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butasro

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Everything posted by butasro

  1. i wanna ask if this new version of plugin is needed to patch or just put the plugin file into my plugin folder? im having trouble when i manualy added the patch,
  2. any one who can convert this script to Herc? https://github.com/pservero/rathena/commit/1992cac7cca37bd3c54876252b48db93c6be7caf
  3. Where is the Table Script for this? anyone ^^ thanks anyone update this script ^^ with points like on rathena, and exhange for items, more info with pics, ^^ ty
  4. i done this but still no effect unlimit skill , no add damage on arrow storm , only ordinary attack that is increased,
  5. Yow can you do this in Skill check? for prohibited skill like hiding cloacking and invinsibility? please make if possible
  6. Error when the machine gets success /* =============================================================/* Slot Machine - Triple Slot Machine/* =============================================================/* Version: v0.7/* v0.1 - Original Script Created./* v0.2 - Added Option for Triple Slot Machine with animations./* v0.3 - Added support for item pricing &/or zeny pricing./* v0.4 - Cleaned up script variables for easy editing./* v0.5 - Tested out some new scripting methods with IF(THEN)./* v0.6 - Added option to change slot machine modes ingame./* v0.7 - Added optional sound effects to slot machines. - NOTE/* =============================================================/* Description/* =============================================================/* This script will allow users to spend zeny &/or an item for a/* chance to win a prize from the slot machine. Currently there/* are 2 versions. First is a Single Slot Machine, where only 1/* slot is rolled. Second is the Triple Slot machine, where 3/* slots are rolled. For either version, SUCCESS must be the/* only thing displayed in order to win./* =============================================================/* NOTE - If using soundeffects you must add the ".wav" files/* provided in the ".rar" file to your: data/wav folder located/* in either your: ( Ragnarok folder ) OR ( .grf file )/* =============================================================/* Created By: GmOcean/* ===========================================================*/moc_para01,174,100,4 script SlotMachine::1slot 563,{ if( getgmlevel() == 99 ) { mes "Welcome Administrator.","What would you like to do?"; menu "Play Game",-,"Change Slot Machine Mode",iMode; next; }switch( getd(".mode"+strnpcinfo(3)+"") ){ case 0: // Single Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .ssm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .ssm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .ssm_payment_message$[0] +" & "+ .payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { Zeny -= .ssm_payment[0]; } if( .payment ) { delitem( .ssm_payment[1], .ssm_payment[2] ); } if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; } .@a = rand(1,100); if( .@a < atoi(.ssm_animate$[0]) ){ .@a = 1; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.ssm_animate$[.@a]) ) { cutin .ssm_animate$[3] + .@b,4; sleep2 ( ( atoi(.ssm_animate$[4]) * 1000 ) / atoi(.ssm_animate$[.@a]) ); .@b++; } if( .@a == 1 ){ cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; dispbottom "Failed"; } else { cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; if( !.prize || .prize == 2 ) { Zeny += .ssm_prize[0]; } if( .prize ) { getitem .ssm_prize[1], .ssm_prize[2]; } if( .soundeffects ){ soundeffect "rog_steal coin.wav",0; } } if( select("Another Round:I'm done") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ cutin "",255; close; } } end; case 1: // Triple Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .tsm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .tsm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .tsm_payment_message$[0] +" & "+ .tsm_payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { Zeny -= .tsm_payment[0]; } if( .payment ) { delitem( .tsm_payment[1], .tsm_payment[2] ); } if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; } // Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it. .@2 = rand(1,100); //Rolls dice for Slot 2 .@3 = rand(1,100); //Rolls dice for Slot 3 if( .@2 <= atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 8; } else if( .@2 <= atoi(.tsm_animate$[0]) && .@3 > atoi(.tsm_animate$[1]) ){ .@a = 6; } else if( .@2 > atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 4; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.tsm_animate$[.@a+1]) ) { cutin .tsm_animate$[.@a] + .@b,4; sleep2 ( ( atoi(.tsm_animate$[10]) * 1000 ) / atoi(.tsm_animate$[.@a+1]) ); .@b++; } cutin .tsm_animate$[.@a] + atoi(.tsm_animate$[.@a+1]),4; if( .@a == 2 ){ if( !.prize || .prize == 2 ) { Zeny += .tsm_prize[0]; } if( .prize ) { getitem .tsm_prize[1], .tsm_prize[2]; } if( .soundeffects ){ soundeffect "rog_steal_coin.wav",1; } } else { dispbottom "Failed"; } if( select("Another Round:I'm done") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ cutin "",255; close; } } end; }OnSingleSlot:setd ".mode"+strnpcinfo(3)+"",0;end;OnTripleSlot:setd ".mode"+strnpcinfo(3)+"",1;end;iMode:next;mes "Which did you want to do?";menu "Change THIS machine's mode:Change ALL machine's mode",-;if( @menu == 1 ) { next; mes "What mode would you like this machine to have?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { setd ".mode"+strnpcinfo(3)+"",0; } else { setd ".mode"+strnpcinfo(3)+"",1; } close; } else { next; mes "What mode would you like to change all slot machines to?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { donpcevent "::OnSingleSlot"; } else { donpcevent "::OnTripleSlot"; } close; }OnInit:// 0 = Disabled, 1 = Enabled..soundeffects = 1;//[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ]setd ".mode"+strnpcinfo(3)+"",0;//[0] = Fail Rate//[1] = Fail (Do not change)//[2] = Success (Do not change)//[3] = File Name (Do not change)//[4] = Animation Time (Do not change, for best results )setarray .ssm_animate$[0],"30","29","33","slot_","3";//[0] = Fail Rate "Slot 2"//[1] = Fail Rate "Slot 3"//[2] = SSS (Do not change)//[3] = SSS_Count (Do not change)//[4] = SSF (Do not change)//[5] = SSF_Count (Do not change)//[6] = SFS (Do not change)//[7] = SFS_Count (Do not change)//[8] = SFF (Do not change)//[9] = SFF_Count (Do not change)//[10] = Animation Time (Do not change, for best results )setarray .tsm_animate$[0],"30","30","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3";// Prize Settings// Prize Type// 0 = Zeny, 1 = Item, 2 = Zeny&Item.prize = 1;// [0] = Zeny, [1] = Item ID, [2] = Item Amount;setarray .ssm_prize[0],7608,14232,10;setarray .tsm_prize[0],7608,14232,30;// Payment Settings// Payment Type// 0 = Zeny, 1 = Item, 2 = Zeny&Item.payment = 0;// [0] = Zeny, [1] = Item ID, [2] = Item Amount;setarray .ssm_payment[0],100000; // Single Slot Machine Payment Pricesetarray .tsm_payment[0],100000; // Triple Slot Machine Payment Price// DO NOT CHANGE BELOW// Payment Text Syntaxsetarray .ssm_payment_message$[0],""+ .ssm_payment[0] +" zeny",""+ getitemname(.ssm_payment[1]) +" x"+ .ssm_payment[2] +"";setarray .tsm_payment_message$[0],""+ .tsm_payment[0] +" zeny",""+ getitemname(.tsm_payment[1]) +" x"+ .tsm_payment[2] +"";end;}//Duplicates//prontera,154,176,4 duplicate(1slot) SlotMachine#2slot 563//prontera,156,176,4 duplicate(1slot) SlotMachine#3slot 563
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