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iCORE last won the day on August 7 2020

iCORE had the most liked content!

About iCORE

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    Halcyon Ragnarok
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  1. do you know how to make it fills up to 5 slots?
  2. function script Option_Acc { mes "blah"; // dispbottom getequipid(EQI_ACC_L) +" "+ getequipid(EQI_ACC_R); next; if ( getequipid(EQI_ACC_L) == -1 && getequipid(EQI_ACC_R) == -1 ) { mes "You don't have Accessory equipped"; close; } [email protected] = select( getequipid(EQI_ACC_L)? getequipname(EQI_ACC_L) : "", getequipid(EQI_ACC_R)? getequipname(EQI_ACC_R) : "" ) + 6; // dispbottom [email protected] +""; if ( getequipoption( [email protected], 1, IT_OPT_INDEX ) ) { mes "this Accessory has already enchanted with Item Options"; close; } mes "do you want to add +STR to this Accessory?"; next; if ( select( "Yes", "No" ) == 2 ) close; setequipoption [email protected], 1, VAR_STRAMOUNT, 1; close; } i have this and it only fill Slot 1.
  3. i would like to request a scroll that gives "Item Option" if use. and a scroll that removes the "Item Option" its like flyff Awakening System http://flyff-wiki.webzen.com/wiki/Awakening for more info: (1)make a configuration on what equipment to choose. (2)Scroll of Awake <--- 100% give fix Item Option Stats to Slot 1 and so on... Slot 1 = STR + 3 Slot 2 = EMPTY Slot 3 = EMPTY Slot 4 = EMPTY Slot 5 = EMPTY (3)then if i use scroll of awake again it will fill up Slot 2 and and so on up to Slot 5 and when all slots are filled, then i can no longer use the scroll. Scroll of Revert <--- Choose the specific Item Option Stats that i want to remove. refrence:
  4. @AnnieRurusorry about the last post, this script work perfect and to be more specific. i want this script have an option like this //--------------------------------------------------------------// //other configuration //--------------------------------------------------------------// setarray OptionList, STR, INT, DEX; //Choose what is only here .MaxOption = 5; // here you can make a specific slot number 1 = 1 slot , 2 = 2 slots and so on..... .FixOption = 100; // no min or max just fix.....
  5. iCORE

    Enchanter NPC

    What do i need to change to make it only choose from 3rd slot to 4th slot only prairie,130,89,4 script Enchant Expert 4_PORING,{ mes .npc$; mes "Hello there!"; mes "I can enchant your items,"; mes "for a small fee of "+.pric+"z."; emotion e_no1,0; next; if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; } if(Zeny<.pric) { mes .npc$; mes "I'm sorry you don't have enough Zeny, please come back later."; close; } mes .npc$; mes "Which item would you like to enchant?"; next; while(set([email protected],[email protected]+1)<=.e_len) { if(getequipid([email protected])>-1) set [email protected]$, [email protected]$+.eqp$[[email protected]]+"- [^0000FF"+getitemname(getequipid([email protected]))+"^000000]:"; else set [email protected]$, [email protected]$+"^adb4be"+.eqp$[[email protected]]+"- [Empty]^000000:"; } select([email protected]$); set [email protected]_loc, @menu; set [email protected]_itm, getequipid([email protected]_loc); if([email protected]_itm<0) { mes .npc$; mes "Hmm, I don't think you have anything equipped there."; close; } set [email protected]$, ""; set [email protected], .en_orb[0]; while((set([email protected],[email protected]+1)-1)<=.en_orb[1]) if(getiteminfo([email protected],2)>-1) if(set([email protected],countitem([email protected]))) { set [email protected]$, [email protected]$+getitemname([email protected])+" x"[email protected]+":"; set [email protected],[email protected]+1; set [email protected][[email protected]], [email protected]; } if([email protected]$=="") { mes .npc$; mes "Hmm, you don't seem to have any enchantment orbs."; close; } mes .npc$; mes "Please, select an enchantment from the menu."; next; select([email protected]$); set [email protected], [email protected][@menu]; set [email protected]$, ""; set [email protected], 0; while((set([email protected],[email protected]+1))<4) { if(getequipcardid([email protected]_loc,[email protected])) set [email protected]$, [email protected]$+([email protected]+1)+.crd_c$[[email protected]]+" Slot- [^a92435"+getitemname(getequipcardid([email protected]_loc,[email protected]))+"^000000]:"; else set [email protected]$, [email protected]$+([email protected]+1)+.crd_c$[[email protected]]+" Slot- [^30ad25Empty^000000]:"; } setarray [email protected], getequipcardid([email protected]_loc,0), getequipcardid([email protected]_loc,1), getequipcardid([email protected]_loc,2), getequipcardid([email protected]_loc,3); mes .npc$; mes "Select a slot."; next; set [email protected], select([email protected]$); set [email protected], getequiprefinerycnt([email protected]_loc); if(getequipcardid([email protected]_loc,@menu)) { mes .npc$; mes "Would you like me to remove this card?"; next; if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; } getitem getequipcardid([email protected]_loc,[email protected]),1; unequip([email protected]_loc); delitem2 [email protected]_itm, 1, 1, [email protected], 0, [email protected][0], [email protected][1], [email protected][2], [email protected][3]; set [email protected][[email protected]], 0; getitem2 [email protected]_itm, 1, 1, [email protected], 0, [email protected][0], [email protected][1], [email protected][2], [email protected][3]; } if(rand(100)>.perc) { mes .npc$; mes "I'm sorry but I've failed you!"; misceffect 155; emotion e_sob,0; set Zeny,Zeny-.pric; close; } set Zeny,Zeny-.pric; delitem [email protected],1; delitem2 [email protected]_itm, 1, 1, [email protected], 0, [email protected][0], [email protected][1], [email protected][2], [email protected][3]; set [email protected][[email protected]], [email protected]; getitem2 [email protected]_itm, 1, 1, [email protected], 0, [email protected][0], [email protected][1], [email protected][2], [email protected][3]; misceffect .efet; emotion e_no1,0; mes .npc$; mes "All done!"; equip [email protected]_itm; close; //NPC Constants OnInit: //=-=-=-=-=-=-=Configuration=-=-=-=-=-=-= set .npc$ , "[^0000FFEnchant Expert^000000]"; // NPC Name set .pric , 1000000; // Price set .efet , 154; // Effect Number set .perc , rand(100,100); // Percent setarray .crd_c$, "st", "nd", "rd", "th"; // Count setarray .en_orb, 25600, 25629; // Range of IDs selected for enchanting. setarray .eqp$ , "Upper Headgear", "Armor", "Left Hand", "Right Hand", "Garment", "Shoes", "Accessory1", "Accessory2", "Mid Headgear", "Low Headgear"; set .e_len , getarraysize(.eqp$); //=-=-=-=-=-=-=-=-Skorm-=-=-=-=-=-=-=-=-= }
  6. how to make a ranking for world boss depending on damage.
  7. i need help in this effect it does not stack up and im using it as a charm bonus2 bHPregenRate, (readparam (bMaxHP/100)*5,1000; it regen 5% of my max hp but when i equip 2 or more same charms the effect does not stack up.
  8. thanks again @AnnieRuru , please add (Random Option, Fixed Option, Replace Option) and still fix to only accessories and str only. and can add upto 5 options.
  9. so this will only work with 190 attack speed and below?
  10. it heals but after a few seconds the regen hp lose Script: <" bonus2 bHPGainRateWhenHit,10000,300; ">
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