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Showing content with the highest reputation on 06/13/18 in Posts
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5 pointsI've recently got a brilliant idea. Why not make my own version of a paid script, sold on rAthena and release it to Hercules for free!? (Not because I'm banned on rAthena ) I need a peer review before releasing the whole package. @Myriad Did a nice Peer review of my terribel kode... If anyone else would like to contribute, feel free. Otherwise, it is soon to be released UPD : I reDrew the cutins, they don't look like stolen from rAthena 1) configuration there are 2 arrays setarray .prize_id[1],-1,31024,31026,31008,31020,31017,31010,31016,0,31009; setarray .prize_qty[1],2,1,1,1,3,3,1,3,0,3; in prize_id if id is > 0, the prize is an item if id = 0 , the prize is NOTHING! if id = -1, the prizer is free spin (number of free spins set in qty array) in array .prize_qty you setup the quantity won //===== Hercules Script ====================================== //= Wheel of Fortune //===== By =================================================== //= Habilis //= Edited by Myriad //===== Description ========================================== //= Wheel of fortune something. //============================================================ - script Wheel_of_Fortune FAKE_NPC ,{ OnInit: disablenpc("Wheel of Fortune#Main"); disablenpc("Hussein#WOF"); .EventName$ = "[Wheel Of Fortune]"; end; OnMinute39: OnStart: query_sql("DELETE FROM `acc_reg_num_db` WHERE `key`='#freewheelfortunespin';"); announce(sprintf("%s : The event will begin in 1 minute, near the center of Prontera.", .EventName$), bc_blue | bc_all); initnpctimer(); end; OnTimer60000: // 1 min enablenpc("Wheel of Fortune#Main"); enablenpc("Hussein#WOF"); announce(sprintf("%s : Come to Prontera and test your luck, everyone got some free spins!", .EventName$), bc_blue | bc_all); end; OnTimer1800000: // 30 mins announce(sprintf("%s : One more minute, do your last spin!", .EventName$), bc_blue | bc_all); end; OnTimer1860000: // 31 mins OnStop: disablenpc("Wheel of Fortune#Main"); disablenpc("Hussein#WOF"); end; } prontera,159,178,3 script Hussein#WOF 1_M_MERCHANT,{ doevent("Wheel of Fortune#Main::OnTalk"); end; } prontera,155,176,3 script Wheel of Fortune#Main 2_SLOT_MACHINE,{ OnTalk: if (#freewheelfortunespin == 0) #freewheelfortunespin = .Free_Spins; if (getd(.Event_Points_Variable$) < .Points_Cost && #freewheelfortunespin < 0) { mesf("[^0055FF ::: %s ::: ^000000]", .EventName$); mes("You are out of points"); mes("and have no more free"); mes("spins! Come back next"); mes("time for more."); close(); } .@mes$ = (#freewheelfortunespin > 0) ? sprintf(", but you, my friend, have %d free spin%s!", #freewheelfortunespin, (#freewheelfortunespin == 1) ? "" : "s") : "."; cutin("aca_salim02", 2); addtimer(1, sprintf("%s::OnEnd", strnpcinfo(NPC_NAME))); mesf("[^0055FF ::: %s ::: ^000000]", .EventName$); mes("Do you want to spin the wheel?"); mesf("It costs ^FF0000%d Event points^000000 to play%s", .Points_Cost, .@mes$); next(); callsub(S_Loop); S_Loop: .@val = getd(.Event_Points_Variable$); if (.@val < .Points_Cost && #freewheelfortunespin < 0) callsub(S_End); switch (select( (#freewheelfortunespin > 0) ? sprintf("Yes! Use free spin! (%d left)", #freewheelfortunespin) : "", (.@val > 0) ? sprintf("Yes! Use Event Points. (%d remaining)", .@val) : "", "No (Leave)" )) { case 1: callsub(S_Pay, 0); case 2: callsub(S_Pay, 1); default: callsub(S_End); } S_Pay: switch (getarg(0)) { // pay with free spin case 0: if (#freewheelfortunespin > 0) { if ((#freewheelfortunespin -= 1) < 1) #freewheelfortunespin = -1; callsub(S_Gamble); } else callsub(S_End); // Pay with points case 1: default: if ((.@val = getd(.Event_Points_Variable$)) >= .Points_Cost) { setd(.Event_Points_Variable$, (.@val -= .Points_Cost)); dispbottom(sprintf("%s : You now have %d event points.", .ServerName$, .@val)); callsub(S_Gamble); } else { cutin("aca_salim02", 2); mesf("[^0055FF ::: %s ::: ^000000]", .EventName$); mes("Awww, you don't have enough to gamble..."); mes(" "); mes("Have you ever heard?"); mes("'Money isn't all that matters' Got it?"); mes("Byeeeeeeeeeeeeee ;)"); callsub(S_End); } } S_Gamble: // Actual Gambling .@sector = rand(.Sector[0], .Sector[1]); .@displayCutin = (.@sector * 2) - 1; .@Speed = .Spin_Speed; for (.@i = 0; .@i < .nbTurns; .@i++) { .@b = .Cutin[0]; while (.@b <= .Cutin[1]) { cutin(sprintf("%s%d", .cutin$, .@b), 4); sleep2(.@Speed); .@b++; .@Speed++; } } .@b = .Cutin[0]; while (.@b < .@displayCutin) { cutin(sprintf("%s%d", .cutin$, .@b), 4); sleep2(.@Speed); .@b++; } cutin(sprintf("%s%d", .cutin$, .@b), 4); if (.prize_id[.@sector] == -1) { // Free spin if (.Sound_Effects) soundeffect("wheel_jackpot.wav", 0); announce(sprintf("[%s] : Wow, %d more Free spins!!!", .EventName$, .prize_qty[.@sector]), bc_blue | bc_self); #freewheelfortunespin = #freewheelfortunespin == -1 ? .prize_qty[.@sector] : #freewheelfortunespin + .prize_qty[.@sector]; } else if (.prize_id[.@sector] == 0) { // nothing if (.Sound_Effects) soundeffect("wheel_lost.wav", 0); announce(sprintf("[%s] : Awwww, No luck in gamble, more luck in love...", .EventName$), bc_blue | bc_self); } else { // item if (.Sound_Effects) soundeffect("wheel_won.wav", 0); announce(sprintf("[%s] : Enjoy your prize!!!", .EventName$), bc_blue | bc_self); getitem(.prize_id[.@sector], .prize_qty[.@sector]); } sleep2(1000); callsub(S_Loop); end; S_End: close2(); OnEnd: cutin("", 255); end; OnInit: .ServerName$ = "[Your boring server]"; .EventName$ = "Wheel Of Fortune"; .cutin$ = "WheelOfFortune_"; .Event_Points_Variable$ = "#LROEVENTPOINTS"; // The name of your event points variable setarray(.Sector, 1, 10); // Sector range setarray(.Cutin, 0, 19); // Cutin range .Spin_Speed = 50; // What is the base spin speed? (ms) .nbTurns = 2; .Points_Cost = 100; // How many 'points' does it cost for a spin? .Free_Spins = 1; // How many free spins does a player get? .Sound_Effects = true; // Enable sound effects? (true/false) setarray(.prize_id[1], -1, 31024, 31026, 31008, 31020, 31017, 31010, 31016, 0, 31009); setarray(.prize_qty[1], 2, 1, 1, 1, 3, 3, 1, 3, 0, 3); end; }
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1 point
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1 pointfound this old topic ... update this a little bit ... http://upaste.me/603b49950f9aa66a9 pointing this topic to somebody ... namely @luizragna
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1 pointchange IOT_CHAR into IOT_PARTY and *warp into *warpparty ? also add *instance_check_party when applicable ... and the first 2 lines in that script was made like an event thing ... to prevent the player stay in the map if you want the player to stay in the map like quest script, then add src4instance mapflag and *instance_set_respawn
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1 point2 ways to fix this 1. simple, just add *disable_items script command at the beginning of the script 2. or you can also do like this, up to you OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; change into OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, getlook(LOOK_HEAD_BOTTOM); changelook LOOK_HEAD_TOP, getlook(LOOK_HEAD_TOP); changelook LOOK_HEAD_MID, getlook(LOOK_HEAD_MID); changelook LOOK_ROBE, getlook(LOOK_ROBE); } deletearray @qe[0],8; end;
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1 pointhttps://rathena.org/board/topic/115925-script-ideas-for-request-taken-from-dragonnest/ yes I saw this topic before, but I don't have moderation power there so ... I'll say it here open 1 topic per request ... you are asking multiple request in the same topic the discussion can go awful if everyone just post up the script and you can't select the best answer for the topic yes everything there can be done although mostly are just normal instance script guild sign-in is daily quest world boss ... I'm in the middle of writing it ... with custom hp bar cutin