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Everything posted by Juan Meissner
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I know one way to do that, go to conf\map\battle\items.conf and change that: item_use_interval: 5000. It gonna make a delay between using items.
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I'm trying to use the plugin to add the SC_ITEMSCRIPT but nothing happens when I use the plugin, could anyone help me?
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View File Dynamic Teleporter PT-BR & ENG-USA A Teleporter dynamically configured, using setarray, you can configure the price, and even a requirement item to use. Submitter Juan Meissner Submitted 07/26/17 Category Utility
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[RESOLVIDO] Algumas descrições travam o client e fecham
Juan Meissner replied to bbicudo's question in Suporte ao Cliente
Exatamente o que o Yazoo falou, tenta colocar alguma sprite na pasta item com o nome do item indicado no iteminfo.lub e colocar uma bmp no collection tbm. -
Still waiting for support...
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I tried to implement the SC_ITEMSCRIPT plugin on my server, it compiled everything normal, however it did not work on the server, could anyone help me with this? Does anyone know of any alternative to leave a usaval item giving effects equal to those of cards? @Dastgir Can u help me with that? https://github.com/dastgir/HPM-Plugins/blob/master/src/plugins/sc_itemscript.c
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I did the script for you, try telling me if there is any mistake. warper_ptBR.txt warper_engUSA.txt
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Version 1.0.0
154 downloads
Have you thought about the possibility of creating a system of Politics? Where clan leaders can collect excise taxes on items in a particular region? I created this system to be able to collect a rate of purchases made on NPCs. It's a very basic system but it might be useful to someone. PS: I tried to create a system similar to NST_MARKET, but unfortunately I did not succeed. -
View File [Shop Feature] Tax Collector Have you thought about the possibility of creating a system of Politics? Where clan leaders can collect excise taxes on items in a particular region? I created this system to be able to collect a rate of purchases made on NPCs. It's a very basic system but it might be useful to someone. PS: I tried to create a system similar to NST_MARKET, but unfortunately I did not succeed. Submitter Juan Meissner Submitted 06/29/17 Category Script Releases
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Não tem nada no diguise que possa ser aproveitado para o script que eu quero, eu tinha visto uma vez um script de uma sacerdotiza que andava e até dava buffs quando alguem falava buff, e teleportava o jogador quando ele pedia.
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No caso você gostaria que a lupa usasse uma Skill e não fosse gasta? Você poderia fazer com que ela fosse um item equipável e desse a Skill de identificar item. Assim não teria que usar o item, e sim equipar para pegar a skill desejada, é uma boa opção. { Id: 611 AegisName: "Spectacles" Name: "Lupa" Type: 11 Buy: 40 Weight: 50 Upper: 47 Loc: 136 Refine: false BuyingStore: true Script: <" skill MC_IDENTIFY,1; "> },
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You mean one NPC with waiting room for PVP?
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@Smoke, so, it's possible to convert it as a plugin?
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Monster At Night / Teleport by speech [SCRIPT HELP]
Juan Meissner replied to Juan Meissner's question in Script Requests
how i can do it for more monsters and maps too in one script? -
Hi all, there was a SC SCITEMSCRIPT before, it was possible to put the effect of a letter on a usable item, however I see that currently in today's emulators of herc ws there is no more SC_ITEMSCRIPT, I need it to create custom effects for Consumable items, could anyone create this effect as a plug-in? I currently know that it has a new SC that was created exclusively for each card, but I found SC_ITEMSCRIPT extremely useful, and I would like to have it in my emulator, preferably as a plug-in, can anyone help me? sc_start4 SC_MVPCARD_TAOGUNKA, 1800000, 100, 50, 50, 0;
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Faz o seguinte, tenta usar com o Type: 2 então, é que não estou com muito tempo agora, senão eu te ajudava, sei que tem algum Type que deve funcionar, senão você terá que usar uma function para fazer o uso da skill AL_TELEPORT,1
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Na verdade não é isso que o guzati queria @Enolvents , seria um NPC que responde ao que você fala no Chat, como um NPC de Sacerdote que da portal, cura, buffs e etc, tem inclusive no Rathena ou BrAthena, (nao lembro agora), porém o NPC é imcompativel com o Herc.ws
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Você está usando de forma errada, tente dessa maneira. { Id: 30010 AegisName: "Wing_Of_Fly_VIP" Name: "Asa de Mosca - VIP" Type: 0 Buy: 60 Weight: 50 KeepAfterUse: true Script: <" itemskill AL_TELEPORT,1;"> }, O Type no 0 deve resolver.
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Monster At Night / Teleport by speech [SCRIPT HELP]
Juan Meissner posted a question in Script Requests
Hello community Herc.ws, my question today would be to create monsters that will appear during a period of the game, whether the game is in night mode, or in day mode. Example: I want Family monsters to appear during the night, and during the day Hornet appears. In the script I need to also define the maps where the monster can appear, and the amount set for each monster on each map, and also set the respawn time for the monster for each map. Can i do that way? Another thing I need help with, is an NPC of speech telephony, example: If I am near an NPC and speak: Warp Prontera, the NPC will teleport, but a progressive variable will be needed that will liberate cities globally, for example $ Warp == 1 // Prontera is released $ Warp == 2 // Prontera and Geffen is released $ Warp == 3 // Prontera, Geffen and Morroc released. -
Olá comunidade, estou com uma dificuldade ao criar um item custom com uma sprite custom. Item DB 2 Iteminfo.lub In Game no inventário. Porém ao clicar duas vezes para utilizar o item com as sprites custom acontece esse problema: Imagino que possa ser algo relacionado ao Diff do Hexed, Aqui vai como está o DIFF do meu HEXED 2015-05-13aRagexe 8 Custom Window Title 9 Disable 1rag1 type parameters (Recommended) 13 Disable Ragexe Filename Check (Recommended) 15 Disable HShield (Recommended) 18 Skip Service Selection Screen 23 Enable /who command (Recommended) 24 Fix Camera Angles (Recommended) 33 Always Call SelectKoreaClientInfo() (Recommended) 34 Enable /showname (Recommended) 35 Read Data Folder First 36 Read msgstringtable.txt (Recommended) 37 Read questid2display.txt (Recommended) 38 Remove Gravity Ads (Recommended) 39 Remove Gravity Logo (Recommended) 40 Restore Login Window (Recommended) 41 Disable Nagle Algorithm (Recommended) 42 Skip Resurrection Button 44 Translate Client (Recommended) 46 Use Normal Guild Brackets (Recommended) 47 Use Ragnarok Icon 48 Use Plain Text Descriptions (Recommended) 49 Enable Multiple GRFs (Recommended) 50 Skip License Screen 53 Use Ascii on All LangTypes (Recommended) 54 Chat Color - GM 64 @ Bug Fix (Recommended) 68 Enable 64k Hairstyle 71 Ignore Resource Errors 72 Ignore Missing Palette Error 73 Remove Hourly Announce (Recommended) 84 Remove Serial Display (Recommended) 90 Enable DNS Support (Recommended) 97 Cancel to Login Window (Recommended) 104 Increase Hair Style & Color Limits 105 Hide Nav Button 106 Hide BG Button 107 Hide Bank Button 108 Hide Booking Button 109 Hide Rodex Button 110 Hide Achievements Button 113 Hide Quest Button 202 Enable Custom Jobs 213 Disable Help Message on Login (Recommended) 214 Restore Model Culling 218 Show Exp Numbers 220 Disable Map Interface
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Boa tarde a todos, estou migrando o meu emulador para uma versão mais recente do Herc, e estou querendo remontar a pasta do RAG, com um HEXED mais atual e estavel, e tenho dúvidas de como montar a pasta, as DLLs, se vou ter que editar toda a grf, o que devo migrar, alguém poderia tirar algumas duvidas?
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Very fine, how i can send the effect to a duplicated npc? and Thanks for the help.
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Hello guys, sorry for my bad English, i came here to ask something. That's is the deal: I'm trying make a Bonfire NPC, that have the option "Light Up". This option make the Bonfire stay with a fire effect over a time and another options are avaiable if the fire is lit. This is my attempt. que_ng,27,66,4 script Fogueira#Casa 649,{ if (getcharid(0) != getpartyleader(getcharid(1),2)) { unittalk getcharid(3), "Essa é a famosa "+strnpcinfo(1)+"!"; end; } if(select("- Acender:- Sair") == 1) //Começar script de acender fogueira aqui .name callsub FogueiraOn; close; FogueiraOn: initnpctimer; end; OnTimer300: specialeffect2 634; end; OnTimer600: specialeffect2 634; end; OnTimer900: specialeffect2 634; stopnpctimer; end; }