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Showing content with the highest reputation on 06/27/18 in all areas

  1. 1 point
    luizragna

    Custom Unit HP Bar System

    Hello guys, i'm making a custom hp bar system for mob units. The command show the HP of the mob for all players in the map. I am using the cutin command, the problem is that I do not think so many files are necessary. In the case 1 image for each percentage of hp I would like your opnion and help to improve this system and make it lighter. Test yourselves :). HP Bar System: payon,147,229,4 script Test#HPbar 1_F_MARIA,{ if (.HP_Bar == 0) { .HP_Bar = 1; .mobGID = monster ("payon",148,226,"[T] HP Test",POPORING,1,strnpcinfo(0)+"::OnDie"); setunitdata .mobGID,UDT_MAXHP,4000; setunitdata .mobGID,UDT_HP,4000; .@count = getunits(BL_PC, .@units, false, "payon"); for (.@i = 0; .@i < .@count; .@i++) addtimer(0,strnpcinfo(0)+"::OnHPBar", .@units[.@i]); } end; OnDie: .HP_Bar = 0; end; OnHPBar: .U_MAXHP = getunitdata (.mobGID,UDT_MAXHP); while (.HP_Bar != 0) { .U_HP = getunitdata (.mobGID,UDT_HP); .P_HP = (.U_HP*100)/.U_MAXHP; cutin(""+.P_HP+"", 1); sleep2 100; } cutin("0", 1); sleep2 5000; //Delay to hide HP Bar cutin("", 255); end; } Donwload of the data folder files: HP Bar System (2018-06-26).rar
  2. 1 point
    =General *Soul Energy spheres now give 3 MATK per sphere. =Database *Made some adjustments to some skills in the "skill_db" file to prepare for -future development. =Skills *Soul Reaper +Added soul energy requirements to all skills. *TK_JUMPKICK +Updated to work on new Soul Reaper soul links. *SP_SOULGOLEM *SP_SOULSHADOW *SP_SOULFALCON *SP_SOULFAIRY *SP_CURSEEXPLOSION *SP_SOULCURSE *SP_SPA *SP_SHA *SP_SWHOO *SP_SOULREAPER +Added support for these skills. *KO_SETSUDAN (Soul Cutter) +Updated to work on new Soul Reaper soul links. *AB_VITUPERATUM *AB_CONVENIO +Added official timer data.
  3. 1 point
    Juan Meissner

    [w0w] Prt_Filds Restyling

    Very nice map editions, i liked so very much.
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