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Arduino

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Everything posted by Arduino

  1. That's the problem, you need to put the IP address of the server, because the login server its redirecting your client to "127.0.0.1" char-server (your own machine ip). Try changing those values.
  2. Very useful info, i didn't know it! and before I tried to approach this implementing the addrid command from rathena, but as this is official (of hercules) is better i guess.
  3. seems more like the login server is not sending you correctly to the char server... you configured correctly your conf files?
  4. Check if you have use_aegis_delete on false and... try putting in level -1 besides, the console says something?
  5. Hi Eternity I dont know why you put that in that way, because that script was about showing the error, it dont need to have a trigger zone, so no OnTouch behavior. Tedexx put that basic script to show in a quick and easy way what is happening, because that is NOT the expected behavior (believe me, i made a lot of scripts that dont invoke a mes window and walking towards the npc is not supposed to happen, and never happened before). The skills with no cast is also a bug and doesn't need client modification, because is not client related (that would be a visual position bug), and give a lot of problems when you are killing monsters or in PvP.
  6. Hey! this is a client related, but to add more icons you have to add it in the data and add the info of the new icon in db/constants.conf below comment__: "questinfo"
  7. yes, they are completely viable and are not to hard to implement. If i have time i will make a plugin for this events!
  8. Can confirm, this happens in skills with no delay (arrow shower for example), and with npc's that not have any mes. But, when you walk to a npc and touch a trigger zone and the npc reacts, it stops you even when it dont have a mes.
  9. No problem, but remember to search in the forum first before you open a new topic
  10. Yes. Can you copy here your map-server console log when it launches, please?
  11. Hi! Here is the script edited with the errors solved and with your request!
  12. You have followed this thread and tried the solutions? http://herc.ws/board/topic/13664-enable-extended-vending-plugin/
  13. Tested, its not working properly and throws an error: [Error]: map_addblock: bl->prev != NULL if @dastgir can see it would be fantastic pd: Tested with the lasted Hercules in git UPDATE: Implementing my own version of the plugin Based on this one, i get the error. you have to change this line: npc->duplicate_sub(nd_source, nd_target, txs, tys, NPO_ONINIT); to this: npc->duplicate_sub(nd_target, nd_source, txs, tys, NPO_ONINIT); and it work perfect
  14. Arduino

    Clan System

    And i have a doubt about this clan system... If i want to modify the src (when the clan system is out) for a custom server to allow the players in a guild be in a clan at the same time, its possibly? or the clan system use the same resources or packets as the guild and there will be bugs? Thanks
  15. Hi, you should have post it in general-server-support and not in development discussion. As for what you are asking, you just need to edit your groups.conf file to get what you want, its all in the documentation
  16. Arduino

    Clan System

    So its ready? i cant wait! thanks for the amazing job!
  17. With getinventorylist you can get the list of items. It's not possible to delete an item from the inventory only. Delitem does not support arguments for inventory index, even though it should. If you want a source mod for it I can help. You can do something like: getinventorylist; for(.@i=0; .@i < @inventorylist_count; .@i++){ if(@inventorylist_equip[.@i] == 0) .@inventlist++; //Do the thing that you want to do here with the item, .@i is the index of the item. } with this, you are counting all the items in the inventory of the character that are not being used. Sorry if I replied late to this post, but i wanted to help. PD: Here are the variables that you can retrieve from getinventorylist: @inventorylist_id[] - array of item ids. @inventorylist_amount[] - their corresponding item amounts. @inventorylist_equip[] - will return the slot the item is equipped on, if at all. @inventorylist_refine[] - for how much it is refined. @inventorylist_identify[] - whether it is identified. @inventorylist_attribute[] - whether it is broken. @inventorylist_card1[] - These four arrays contain card data for the @inventorylist_card2[] items. These data slots are also used to store @inventorylist_card3[] names inscribed on the items, so you can @inventorylist_card4[] explicitly check if the character owns an item made by a specific craftsman. @inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires. @inventorylist_bound - whether it is an account bounded item or not. @inventorylist_count - the number of items in these lists.
  18. Arduino

    Error help

    Well, i have a look to your code and saw the error. Change this line: getmapxy(@mpempbrk$,@empbrkx,@empbrky,0,strcharinfo(0)); to getmapxy(@mpempbrk$,@empbrkx,@empbrky,0); nothing more, it have to work without problems, you don't have the need to post the search string, and it might be the problem in the first hand
  19. Buenas, te tengo una pregunta, ¿Has incorporado algo nuevo en tu servidor? ¿Algún cambio? Aunque sea un poco antes que desde hace dos dias...
  20. Whats is saying Dastgir its true, the name its requested when you hover the mouse over th npc, but it might be possibly to change when the sprite of the npc is requested... i will try to do it. If i cant i will post here that i tried :/ EDIT: No, i was seeing, and you can see the name only when its hovering the npc
  21. ¿Podrías adjuntar el script para verlo? ¿O es el que viene por defecto?
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