Jump to content

Host32

Members
  • Content Count

    22
  • Joined

  • Last visited

About Host32

  • Rank
    Member
  • Birthday 03/11/1994

Profile Information

  • Gender
    Male
  • Location:
    Brazil
  • Github
    Host32
  • Emulator
    Hercules

Recent Profile Visitors

1608 profile views
  1. Wow, so fast! (at least for me) I was questioning this recently with a friend Thank you
  2. Okay, It is not exactly the solution I was looking for, but the config 'natural_healsp_interval' solved my problem I consider this as a workaround thank you
  3. what setting? lol only find 'natural_healsp_interval', nothing about healsp regen rate :/
  4. This is a script function correct? (bonus) I should create a script to grant it? There isn't conf file that sets this?
  5. Hello I would like to modify the default SP regen rate of all the players but I can not find this configuration someone can help me? Thanks
  6. Pelo que eu vi, PARECE que você configurou a porta direitinho tb, uma pergunda idiota, o clientinfo.xml do seu amigo ta configurado corretamente?
  7. np, it's I who should thank you
  8. This answer was given on 31 july but on 09 aug this commit was made: https://github.com/HerculesWS/Hercules/commit/5ad96bcc2af2a5a76348fca87e52a0f038461808 And as I said, the project compiles perfectly in debug mode, but not in release mode I thought there might be something wrong with the commit, so I insisted on creating this post
  9. Output: Note: In Debug mode it works, the error occur only in release mode
  10. omg, I would never imagine '-' Thank you
  11. Is there any way to know if the player is fighting a monster? For example, I am creating a plugin that adds a delay between the exchange of equipments, however the delay would be applied only during a combat, if the player is not fighting it should be ignored, how can I do this validation? Thanks in advance
  12. @@Soul1992 Its realy works on Hercules? Okay, I already got the hint needed for now When completed I try to make it available as a plugin here thanks
  13. Hello guys I wanted to prevent the player could change equipment all the time, can at least help me on a kick start for creating a cooldown mechanism to exchange equipment? I thought about for a 30 seconds of cooldown to what the player could change equipment again. Thanks in advance
  14. now I see how best is to create a plugin for it, however, it was cheaper to write a script for my tests what I'm really testing are some changes in gameplay, a kind of prototype, if it really look good I make a plugin
  15. @Vlync experiments I am testing some different ideas of gameplay...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.