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Super Arki

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Everything posted by Super Arki

  1. Hi Sir! I am currently running a server and I have and error. Idk how to fix it because it shows nothing on my dmp. It is when I use Jobs Novice , Stalker , Gypsy , Clown and Equiped a custom 3d Aura my client crashes. And when I used Kagerou job for a long time it crashes also.
  2. Super Arki

    skill.c

    I just want to know how come mdef doesnt work. It's a HR server and does mdef really doesnt work here in Froze status? Thanks.
  3. Why my palettes doesnt work. Its still just 4 Clothes Color.
  4. Nag ccrash po kasi yung client ko pag sinuot yung custom item pati po custom job pag nag change sa custom job ang ccrash. Hindi ko po alam kung anong problema. Baka po may pwedeng tumulong sa akin. Pm me po. Add ko po kayo sa skype. Salamat po.
  5. I manage to make a Server but I have some questions. I am using atm 2013-08-07a client. My questions are my custom job is not working and I would like to ask if i will edit the item_db.conf or item_db.sql which one will i use? Im using wampserver phpmyadmin for server side. it is working properly but whenever i change job and equip the custom item i crash. Thanks in advance.
  6. Maybe you set your server to pre-re Thanks. Hope to have time creating a guide on linux sir, just a follow up question.. how to set the server to Pre-Renewal? or I wan't the casting time use the Pre-Re formula. thanks in advance! Just comment out #define tags Link : https://github.com/HerculesWS/Hercules/blob/master/src/config/renewal.h // Copyright © Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright © Athena Dev Teams #ifndef CONFIG_RENEWAL_H CONFIG_RENEWAL_H /** * Hercules configuration file (http://herc.ws) * For detailed guidance on these check http://herc.ws/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /** * Renewal full toggle switch. * * Uncomment this line to disable all of the below settings at once. * Note: in UNIX builds, this can be easily done without touching this * line, by passing --disable-renewal to the configure script: * ./configure --disable-renewal */ DISABLE_RENEWAL #ifndef DISABLE_RENEWAL // Do not change this line /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas RENEWAL /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills RENEWAL_CAST /// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table #define RENEWAL_DROP /// renewal exp rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item exp rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied RENEWAL_EXP /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) #define RENEWAL_LVDMG /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased /// - some skill's damage ratio has modified RENEWAL_EDP /// renewal ASPD [malufett] /// /// leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack RENEWAL_ASPD #endif // DISABLE_RENEWAL #undef DISABLE_RENEWAL #endif // CONFIG_RENEWAL_H Like this sir Pat?
  7. Hi. Im new to this. And planning to make a SHR server 1000/250 Server. What to download for a server without 3rd Jobs and Baby 3rd Jobs, I followed a guide in OUR FRIEND Google and lead me to a server with 3rd job. I just want to know if there are other files to download that have a disabled 3rd job Characters cos u know, 1000 blvl + 3rd job = Imbalance :< So thanks! Plus I'm using wampserver for server side, is it good? Any advice what to use or other program to use in making a server. Thanks in advance.
  8. I increased it to 5000 since im using xdiff patcher. Not nemo. I will try using item_db.conf or maybe other version im using 2013-08-07a
  9. As you can see, the item is not seen on my character. For item_db REPLACE INTO `item_db_re` VALUES (21232,'Sakurazuka','Sakurazuka',4,0,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,512,NULL,'75',0,1480,'bonus bStr,250; bonus bAgi,250; bonus bVit,250; bonus bInt,250;',NULL,NULL); For iteminfo.lua [21232] = { unidentifiedDisplayName = "Sakurazuka", unidentifiedResourceName = "Sakurazuka", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "Sakurazuka", identifiedResourceName = "Sakurazuka", identifiedDescriptionName = { "Allstats +250 except Luk", "Class :^777777 Middle Headgear^000000", "Defense :^777777 0^000000", "Weight :^777777 1^000000", "Weapon Level :^777777 4^000000", "Required Level :^777777 1^000000", "Applicable Job :^777777 All^000000" }, slotCount = 4, ClassNum = 1480 For accessoryid.lua ACCESSORY_SAKURAZUKA = 1480, For accname.lua [ACCESSORY_IDs.ACCESSORY_SAKURAZUKA] = "_sakurazuka",
  10. In item_db script, i made a custom item which is "Baby Suits" and idk what to do in equip script do they have @disguise? in mob_db i also added custom mobs. How to put a custom mob in mob_db? I need it for my custom mob suits. Thank you!
  11. Still not working. Sprite is not being seen when item is equipped. Only in the alt+e and when dropped.
  12. For item_db REPLACE INTO `item_db_re` VALUES (21232,'Sakurazuka','Sakurazuka',4,0,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,512,NULL,'75',0,1480,'bonus bStr,250; bonus bAgi,250; bonus bVit,250; bonus bInt,250;',NULL,NULL); For iteminfo.lua [21232] = { unidentifiedDisplayName = "Sakurazuka", unidentifiedResourceName = "Sakurazuka", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "Sakurazuka", identifiedResourceName = "Sakurazuka", identifiedDescriptionName = { "Allstats +250 except Luk", "Class :^777777 Middle Headgear^000000", "Defense :^777777 0^000000", "Weight :^777777 1^000000", "Weapon Level :^777777 4^000000", "Required Level :^777777 1^000000", "Applicable Job :^777777 All^000000" }, slotCount = 4, ClassNum = 1480 For accessoryid.lua ACCESSORY_SAKURAZUKA = 1480, For accname.lua [ACCESSORY_IDs.ACCESSORY_SAKURAZUKA] = "_sakurazuka",
  13. Hi. IDK why my sprites doesnt work. PLEASE HELP ME.
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