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Showing content with the highest reputation on 06/21/18 in Posts

  1. 2 points
    Rebel

    Lord Knight [SL Modification]

    Find in skill.c int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) insert after int index[MAX_SKILL_ITEM_REQUIRE]; this struct status_change *sc = &sd->sc; find in skill.c if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; } change to if( require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill_id == LK_PARRYING && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_KNIGHT && sd->weapontype == W_1HSWORD))) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; } Find again in skill.c if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; } change to if( require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill_id == LK_PARRYING && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_KNIGHT && sd->weapontype == W_1HSWORD))) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; } recompile.
  2. 1 point
    Hello, If you want to translate your RO interface in your mother tongue (or other), I would like to share my PSDs files which I used to make my french RO Enjoy ! Files in the zip: 42x20.psd 48x20.psd 54x20.psd 57x20.psd 60x20.PSD 62x20.psd 63x20.PSD 64x20.psd 67x20.psd 68x20.PSD 71x20.psd 85x20.PSD 100x20.psd 221x20.psd 221x40.psd RO Buttons Interface by Monsieur Panda.zip EDIT: An example on how it looks which parameters / font I use
  3. 1 point
    Ridley

    "New Reborn" integrated job master

    File Name: "New Reborn" integrated job master File Submitter: Ridley File Submitted: 22 Feb 2017 File Category: Utility I did this a while ago. In order to use this script you need Olrox new_reborn map This script is no physical job changer. instead each spike of the star shaped map represents a path of the classes. You walk up there to change your job. Extended Job's are available from a normal npc in the middle. Important: This script uses Euphys default herc job changer as a base. - the script gives out a +7 novi weapon for each of the base classes (check line 355 to 392) - it has some fancy warp portals, feel free to edit it to default - even more fancy, ressource eating rotating waiting rooms for exit and entrance (default prontera) which can be disabled as well (line 502 and 530) - autobuff inc agi +10 for 1 minute each time you walk directly through the middle (or spawn) - you can NOT skip rebirth. 1st job -> 2nd -> rebirth -> trans ->3rd - it also has support for rebellion, but rebellion is not yet added on herc so you might want to disable it This script was already tested live and worked fine. I did some edits tho but never optimized it since I lost interest in it. However, I think its something different from default Job Masters Note: I really recommend to read through it and check for all options. Some Screenshots Click here to download this file
  4. 1 point
    4144

    Guild bound items can disappear

    please stop spamming
  5. 1 point
    IndieRO

    LATEST FULL KRO CLIENT?

    HERE
  6. 1 point
    Ridley

    [Showcase] Arena R4

    nice, mappers are rare nowadays
  7. 1 point
    luizragna

    [Showcase] Arena R4

    Very cool, looks a bit like my server. In case I am programming effects for dungeon maps system. See my first system:
  8. 1 point
    Easycore

    [Custom Skill] Happy Christmas!!

    Hello Herc community, Not long ago, I started to create paid skills, so I decided to create a Christmas-themed skill: Happy Christmas!! [ALL_XMAS] Max Lv: 2 Type: No damage/Target SP/Cast/Delay: 0 Description: Change clothes to xmas attire, if the target is in xmas attire, target will return to normal clothes. If you use the skill on Lv 2, "We Wish Song" will reproduce. [Preview]: Manual of Installation & configuration are adjunted to .zip. Regards~ ALL_XMAS by Easycore.zip
  9. 1 point
    Angelmelody

    [HELP] Scripting.

    getmapmobs was merged into mobcount in early revision replace all getmapmobs("this") with mobcount("this","")
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