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Showing content with the highest reputation on 03/08/18 in all areas

  1. 2 points
    =General *Added the "hesperuslit_bonus_stack" config. +This sets if the effect bonuses requires a banding count to be equal or be -equal to or higher then the effect number. *party_sub_count_banding *skill_banding_count +Added these functions. +These functions calculate the banding count for the number of Royal Guards in -banding around the caster, as well as the average HP of the banding group, sets -the HP for each banding player, and maxes out the rage spheres for those in -banding with force of vanguard active when requirements are met. *Made the code for chorus count checks more efficent. =Database *Corrected the max level for CG_MOONLIT in the skill database. =Skills *Chorus Skills +The chorus count check is now limited to counting Minstrel's/Wanderer's that are -within a 31x31 AoE around the player casting a chorus skill. *LG_BANDING +Recoded the skill. +The AoE's of each Royal Guard now work seprate from each other. +The main 7x7 AoE that moves around with the caster now only affects enemies and -gives the status that reduces movement speed. The status is removed if the enemy -moves out of the AoE or the AoE vanishes. This AoE doesn't require banding with -other's to make it work. It will work for a player alone. +A 2nd AoE is now used with the skill which generates a 7x7 splash AoE around the -caster every 5 seconds to check for other Royal Guards near the player that are -also in banding status and are in the same party. This is when the stored banding -count is updated, along with the caster's ATK/DEF and also calculates the HP share. *LG_HESPERUSLIT +Fixed a issue where the element didn't turn to holy when banding requirement's were met. +Now maxes out the rage sphere's for all in banding when the banding count is 7. +Bonus effects no longer stack.
  2. 1 point
    Adel

    ★Showcase★ Armellia Village

    Armellia village was my first map that I've created using Brow Edit. It was also the biggest map I have created so far. Watch the video in HD for better quality. Enjoy Screenshots
  3. 1 point
    luizragna

    Fire Area

    Version 1.0.0

    105 downloads

    Hello guys! This is my first script in the Hercules. Basically, do you receive damage while stay stepping. Main configurations: (I'm using the last version of hercules) //Damage Options: .DMG_Type = 1; // Type of damage - [0 - Normal] | [1 - Percentage of maximum health] .DMG_Attack = 5; // Damage per attack (1 to 100 if percentage damage) .DMG_Speed = 250; // Damage speed. The smaller faster (milisseconds) .CAN_Die = 0; // The character can die burned? - [0 - No] | [1 - Yes] // Effects: .DMG_Effect = 49; //When receive damage (Alternatives: 50 , 255 ) Default: 49 .FIRE_Effect = 25; //Flow Effect (Alternatives: 634 , 728, 920, 962) Default: 25 .EFFECT_Speed = 300; //The speed of loop effect (Advanced option. Not recommended change): //Time Options .TIME_DURATION_ON = 3000; // The time that the fire stay enable (milisseconds) .TIME_DURATION_OFF = 2000;// The time that the fire stay disable (milisseconds) .TIME_Quit = 500; // Burning time after leave of the danger area, (milisseconds) Cells configurations: //Bellow, do you configure the cells (Do you can add more, if want) pay_dun00,161,46,0 duplicate(FireArea) #FireArea11 HIDDEN_WARP_NPC,0,0 pay_dun00,161,45,0 duplicate(FireArea) #FireArea12 HIDDEN_WARP_NPC,0,0 pay_dun00,161,44,0 duplicate(FireArea) #FireArea13 HIDDEN_WARP_NPC,0,0 pay_dun00,160,46,0 duplicate(FireArea) #FireArea21 HIDDEN_WARP_NPC,0,0 pay_dun00,160,45,0 duplicate(FireArea) #FireArea22 HIDDEN_WARP_NPC,0,0 pay_dun00,160,44,0 duplicate(FireArea) #FireArea23 HIDDEN_WARP_NPC,0,0 pay_dun00,159,46,0 duplicate(FireArea) #FireArea31 HIDDEN_WARP_NPC,0,0 pay_dun00,159,45,0 duplicate(FireArea) #FireArea32 HIDDEN_WARP_NPC,0,0 pay_dun00,159,44,0 duplicate(FireArea) #FireArea33 HIDDEN_WARP_NPC,0,0 pay_dun00,158,46,0 duplicate(FireArea) #FireArea41 HIDDEN_WARP_NPC,0,0 pay_dun00,158,45,0 duplicate(FireArea) #FireArea42 HIDDEN_WARP_NPC,0,0 pay_dun00,158,44,0 duplicate(FireArea) #FireArea43 HIDDEN_WARP_NPC,0,0 Sorry for my bad english... Enjoy it OBS: If do you use @reloadscript in this script, reload your character.
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