Jump to content

simplexjay2

Members
  • Content Count

    82
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by simplexjay2


  1. On 5/2/2021 at 8:27 AM, nastyboy34 said:

    For Exp, JExp, Drop 
       Script: <"
            bonus2 bExpAddRace,RC_All,100; // Increase Exp Rate 1x
            bonus2 bJExpAddRace,RC_All,100; // Increase Exp Rate 1x
        ">
        OnEquipScript: <" sc_start SC_CASH_RECEIVEITEM,-1,100; "> // Start drop rate "-1 Infinite" 1x
        OnUnequipScript: <" sc_end SC_CASH_RECEIVEITEM; "> //Stop drop rate

    So as for your needs

        Script: <"
            bonus2 bExpAddRace,RC_All,15; // Increase Exp Rate 15%
        ">
        OnEquipScript: <" sc_start SC_CASH_RECEIVEITEM,-1,15; "> // Start drop rate "-1 Infinite" 15%
        OnUnequipScript: <" sc_end SC_CASH_RECEIVEITEM; "> //Stop drop rate

    Thank you for the idea but i already got the dropdate source kindalate but it's 100% working

     


  2. On 1/23/2021 at 12:30 PM, Aeromesi said:

     

    If either of you want the script to work globally for all mobs (a global version would be good for collecting tickets or something of the sorts to redeem at an NPC.) I will gladly do it. Going to code it in the next few days or something so the extra mobs drop has a global version :D

    oh really thank you so much....! BTW the drop rate if 100% is no drop i think it's revert case 


  3. On 6/29/2016 at 8:07 PM, Dastgir said:

    Added 'sellitem2'

    It is similar to sellitem, but you can define cards and refines in it.

    Syntax:

    sellitem2 <Item_ID>,identify,refine,attribute,card1,card2,card3,card4{,price};

    
    sellitem2 <Item_ID>,identify,refine,attribute,card1,card2,card3,card4{,price};

    why its not working in the script

     

    Quote

    prontera,154,167,4    trader    Kafra Shop Limited#1hg    4_F_KAFRA2,{
        OnInit:
    waitingroom "Kafra Shop Limited",0;
        tradertype(NST_CUSTOM); // make this shop a custom shop
        sellitem2 2406,0,7,0,0,0,0,0,10;      // M Mage Hat
        end;

    OnCountFunds:
        setcurrency(#CASHPOINTS); // your custom shop's curreny.
        end;

    OnPayFunds:
        if( #CASHPOINTS < @points ) // check points if sufficient.
            end;
        #CASHPOINTS -= @points; // reduce points on purchase
        purchaseok();
    }
     

     

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.