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Showing content with the highest reputation on 04/09/18 in all areas

  1. 2 points
    AnnieRuru

    King of Emperium Hill

    got a PM from rAthena member ask me to fix this yeah both rathena patch and hercules plugin ... all broken so .... update to 1.2 Script Plugin for Hercules Patch for rAthena
  2. 1 point
    Asheraf

    Nemo patcher

    @OmarAcero basically you're using a RE client, that means by default its using servertype: sakray now in your sclientinfo you're defining that as primary, the client tries to find function queryNavi_PickNpc in navi_f_krpri.lub and cannot find it since its not yet added to kRO main servers therefore you can fix you issue either by manually applying that update into the primary files or use the correct servertype for the client you're using.
  3. 1 point
    Tio Akima

    Custom Effect

    add in SRC? Example: clif->specialeffect(&sd->bl, 609, AREA); ( target, effect number, effect type ) If I'm not mistaken, it's in that order Someone correct me if I'm wrong, please.
  4. 1 point
    meko

    Deprecated Features

    As of June 3rd, the specialeffect() command has been upgraded and it now allows to use effects on any kind of unit (player, npc, mob, homunculus, ...) and to show it to any player. This allowed us to deprecate specialeffect2() and misceffect() so now there is a single command for effects instead of 3 different ones, making things simpler for everyone. You can still use specialeffect2() and misceffect() but they will trigger a warning every time, since they will be removed in the future. Here's how the updated specialeffect() command works: specialeffect(effect number{, send target{, unit id{, account id ]}}) effect number is the effect to use. see effect_list.txt for a list of all effects send target is to whom the effect should be sent. The most common values are: AREA will show the effect to every player in the area SELF will show the effect to one player only see constants.md for a list of possible send targets unit id is the unit on which the effect should be centered it can be a mob id, an account id, a npc id or the id of any other kind of unit account id is the player to which the effect should be sent if SELF was specified as send target To migrate from specialeffect2 to specialeffect: specialeffect2(effect) ➜ specialeffect(effect, AREA, playerattached()) specialeffect2(effect, target, "player name") ➜ specialeffect(effect, target, getcharid(CHAR_ID_ACCOUNT, "player name")) To migrate from misceffect to specialeffect: Because the behaviour of this command varies depending on if the npc has a sprite or not, what you want is either one of the two: misceffect(effect) ➜ specialeffect(effect) misceffect(effect) ➜ specialeffect(effect, AREA, playerattached())
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