-
Content Count
14 -
Joined
-
Last visited
-
Days Won
2
Posts posted by jasonch
-
-
Hi, so, I've seen a lot of servers using auto attack, I noticed a consistent issue: poor user experience and Walk AI is horrible.
Both of which triggered me to develop a new one for Hercules which hopefully have more intuitive experience for players (and server owners 😁).
Almost half of the code are plugin, so minimal code in main Hercules is touched.
Please note that bugs are yet to be discovered. I can fix asap when reported.
Here are few features:-
Monster Selection:
Automatically detect monsters based on the current map. -
Configurable Potion and Buff Item Selection:
Server owners can customize which potions and buffs items players are allowed to use. -
Human-Like Movement AI:
Intelligent and natural movement, unlike the aimless wandering typical of other systems. -
Extensive Customization for Server Owners:
Allows server administrators to configure settings to fit the unique needs of their server. -
Player-Friendly UI/UX:
Hassle-free setup and adjustments.
Easy Server Configuration:
-
Loot Config:
- Do not loot at all - good for server that has @autoloot or @alootid
- Default config - character walk up to the loot, and loot normally
- Auto loot to inventory - servers that DONT have @autoloot nor @alootid but want autoloot for Auto Combat
-
Duration Config:
- 24/7 - Auto combat can be used all the time
- Per character - duration is based on character variable
- Account wide - duration is based on account variable
- Per Gepard Unique ID - not implemented, extra modules required. pls pm me if you want this
- Rental Item - duration is based on item expiration date.
Not Supported:
- 3rd Job Skills - but can be easily added
- Very old revision of Hercules
To do / To improve:- Offensive Debuffs - do you guys need this?
Price:200150 USD. Additional charges for custom features.
Thank you testers!If you guys are interested, please add me in discord: jasonch35
Teaser Videos:
-
-
If you can post the script maybe someone can help
-
Have you enabled the plugin in conf/plugin.conf?
-
-
@jamesandreww I recommend hercules(or maybe im just biased). Reasons mentioned above still stand true today, though I disagree with rAthena having Advanced Modifications, you can do pretty much anything in C that C++ provides. But rAthena has larger community, so I guess that's one more advantage(or disadvantage) using rAthena emu.
-
On top of my head: You can loop the timer with getmapxy in it. Or attach the timer on a hidden npc.
-
It's not that. This is a non-profit open-source project and aims to be up-to-date and close to Kro while providing optimization and security. Sorry for sounding rude but you can freely modify the setup to fit your needs. Or port it, make a new emulator. Or look for aegis emu. Or look for the old eathena. Or download the earlier commits. You have the options.
-
Did you try with normal account? Level 99 GM's skills are set to unconditional by default.
-
Be sure to restart the server or use @reloadscript to apply your npc changes.
-
-
Maybe there was something wrong with the conversion. Can you try using default skill_db.conf from Github to see?
-
@Myriad Sorry for late response, was out on the weekend.
I edited all of these but the messages still appear at 50% weight, the status icon and the effect are correctly displaying when at 70%. I'm thinking this can be attained thru src editing, but don't know how.
-
Hello guys!
Since there's:
// The maximum weight for a character to carry when the character stops healing naturally. (in %) natural_heal_weight_rate: 70
Can I request for client mod that the lines: "HP/SP will not be restored when your carried...." & "Your HP/SP are now being restored.." will only appear when the char is at/from 70% weight. Additionally the weight in Alt+V will only color to red when at 70% weight.
And another thing, is there a way to direct a usable item to a line in msgstringtable.txt when used? I made a custom Field Manual but it doesn't say in the chatbox anything like it is on the default Field Manual.
Thank you!
Auto Combat: Inspired by ROM:EL
in Paid Services
Posted
Updates: