thor1009
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Everything posted by thor1009
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Semi-Official Instances Package v0.3
thor1009 replied to thor1009's topic in Quest, Shops, Functions & Algorithms Releases
I can slowly convert them based on iRO replay/video. But I will be busy for several months, so it will be really slow... -
Hi Hercules, I decided to share all my instance scripts with the community to thank back. I have spent mass of time to TRY TO write the official instance scripts. However, they are "semi-official" because: 1. I only get information from youtube, so I cannot make sure everything is correct. 2. some of them are from jRO, which has its own custom things. **WHAT YOU NEED TO KNOW** 0. These scripts are NOT ready to use, you may need a lot of time to merge them into your servers. 1. All the NPC talks are written in Chinese because I am opening a server for Chinese players. My plan is to slowly translate it back to English, but I might not have enough time to do this, so it is very welcome if you can help to translate it. 2. I have made some custom script commands for the scripts, I will provide a patch for these commands in this weekend. 3. Some mobs and skills are not implemented in the Hercules yet 4. You will find some of the scripts are really messy, I am sorry for that. I will slowly clean them up and update the package. 5. I will slowly update this package, but you can use it if you want, and any help to merge it into Hercules will be greatly appreciated. **WHAT I CAN DO FURTHER WITH YOUR HELP** 1. If you can provide some replay or video or some detailed information for official instances, I can correct the non-official part in these scripts 2. If you can record npc talks in iRO, I can quickly replace the texts with the English ones. 3. If you can record npc talks in kRO, I can slowly translate them into English, as well as Chinese. -------------------------------------------Update: 01/06/2016------------------------------------------------------------------ Old Glast Heim, hard mode Comments: Texts in Old Glast Heim hard mode is replaced with Euphy's texts. Copied Euphy's entrance part for entering the Old Glast Heim (Hard mode), here if some one could provide information about the official entrance part, I can re-write this part. Skill Venom Fog is not implemented in Hercules yet, the patch is for this skill, but the behavior is not 100% official, more information is needed. Special skills for the MVPs are also not 100% official, the detailed information about this part is difficult to get. There should be an skill unit in this instance according to aegis, but I cannot find the proper one, so I assigned 2960 here, which is the same skill unit used in Devil tower (I named it Morroc Tower here). To have it run, there are still some work to do: 1. The mob ids in OGH-HM are 3139 to 3152 and a skill unit (I used 2960), since my mobs are highly custom due to lack of info, I am not sharing these. You can simply copy the OGH monsters to these id and make them stronger. 2. The map 1@gl_kh and 2@gl_kh is not in Hercules yet, you need add it to your maplist and run the map_cache for it. I am going to translate Faceworm script in this weekend, since it is easy to find iRO video for that. instances package v0.2 (Chinese).rar OldGlastHeim_HM_Eng.txt OGH-HM.patch
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https://rathena.org/board/topic/97342-quests-games-resident-evil-autoevent/ This one is pretty interesting, maybe you can consider it.
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I think right now the 20150513 client is stable enough, actually I have used this client for about 3 months for my server. After the fix of quest packets and equipment view ack packets, I did not experience any bugs. In my opinion, Hercules has a lot of amazing features. But the developments for contents directly related to gameplay (skills, status calculation, mob ai) stopped for a long time, and tons of issues wait for resolving. This is the biggest con.
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Community Help Needed for Quick Development.
thor1009 replied to Dastgir's topic in Development Discussion
Sure, I will translate it into English and share it in the end of this month, to see if this could inspire someone to complete it or provide more info. -
Community Help Needed for Quick Development.
thor1009 replied to Dastgir's topic in Development Discussion
So you have portion of the script ready? yes, only one route, but it is based on jRO. It seems slightly different with kRO version -
still genetic so far?? xD *drool* Yes, jRO is slowly releasing them, I will keep update the replace sprite until there is a dress room feature supported in emulator
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I would recommend to use database and sql_query to have a realtime update.
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Community Help Needed for Quick Development.
thor1009 replied to Dastgir's topic in Development Discussion
+1 If someone would record a detailed replay for Jitterbug nightmare instance in JRO (with all alternative routes) I can release a script of that. It is not completed due to the lack of info. -
WOW, the new client is amazing!
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The costume for Genetic is released, but I guess we can only replace the old ones? Attached is the files for replacement. When can we have the dress room system? Gene_2nd.zip
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Run Or Die event ( aka. Poring Bomb )
thor1009 replied to AnnieRuru's topic in Event & Game Releases
Thank you, it is really funny. -
Welcome back. I think you are worrying too much. These are your works, you have the right to release them for free or sell them.
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2015-05-13
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"Effect 501" -> 501 Specialeffect is expecting an integer as the first input
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Thank you! That is very exciting.
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Does the new client here mean some clients later than 2015-08? Or some public released clients like 2015-05-13 can also try it?
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Yes, I happenly found that, and maybe it is fixed in the older clients. So the patch is useful.
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Do you mean this button? If so, in 2015-05-13 client, it can be moved by clicking and dragging the right or bottom edge of it.
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Buying amount limitation on NST_MARKET trader
thor1009 replied to thor1009's question in Client-Side Support
You are here for so long and you still wonder about weird questions / requests? Thats cute. My bad to be lazy to not show some screenshots, so it leads to so many misunderstandings. This is NOT a WEIRD question/request, please read my reply to him. And here are some screenshots in case the problem is still unclear. As you can see. I cannot buy 10 Anger of Seagod at once, but I can buy 3 Anger of Seagod for 5 times. I have enough zeny, enough weight for it. The weight in database is double-checked, it is really 0. Here it is the simple script for this NST_MARKET trader.- trader Market -,{OnInit: setarray .sellitem[0],12405,607,6489,6423,6417; setarray .sellprice[0],50000,300000,1000000,1500000,5000000; setarray .sellamount[0],200,100,50,40,20; tradertype(NST_MARKET); for(.@i = 0; .@i < getarraysize(.sellitem); ++.@i) sellitem .sellitem[.@i],.sellprice[.@i],.sellamount[.@i]; end;OnMyResupply: for(.@i = 0; .@i < getarraysize(.sellitem); ++.@i) { if( shopcount(.sellitem[.@i]) < 1 + .sellamount[.@i]/2 ) sellitem .sellitem[.@i],.sellprice[.@i],.sellamount[.@i]; } end;} Yes, it is shown. Since there is nothing related to the one-time purchase limit in the script, and in the item database there is also no such setting. I think it might be some client-side limitation, just like the buying store item list. So this is why I post it here. By the way, I am using 2015-05-13 client. -
Buying amount limitation on NST_MARKET trader
thor1009 replied to thor1009's question in Client-Side Support
I might not explain that problem clearly. It's not exceeding weight limit, it just show that message. The Malangdo special can (ID 12636) has weight 0 in the database I can purchase 10 cans for 5 times to get 50 cans. But when I try to purchase 50 cans, it shows that error message. This happens only for NST_MARKET type trader, for normal shop script, there is no such limitation. -
Hi everyone, I have encountered a problem when trying to make a NST_MARKET trader. Some items have a limited amount to be purchased at one time, for example, the itemID 12636, amount cannot exceed 10, otherwise it shows 'Cannot purchase item, You exceeded the weight.' Is there anyway to modify this limit? Thanks in advance.
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Greetings, I am currently playing with the gunslinger. But I have noticed the attacking animation is kind of weird. There is no firing animation for Gatling machine gun, and the firing animation for rifle is not matching the gun (it seems match the Gatling). I am wandering which part in source code is related to the attack animation, or it is totally client side?
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Thank you!
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I have added some custom currency (item ID 8900) in my server. However, after adding this item in data/buyingstoreitemlist.txt, I can select the item for buying, but add the item will result in a skill failure. rathena seems have a item_buyingstore.txt on server side, but I did not find any thing about the buyingstore items in Hercules db. What should I do on the server side to enable the custom items on buying store?