thor1009
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Everything posted by thor1009
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The higher the points, the higher the chance
thor1009 replied to Lord Ganja's question in Script Support
My suggestion would be to use a more complicated formula, such as rand((1 - exp(-#CASHPOINTS))*50, 100) > 49 So with 0 points the probability to win is 50%. It will increase as the player gets more points, but only approach to 100%. So it will be better to make a script command to do the calculation in float, use a number (POINTS) as input and return success or fail. -
I had this issue before, and it was automatically solved after I switched to 2015 client. But the client is not perfectly supported yet.
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The previous one missed a "="
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Do you mean you want some special effects last for a given time?
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It will be better to report bugs on github issues. For this particular problem, there is a feature in Hercules called "active path search", the mobs will target enemy that has a path to walk to. So this bug is the side effect, you can turn off it by commenting #define ACTIVEPATHSEARCH in "mob.h"
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Thanatos effect is calculated in the defense reduction function (calc_defense). I think many (if not all) misc type skills like Soul Breaker ignore defense, and won't call that function So thanatos has no effect to these skills
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I really love this style, are you going to sell the design?
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Thank you guys, I think I will wait for the full support of 2015 client.
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I need help on the client side. As shown by the pic, some new mobs in official EP14.3 has this glowing effect (it is not the sprite itself). The client I am using is 2014-02-05b, does someone know how to enable this effect?