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Showing content with the highest reputation on 03/07/19 in Posts

  1. 1 point
    KirieZ

    [HELP] Absorb Damage Taken Bonus

    I haven't tested, but try this: src/map/battle.c search: if (wd.flag & BF_WEAPON && src != target && damage > 0) { if (battle_config.left_cardfix_to_right) battle->drain(sd, target, wd.damage, wd.damage, tstatus->race, is_boss(target)); else battle->drain(sd, target, wd.damage, wd.damage2, tstatus->race, is_boss(target)); } change to (first line) if (src != target && damage > 0) { if (battle_config.left_cardfix_to_right) battle->drain(sd, target, wd.damage, wd.damage, tstatus->race, is_boss(target)); else battle->drain(sd, target, wd.damage, wd.damage2, tstatus->race, is_boss(target)); }
  2. 1 point
    KirieZ

    [Guide] Mapcache Generation 2018

    If creating the plugin project on windows is the problem, you can also use my tool to generate the project for you:
  3. 1 point
    AnnieRuru

    [HELP] Absorb Damage Taken Bonus

    bonus bNearAtkDef,`n`; | Adds `n`% damage reduction against melee physical attacks bonus bLongAtkDef,`n`; | Adds `n`% damage reduction against ranged physical attacks bonus bStr, readparam(bStr) *3/ 10; .... bonus bLuk, readparam(bLuk) *3/ 10;
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