANTGROWTH -Weapon break chance now only happens when the 2x/3x damage burst -happens. *RK_FIGHTINGSPIRIT -Updated the ATK increase formula. Officially its now 70 + 7 * Party Members. *WL_WHITEIMPRISON -Skill now fails if casted on a boss/mvp monster. -Corrected the duration reduction. -Players reduce it with natural immunity which is by a percentage. -Monsters reduce the duration by a fixed amount. *WM_DANCE_WITH_WUG -Adjusted the damage bonus on Ranger's Wug skills. -Turns out a actural ATK bonus is given to Ranger/Minstrel/Wanderer -players. ill have to code this in later on a future update. *SR_HOWLINGOFLION -Fear duration updated to official. -Now only removes solo/chorus music buffs when hit. *SO_PSYCHIC_WAVE -Fixed a issue where the element was always fire. *SO_ARRULLO -Updated the duration reduction formula to follow the official formula. -Skill animation now only appears on players affected successfully. -Note: There's a client side bug that makes the particle effects -sometimes appear on the wrong affected enemys. That can't be fixed. *NC_MAGMA_ERUPTION *NC_MAGMA_ERUPTION_DOTDAMAGE -Added support for these skills. =Status's *Too much to list in a small area. =P *Boss/MVP's are immune to these status.... -Fear,Burning,Imprison,Deep Sleep, Frost, Crystalize. -They are also immune to Guillotine Coss poisons. -All common and new poison status's can't overlap (restart). *Bite and Manhole status no longer overlaps. *Fixed a few status's to properly stop current attacks / movement. *Updated list of status's on MVP's that are treated as rude attack. *Boss/MVP's are now immune to Shadow Chaster's Masquerade skills. *Updated the list of status's monster's can detect. -They can now detect enemy's in bleeding, deadly poison, fear, -burning, imprison, deep sleep, frost, and crystalize. *Fear -Unable to move for the first 2 seconds of duration. -The first 2 seconds act as a ankle snared status with hit/flee -reduction. The remaining duration allows movement. -Reduces HIT/FLEE by 20%. -Removes blind status and makes you immune to blind. - -Resistance formula updated. -Formula: ( INT + BaseLV + LUK/2 ) / 5 -Resistance reduces success chance and duration by percentage. -Duration can't be reduced below 2 seconds. *Burning -Fixed a issue where the status would make all incomindg attacks -hit, ignoring accuracy checks. Also fixed a issue where the -status wouldn't end on death sometimes. -Deals 3% MaxHP + 1000 damage every 3 seconds. -Makes you immune to frost status. - -Resistance formula updated. -Formula: ( AGI + BaseLV + LUK/2 ) / 5 -Resistance reduces success chance and duration by percentage. -Duration can't be reduced below 10 seconds. *Imprison -Can't move, attack, or use skills. -Blocks all attacks except for ghost element. -Ghost attacks deal extra damage and ends the status. -Deals 400 * SkillLV damage when the status ends. - -Resistance formula updated. -Formula: ( STR + BaseLV + LUK/2 ) / 5 -Resistance reduces success chance and duration by percentage. -Duration can't be reduced below 10 seconds on monsters. *Deep Sleep -Can't talk, move, attack, or use skills while active. -Damage taken from the next hit is increased by 50%. -Recovers 3% MaxHP/MaxSP every 2 seconds. -Status ends when hit. - -Resistance formula updated. -Only duration is reduceable and by a fixed amount. -Duration: Time - 1000ms * ( INT / 40 + BaseLV / 20 ) *Frost -Reduces DEF by 30%. (10% if on a monster.) -Reduces movement speed by 70%. -Reduces ASPD by 30% -Increases variable cast time by 50% -Makes you immune to burning status. -Duration can't be reduced below 10 seconds. - -Resistance formula updated. -Only duration is reduceable and by a fixed amount. -Duration: Time - 1000ms * (( VIT + DEX ) / 20) -Duration can't be reduced below 10 seconds. -Note: iRO was right about one thing. The 10% reduction on DEF, -but it never said it was on monster's only while players got 30%. *Crystalize -Can't move, attack, use skills, or use items while active. -Damage taken from wind attack is increased by 50%. -Damage taken from daggers, swords, and bows is reduced by 50%. -Damage taken from axes and maces is increased by 50% -Fire attacks now remove the status. -Takes 2% of your MaxHP and 1% of your MaxSP every second. -The status will end if current SP goes below 1% MaxSP. - -Resistance formula updated. -Only duration is reduceable and by a fixed amount. -Duration: Time - 1000ms * VIT / 10
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1 pointHope it'll fix everything, I'm using an outdated version of herc, and I'd need to update to be sure everything's fine, but I'm a bit...exhausted before even getting it x)