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Showing content with the highest reputation since 06/01/25 in all areas

  1. 1 point

    Version 1.0

    5175 downloads

    So here it is The Updated & Released Castle City of Invek, or just Invek for short. http://herc.ws/board/topic/1400-map-release-city-of-invek/ Please stop by my thread and give me your input if you download this file.
  2. 1 point
    For OldschoolRO - Revo (Nostalgic Video)
  3. 1 point
    It has been a long while since I last built one, and I never used WARP. But I think I can give you a few ideas... All those errors are related to bad lua files. Maybe the way you generated them is giving bad results, maybe you have an issue loading them. I can't guide on the translation project as I only used it once or twice to mixed results, so I usually just build my client manually... Here are some tips to try to debug these issues: 1. "attempt to call a nil value" means the function does not exists. Check if you have those LUAs and they have the required function - queryRegionInfo: data\lua files\seekparty\party_booking.lub or data\lua files\seekparty\party_booking_function.lub (I am not sure which one is loaded when, but I can see both has this function) - ResetTheHotKey: data\lua files\hotkey.lub If you don't have these functions in those files, this is likely the cause. If you do, maybe you have an issue loading your GRF. You can try tweaking how you generate your client from translation project and see if you get a better lua as output... just throwing ideas here as I don't know how to use it. 2. "attempt to index global 'JobSkillTab' (a nil value)" as far as I remember, means some code is doing JobSkillTAb[IDX] while JobSkillTab is not initialized Check if data/luafiles514/lua files/skillinfoz/skillinfo_f.lub is initializing a table: JobSkillTab = {} -- I think this is the root cause. If it is not, your lua files are bad for this client Hope this helps
  4. 1 point

    Version 1.0.0

    572 downloads

    Pack made by ToZorMan. Don't forget to like/react. ❤️
  5. 1 point

    Version 1.0

    863 downloads

    Hi all, This is a basic damage font alternative which can be used to bring a little more high definition resolution to Ragnarok! I made this purely because I was tired of staring at the hideously stretched and over-pixelated damage numbers while I was doing some testing. Feel free to give it a try! There is a slightly wider spacing between digits that I wasn't able to close off because the client must determine spacing/positionings between, but if you want to reduce some of the spacing I have provided another .act file suffixed "_larger" which reduces the spacing but makes the damage text a bit larger. Thanks
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