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Showing content with the highest reputation on 08/29/18 in all areas

  1. 1 point
    Hello Hercules Community, Let me explain it first. It is ExtendedBG, which tends to contain all eAmodBG modes and extra modes(as and when coded). Some Previews: http://imgur.com/a/2SSVR Ohh, and the last thing I forgot to tell, Its 100% Plugin and Script, no Source Edits .. Special Thanks To: jaBote co-founded this project(and really thanks to him , that he motivated me at start at provided some functions and idea of how the base should be, and what we should do it to give flavor of Hercules in it). Repository Link: https://github.com/dastgirp/eBG (Please read README.md for installation steps) Leave Comments/Suggestions if you find something. NOTE: There might be some(/many) debug messages left in map-server which will be cleaned up. I will add battle.conf soon (you have to add it yourself for now or edit the plugin) The plugin might be a big mess to read/understand (I did many experiments over the year) There might be some bugs Thanks to @Rebel and @Myriad for testing and providing initial feedback Contact me on Discord: @Dastgir#1460 if there's some urgent issue or else open the issue in github. keep this topic for support. Want to encourage me??
  2. 1 point
    meko

    Keep an object Coordinates

    in the second skill, lookup for nearby BL_SKILL units (with map->foreachinarea) and then you will get a struct block_list so cast it to a struct skill_unit (with BL_UCAST) and check that su->group->skill_id matches the id of the first skill and then you can get the location with su->bl.x and su->bl.y
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