Olrox
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Everything posted by Olrox
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Resave the maps using browedit rev 586, usually this fix most of those issues.
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Need help again :D Black walls appears on the Map
Olrox replied to kneeeeel's question in Graphics Support
Hello friend, the issue is because you have yellow area (means empty area) at the edges of the texture of the map. Since it is a sky map, please, use magenta color (#ff00ff) as a texture and fill the yellow areas in browedit with this texture. The issue should be fixed. Good luck -
Revision 279 added. (2014-08-28_browedit_20_rev-279.rar) Development highlights: [*]Major Update: Mirror or Simmetry at object edit mode: allows to mirror complete maps at the RSW file. Useful for simmetry maps. Experimental for now. (press M to simmetry) [*]Major Update: Bug reporting: Extension, once you have a crash, a crashlog can be send to borf by mail. [*]Major Update: Height edit mode: Initial work at this mode. Left click to select an amount of tiles, right click and drag to add height or decrease it. Look for the radial menu (spacebar) to find the "height edit tools option" and disable the smoothness at heights. [*]General bugs fixed and clean ups. Link: https://www.dropbox.com/sh/uy06b3ds5r80gcb/AAAUNcW0YltlirAdan00EZvPa All development credits to Borf. Screenshots:
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@Eiphes Hi I dont know if you are posting at the other thread, or there is another guy with the same problem at rA, let me know to post at only one place, /me is confused. Regarding the problem, I'm going to ask borf about it today, also, someone posted a SS with the console output. This is kinda like the rendering is not working, and you miss all, which is weird.
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Revision 272 added. (2014-08-21_browedit_20_rev-272.rar) Development highlights: [*]Major Update: GND, RSW, GAT, Saving (experimental) needs to confirm quadtree [*]Major Update: Height or Ground edit mode under progress [*]Major Update: debugging tool "rsw2json" helps to debug browedit more efficiently [*]Major Update: Water rendering (check screenshots) [*]Cool gradient in window background, makes it look like a 2014 design software imo [*]Undo (ctrl+z) for texture edite mode and object edit mode for now. [*]New movement arrow tools based in 3D enviroment for rotating, scaling, and moving. (look spoiler screenshots) [*]Quadtree generator implemented and improved (experimental for now, use "Q" hotkey to test) [*]Model properties window is working better now by fixing some small crashes Link: https://www.dropbox.com/sh/uy06b3ds5r80gcb/AAAUNcW0YltlirAdan00EZvPa All development credits to Borf. Screenshots:
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Textures bug (shadow in corners each 32*32?)
Olrox replied to Nanogen's question in Graphics Support
Thats because you are really close to the "yellow" area in browedit. You have to allways avoid to allow people to walk to the -end edges- of a map to avoid having that bug. What you can do: - Copy all your map to a new bigger map using global height edit mode. Fill the yellow remaining area with a black texture. You'll have to remake gat tiles, since they are not copied like everything else. -
Oh well, I pretty know about that I think from 2011 or 2012+ clients, there is a very present lag if you saturate your map with a high amount of models, or, a high amount of high polygonal models. Yea in loading time and camera rotation mostly as you said. It is always good to keep an eye of the amount of models used and the amount of faces you use in low poly models. KRO by default has a very close camera, and this is the reason the issue I said is not present at some of their maps. Regarding the effects, there is lag only if you really spam a map with effects.
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I think I fixed those there are still pictures that cannot view, 6 of them. from last. Try to update or clean your browser maybe I think, maybe old data is still there. Sorry about the problems Edit!: my bad, is okay sorry I didnt remove the old SS links at the topic
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I think I fixed those
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Thank you!, btw does screenshots works for you? someone told me they dont appear o-o
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Facebook: https://www.facebook.com/OlroxMaps 1. Concept Hi I did some time to show some work I did I'm sure some people were wondering where I was? well, very busy xD but alive and healthy, which counts The sketch. The idea was to create a recreational area for parties, inspired as a pirate area in the past, but reworked as a recreational area for parties, this map is going to be used as an event of an end-season of Summer of this server. The map has multiple areas like: a place for drinks, a dance area, an open beach area, volcano hot springs, bar, break water area, etc. 2. Features New features on this map: [*]I tried to focuss at small details. Thanks by a new way of working, I can invest more hours efficiently in a map from now. [*]Effects were used to give the feeling of a party area. [*]A huge volcano was created from scratch. Textures were made to simulate ash, and lights to make the crater. This volcano has some hotsprings were players can have fun [*]Some crow nests are placed near the dance area, to allow Game Masters, to watch the entire fun at a high altitude. 3. Video *watch in HD 1080p* Please I suggest you to watch the video. This map comes with animation or effects that you can't see on SS. 4. Screenshots Comments are always apreciated. Thank you in advance
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Those are really nice words :3 thanks Oh yea, there is a lot of progress with browedit 2, but xD now I'm the lazy one. I have been really busy like never, that I didnt had time to update the revisions that borf did, at this thread. But I'm going to do it this weekend I promise. There are new cool features like saving, quadtree, terrain edit mode, and new tools!
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Nice one it looks good
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If everything was okay then the wall would look fine btw I still remember that 1 star rating as also, how you used maps of me for your "project". Hope someone else can help you, but not me.
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oh wow haha didn't notice that someone did a topic for this Thanks a lot to everyone! I had some fun with friends and family these days, kinda like the best birthday I had so far
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By using browedit look for the option: "remove lightmaps at editing textures" kinda like that then switch to wall edit mode and re-do those walls all over again.
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Yea they make them appear when you log in, but also it makes other models disappears at the same time. Or at least thats what I remember Didn't read all your post before, yes that is what I was refering.
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Keep in mind that changing the rsw version with the hex edition, -sometimes- makes a glitch with models disappearing randomly at maps when reloging.
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Revision 241 added. Development highlights: [*]Model windows rendering done and working (partially, gives a crash at some models) [*]Model windows placement at the map works [*]Background to all the map editor (only gradient for now) [*]New Blib version (a rendered by borf) [*]Added readme (please read to check key shortcuts) [*]Glitch at the scrolling window in texture edit mode is fixed [*]Model properties window is working (although from previous releases, I forgot to mention it before) Link: https://www.dropbox.com/sh/uy06b3ds5r80gcb/AAAUNcW0YltlirAdan00EZvPa All development credits to Borf.
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Hi, maybe you can test anyways! that requirement of open gl 4.+ is outdated. Recently browedit 2.0 uses very few rendering tools from open gl, and most of them are available since ver 1.3+ if I'm right. Mostly everything is running by using borfs own graphics engine (blib), that he has developed upon the years (with of course, the uses of more than Ragnarok Online)
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If you are using windows, you can use a tool named "astrogrep" (freeware) and by using the find function -inside files- you could, then, look for all the str files and find the "super1-5.bmp" inside of them. Actually I did it by myself and I couldn't find any str file using that bmp file. So perhaps my data.grf is not updated, or maybe, the bmp file you are refering is hardcoded inside the str file.
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I think so. Mostly because I've the feeling that their official editor is not that user friendly. However, seems they have quite a lot of tools. Leak: Gravity will not use others tools, they are attached to their own outdated ones. (note: It's not the case of official servers). Awesome work, would be great to have a linux build (since I saw some fix for linux in the commits log). Hey thats a nice leak. Once upon a time I saw a SS, but wow this is the first time I see a lot. Oh btw yes there is a linux build already. Also, borf one day told me that he would be glad to work with someone that is used to the rsw, rsm and that kind of gravity's formats. In case you are interested just let me know, you could have access to the code.
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I think so. Mostly because I've the feeling that their official editor is not that user friendly. However, seems they have quite a lot of tools. P.S. Borf did new revisions, soon I'll update the thread.
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At the config, if by a reason you are inverting the slash "" with "/" then, you'll have a crash. Alternatively, if your windows username has a weird character, you'll have an error (like chinese, or spanish accent, something like that). You'd have then, to change your username at the control panel in windows.
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Revision 279 added. (2014-08-28_browedit_20_rev-279.rar) Full BrowEdit 2.0 SVN Log: http://svnlog.borf.info/browedit.log Download Link: https://www.dropbox.com/sh/uy06b3ds5r80gcb/AAAUNcW0YltlirAdan00EZvPa Edit: config.borf.json with your current RO directories. Input with your keyboard your config name once you open browedit.exe and asks for it. Your graphic card must support OpenGL 2.0+~ to run this software. Whats new: [*]Major Update: Mirror or Simmetry at object edit mode: allows to mirror complete maps at the RSW file. Useful for simmetry maps. Experimental for now. (press M to simmetry) [*]Major Update: Bug reporting: Extension, once you have a crash, a crashlog can be send to borf by mail. [*]Major Update: Height edit mode: Initial work at this mode. Left click to select an amount of tiles, right click and drag to add height or decrease it. Look for the radial menu (spacebar) to find the "height edit tools option" and disable the smoothness at heights. [*]General bugs fixed and clean ups. Introduction: We all know how great and useful is browedit these days, that it has become the unique choice at Ragnarok Mapping. We will always be thankful to @Borf, who has created this tool years ago, and now, since the past year, he has been working with a new version of it. This project replaces the old one [link] that was the previous and Old Java version of Browedit 2.0 *which is no longer used*. This thread will have regular updates about the project. Any kind of feedbacks and suggestions are always welcome. Video: (Video pretty says all of how browedit has improved greatly) Screenshots: Features already working: [*]Faster and more efficient, even at complex camera distances. [*]Real-Time Rendering of Changes Made [*]Multi Core support (before, past browedits were only for 1 core) [*]RSM Animation [*]Texture Edit mode *partially* [*]Texture window list (which is optimized and loads fast) [*]Object Edit Mode *partially* (which now, replaces object group edit mode of past brows) [*]Rotate, Position, Resizing and multi selection are supported. [*]Sounds [*]Effects Some TODO: [*]Water rendering [*]Add Undo Structure (probably Redo aswell) [*]Config Window [*]Start Working on More Edit Modes. [*]Saving. [*]Add Skybox (a fancy feature that will add sky to maps. Probably it can be linked to fogparametertable.txt) Possible New Features: [*]New Lightmaps [*]Proper Lightmap calculations across models [*]3D RSM Models editor inside Browedit probably with animation support (/me hopes) [*]Multi-User Share Mapping (multiple mappers could work on a same map in real time) We have to be thankful with @Borf that has been working on this project for a long time. If you have programming skills, you can be part of this project, please don't hesitate to contact me by PM. Please support the project by giving us feedback and nice or useful ideas that would make browedit 2.0 improve. Also, please avoid to report constantly bugs or glitches, one time is enough. Keep in mind this is under progress and not a release version. Motivation is always welcome. Share this project and show us your support to make it possible.