Leaderboard
Popular Content
Showing content with the highest reputation on 10/13/20 in Posts
-
1 point1.3 - script - fix a bug the 'Promotion code has Started' didn't even activate after a server restart - fix a bug when GM edit the start/expire date field, the announcement didn't update along with it ... should have just disable it when countdown initiated - fix a bug when GM close a promo code, it doesn't announce a GM has closed it, yet its still make announcement about still can claim promo code OKies I'm gonna leave this script and go do some other project ... maybe some other day can come back and rewrite this script entirely with .npc_var only sync with SQL variables so don't have to call query_sql so frequently ... but as it stands now, this script is 1400 lines, not something to be underestimate
-
1 pointKnight: { inherit: ( "Swordsman" ); skills: { KN_SPEARMASTERY: 10 KN_PIERCE: { MaxLevel: 10 KN_SPEARMASTERY: 1 } KN_BRANDISHSPEAR: { MaxLevel: 10 KN_RIDING: 1 KN_SPEARSTAB: 3 } KN_SPEARSTAB: { MaxLevel: 10 KN_PIERCE: 5 } KN_SPEARBOOMERANG: { MaxLevel: 5 KN_PIERCE: 3 } KN_TWOHANDQUICKEN: { MaxLevel: 10 SM_TWOHAND: 1 } KN_AUTOCOUNTER: { MaxLevel: 5 SM_TWOHAND: 1 } KN_BOWLINGBASH: { MaxLevel: 10 SM_BASH: 10 SM_MAGNUM: 3 SM_TWOHAND: 5 KN_TWOHANDQUICKEN: 10 KN_AUTOCOUNTER: 5 } KN_RIDING: { MaxLevel: 1 SM_ENDURE: 1 } KN_CAVALIERMASTERY: { MaxLevel: 5 KN_RIDING: 1 } KN_CHARGEATK: 1 KN_ONEHAND: { MaxLevel: 1 KN_TWOHANDQUICKEN: 10 } TF_HIDING: 10 } } ok I don't know why, but the TF_HIDING has to be the last ... probably because it is [25] ?? previously can't learn the skill, now suddenly can Actually I don't know why sometimes can put skill points in and sometimes it doesn't work either !!
-
1 pointno need patch, just pure skill tree db\re\skill_tree.conf Knight: { inherit: ( "Swordsman" ); skills: { TF_HIDING: 10 KN_SPEARMASTERY: 10 KN_PIERCE: { MaxLevel: 10 KN_SPEARMASTERY: 1 } data\luafiles514\lua files\skillinfoz\skilltreeview.lub [JOBID.JT_KNIGHT] = { [0] = SKID.KN_TWOHANDQUICKEN, [1] = SKID.KN_AUTOCOUNTER, [2] = SKID.KN_RIDING, [3] = SKID.KN_SPEARMASTERY, [6] = SKID.KN_CHARGEATK, [8] = SKID.KN_BOWLINGBASH, [9] = SKID.KN_CAVALIERMASTERY, [10] = SKID.KN_PIERCE, [13] = SKID.KN_ONEHAND, [16] = SKID.KN_SPEARBOOMERANG, [17] = SKID.KN_SPEARSTAB, [24] = SKID.KN_BRANDISHSPEAR, [25] = SKID.TF_HIDING }, data\luafiles514\lua files\skillinfoz\skillinfolist.lub [SKID.TF_HIDING] = { "TF_HIDING", SkillName = "Hiding", MaxLv = 10, SpAmount = { 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 }, bSeperateLv = true, AttackRange = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, NeedSkillList = { [JOBID.JT_THIEF] = { { SKID.TF_STEAL, 5 } } } }, and if having trouble when client clash, don't unpack from data.grf, copy the one from translation team
-
1 pointOnMinute40: if (mobcount(.Map$, strnpcinfo(0)+"::OnMobKilled") == 0) end; killmonster .Map$, strnpcinfo(0)+"::OnMobKilled"; announce "All left over mushroom has been removed", bc_all; end; I don't use rAthena but should work
-
1 pointnow using client 2020, some thing has to update 1.2 - script - use NST_BARTER - split the query_sql into multiple lines for better readability
-
1 pointconf\map\battle\client.conf // Limits use of blank (transparent) pixels in guild emblems to a set // percentage of the total. // Official servers do not enforce this technically to date, but some disallow // use of blank emblems in their rules. (Note 2) // A value of 100 (allowing 100% blank pixels) disables this check. // NOTE: Enabling this option slightly degrades performance. client_emblem_max_blank_percent: 100 I think this is the answer you are looking for @Kuroyama
-
1 pointsrc/map/skill.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/map/skill.c b/src/map/skill.c index 748570792..07dd365ca 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4895,7 +4895,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl unit->movepos(src, bl->x+x, bl->y+y, 1, 1); } - clif->slide(src, src->x, src->y); +// clif->slide(src, src->x, src->y); clif->fixpos(src); clif->spiritball(src); } ..... WEIRD ..... why disable the clif->slide shows the sliding animation for non-renewal client ???? hmm .... this is something I could never figure out, yeah the code works fine for renewal clients, but for non-renewal client, just disable that line ... what ?? honestly I'm not that good in coding skills nor client side ... clif.c stuffs, this actually not within my field of expertise especially I have to download multiple client version just to test this