Reins
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Content Count
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Joined
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Last visited
Posts posted by Reins
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40 minutes ago, Thinker said:Nice work @Reins. Are you available for freelance as well?
sent you a message thank you
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5 minutes ago, wOni said:7/10. a great work.
ps. titan never win
thanks but what do you mean titan never win? XD
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currently interested on your services but i can't message you lol
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run this script on act editor - credits goes to tokei
int count = act.GetAllFrames().Count + 1;
int index = 0;
TaskManager.DisplayTaskC("Rendering frames...", "Please wait...", () => index, count, new Action<Func<bool>>(isCancelling => {
try {
foreach (var action in act) {
foreach (var frame in action) {
if (frame.Layers.Count <= 1) {
index++;
continue;
}
if (isCancelling()) return;
var image = frame.Render(act);
var box = ActImaging.Imaging.GenerateFrameBoundingBox(act, frame);
int relativeIndex = -1;
for (int i = 0; i < act.Sprite.Images.Count; i++) {
if (image.Equals(act.Sprite.Images[i])) {
if (isCancelling()) return;
relativeIndex = act.Sprite.AbsoluteToRelative(i, act.Sprite.Images[i].GrfImageType == GrfImageType.Indexed8 ? 0 : 1);
}
}
if (relativeIndex < 0) {
relativeIndex = act.Sprite.InsertAny(image);
}
int offsetX = (int) ((int) ((box.Max.X - box.Min.X + 1) / 2) + box.Min.X);
int offsetY = (int) ((int) ((box.Max.Y - box.Min.Y + 1) / 2) + box.Min.Y);
var layer = new Layer(relativeIndex, image);
layer.OffsetX = offsetX;
layer.OffsetY = offsetY;
frame.Layers.Clear();
frame.Layers.Add(layer);
index++;
}
}
// Removes unused sprites - old way, older versions have a bug
for (int i = act.Sprite.Images.Count - 1; i >= 0 ; i--) {
if (act.FindUsageOf(i).Count == 0) {
var type = act.Sprite.Images[i].GrfImageType;
var relativeIndex = act.Sprite.AbsoluteToRelative(i, type == GrfImageType.Indexed8 ? 0 : 1);
act.Sprite.Remove(relativeIndex, type);
if (type == GrfImageType.Indexed8) {
act.AllLayers(layer => {
if ((layer.IsIndexed8() && type == GrfImageType.Indexed8) ||
(layer.IsBgra32() && type == GrfImageType.Bgra32)) {
if (layer.SpriteIndex == relativeIndex) {
layer.SpriteIndex = -1;
}
}
});
}
act.Sprite.ShiftIndexesAbove(act, type, -1, relativeIndex);
}
}
}
finally {
index = count;
}
})); -
ok ang manilahosting sir . active staff sila
true... been there.
naka host ka sa kanila ngayon? kamusta ping?
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just use Act Editor by tokei its pretty easy to edit there
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Check your iteminfo, and see what the classnum says
It should be
ClassNum = 6
oke done, i add custom shield with mad bunny sprite.. Thank for your reply
>Enable custom shield at nemo?
yea, already done, thanks for your reply
check pm =) i have some questions to you
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can i request a 2 simple private room rent NPC that player will rent will have to pay for the room(custom indoor map) for a certain duration of time let say 1 hour with passcode for guest/companions of the renter which desire to enter. after an hour the room be emptied also the passcode of the renter for the new incoming renter. and the room cannot be rent while occupied the npc outside will display time left when click before next availability of the room. thanks sorry for my bad english XD
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check your inbox
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is there a possibility like this
i set the script to obtain rewards it should be online for about 6 hours
what if i login about 2 hours in the afternoon then logout and i logged in again in the evening for about 4 hours it will still get the reward?
/thx -
how to make this instead they will vanish in the end of their destination they will become aggressive (like attacking players)
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hi i love it thanks but if you might i have something to tell you check pm =)
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@@fxfreitas - you use act editor right? check your inbox thanks =) btw nice work
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anyone have experiencing this?
[Warning]: itemdb_search: Item ID 0 does not exists in the item. Using dummy data. -
hey guys i found out that Guillotine Cross has been released
EDIT:
I didn't read that someone already post it. I'm just excited XD -
Cutins Required = Number of items displayed on the wheel(More Cutins, if we want a smooth animation)
Since the Items slot will move in arrow slot and arrow willl be intacted up.
OR
the items will remain like that only, and arrow will move to each slot of items
It would be nice if the text "Lucky Spin" bounces up and down in different cutin's , so that it would have a nice animation.
How about putting Win/Lose Text on the center of the circle after spinning =)
I can't see anything that makes player Lose...
Whatever spin stops at, its a win for the player
well i try to put a X image which means Lose i sense the spinning wheel will be always have a winner which makes player easily to fund different items on it.
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Cutins Required = Number of items displayed on the wheel(More Cutins, if we want a smooth animation)
Since the Items slot will move in arrow slot and arrow willl be intacted up.
OR
the items will remain like that only, and arrow will move to each slot of items
It would be nice if the text "Lucky Spin" bounces up and down in different cutin's , so that it would have a nice animation.
How about putting Win/Lose Text on the center of the circle after spinning =)
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It uses set of cutins(which would be hard to design) , and other thing is simple to code...
Hey can you code this for me? I'll do the cutins just tell me how many images it will take /no1
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2 handed weapons are fix for sinx even if you have 2 different custom 1 hand sword it will result to default, the solution for this is to replace the default combinations of weapons and restrict the sinx for wearing it btw here's the combination default sprites are
sword - sword
sword - axe
sword - dagger
dagger - dagger
dagger - axe
axe - axe
axe - sword
so in plain explanation if you have your custom weapon above the black 2 pcs i know you declared it as a sword right? it will result as default. unlike mine i disable the sinx to wear any axe in my server so that i can put custom 2 handed see my pic below. I change naght seiger blade from 1 hand sword to axe and i replace the default axe-axe sprites into the merged 2 naght blade
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Hi
can i request that when the GMs/Admins are online the npc will show on the game like this
and when the GMs/Admins are offline the npc will show on the games like this
Of course when the player interacts with the NPC it will saids
Online: GM Example is Online
Offline: Sorry no GMs, Admins, & Staffs are currently online
Thanks! -
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check your inbox
Rein's / Katakuri Gallery
in Spriting & Palette Showcase
Posted
Thank you!