Judas
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Posts posted by Judas
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It doesn't look like it. Before it was driven my image tabs I believe, but now it's driven by the msgstringtable. I don't think there's anything around that
ZelosAvalon reacted to this -
when you disable with hex, I guess you should make sure that you patch to ignore errors
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Hey milk, it's been busy with the new year coming up, so my priority on things have been shifting. I've already fixed a good amount of bugs with what we started with, with what you reported with a few remaining so far. Just wanted to let you know that it's not my intention to ignore you.
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if players are on the map then warp them to the new map and vice versa.
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thank you malu
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Updated with screenshots of instance done for customer
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Everyone have a healthy, happy, and prosperous new year!
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yep, use @makeegg is the way to go
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Ah, so basically having knowledge with dissembler/debugger like ollydbg and seeing how aura's are getting set. I only found a way to set a particular level for both, not anything else.
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I'm not sure I understand your questions fully?
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haha, awesome, nice job
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it's within the client that things have to be modified. Those settings no longer work for the newer clients
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use nemo patcher and diff with cancel to login allowed
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<?xml version="1.0"encoding="euc-kr" ?><clientinfo><servicetype>korea</servicetype><servertype>primary</servertype><connection><display>RO</display> <balloon>RO</balloon> <desc>RO</desc> <address>127.0.0.1</address> <port>6900</port> <version>45</version> <langtype>0</langtype> <registrationweb></registrationweb> <aid> <admin></admin> <yellow></yellow> </aid> </connection></clientinfo>
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I don't think it's possible to get the old interface back...
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just apply a SC_ of the stone curse when they use the command
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settings in the conf won't work, it's directly in the client. You can pm me again if you want.
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I think it was like viewpointtable is what you're looking for, and just wipe out that particular map you don't want camera settings to occur
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yeah I was hoping to find a built in solution, but yeah that may be the direction that needs to be done. Just have to keep an eye out if the numbering changes, then make sure the mapping is correct.
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for (i = 0; i < (SC_MAX); i++) { if (sd->sc.data[i] != NULL) { sprintf(output, "Status ID - %d", i); clif->message(fd, output); } }
So basically tweak the stats command to also output the different statuses the player has?
I just attached that to the @stats command. I was looking for a way to grab the name of the ID, like enum to string, but not sure of the way to do that in the code. -
should be possible, I think all we would have to do is check or loop through the SC_ statuses, and for stats just output what @stats does
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beat me to it xD
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It doesn't look too bad to create. What are the requirements? Like how long does this clone stay up for and what not
the clone will stay up as long as the player is connected ingame. if the player got disconnected or logout then the clone will disappear
Alright.
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This is my prototype for now, still have to refactor some parts of the code.
The command takes in a title, and a description. The description shows up on the chat message when a player clicks on the chat room
[Help] Skill Effect
in Source Support
Posted
you can remove them through hex, mainly the spells are using ring_blue, ring_yellow, ring_red, I believe