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Stein

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  1. Upvote
    Stein reacted to Dastgir in Unknown revision & other questions   
    Oops yah, network.conf ...
     
    So probably tortoisesvn is the reason...
    We use git and those console show git revision. So probably you cannot add(except if you checkout from git)
  2. Upvote
    Stein reacted to Dastgir in Unknown revision & other questions   
    In channels.conf, disable map channel autojoin for that #map joining message.
     
    Unknown revision means, you haven't downloaded from git , instead downloaded zip.
     
     
    Wildcard IP is warning from subnet.conf , where you are allowing all IP to connect to your char/map server(for server to server communication).
    So probably changing it to your ip(where the server is hosted) will remove that warning.
  3. Upvote
    Stein reacted to Garr in Place effects on a map   
    Well, not quite what you're thinking about, but you can summon effect from NPC using several different commands:
    skilleffect;npcskilleffect;specialeffect;specialeffect2;misceffect; You can read their descriptions inside doc/script_commands.txt and choose whichever you see most fitting.
    But be warned, those only summon effect for the predefined duration of the effect itself (only), so if you want a continuous animation you'd need to refresh the animation calling every now and then, and for that npc timer will come in handy
  4. Upvote
    Stein reacted to Emistry in Commands with Underscore not working?   
    I believe it's case sensitive
  5. Upvote
    Stein reacted to evilpuncker in Commands with Underscore not working?   
    // Whether AegisName and SpriteName lookups are case sensitive// Default: yes (as in official servers)// When this is set to yes, item and monster lookups through atcommands and//   script commands will match AegisNames and SpriteNames only when the case//   matches. Display name lookups are not affected by this setting.// Example: Given the two items:// -  { Id: 553,  AegisName: "Bun",  Name: "Bao" }// -  { Id: 6115, AegisName: "Bun_", Name: "Bun" }// query       when 'yes'    when 'no'// @item bun   # 6115        # 553// @item Bun   # 553         # 553// @item Bao   # 553         # 553// @item Bun_  # 6115        # 6115case_sensitive_aegisnames: yes 
  6. Upvote
    Stein reacted to Winterfox in New Prontera Question   
    @@Stein
     
    The easiest way seems to be https://rathena.org/board/topic/53424-weemapcache/.
    But that won't fix the position of the NPCs only the walkpath.
  7. Upvote
    Stein reacted to Winterfox in New Prontera Question   
    @@Stein
     
    http://herc.ws/board/files/file/182-old-prontera/
  8. Upvote
    Stein reacted to Kuya Jeo in Set the Server to Pre-Renewal with spawns in Renewal dungeons   
    goto trunk>src>config>renewal.h and disabled or put // to all renewal related
     
    to make all renewal (NPCs/MOBS/ETC) rename the folder re to pre-re
    rename first the pre-re to any name you want
    path : trunk>npc>pre-re (rename this any name you want )
     
    lastly rename the re folder to pre-re
    path : trunk>npc>re ( rename it to pre-re )
     
     
    EDIT : recompile your server after you edit the renewal.h
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