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keough

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Posts posted by keough


  1. Hello!

     

    Can anyone guide me on how to implement this?

     

    I have the main server on 1st VPS and the 2nd server on the other or 2nd VPS so they don't have the same IP's

     

    I want to have 1 login, 2 char, 2, map server running, but the 2nd char and map are running on the other vps. I already changed the conf of char and map server, changed the ports also and IP's.

     

    When i login to the server i saw the 2 server but when logging in to the 2nd server it always failed to connect, while its okay to login on the main server.

     

    Please help me do this. Thank you!


  2. Hello Hercules!

     

    Can someone know how to do it? change sex per character, as per character gender features of the latest client?

    I know hercules already support this kind of feature.

     

    I would like to request a change sex NPC that needs a coupon or req to change sex per character not the whole account.

     

    I hope someone will respond. Thank you in advance and God Bless!


  3. Hello Hercules!

     

    Is it possible to have limit on @autotrade merchants? like a player can make an army of merchant in @autotrade. is it possible to put a limit to it? like using MAC or IP ADDRESS to detect?

    like 1 @autotrade per PC?

     

    Player A - using character 1 to use @autotrade on PC 1, character logged out using @autotrade

    Player A - login another character B using @autotrade but @autotrade failed due to character 1 already use @autotrade in that PC same PC 1.

     

    Sorry if i got messy explanation xD. i hope you get what im trying to describe.


  4. If someone(People with SQL access) set ID as 4000(and current high is 3000), it would start counting from 4000 then...

    (Also, use order by query to know if account ID are in sequence)

     

    SELECT * FROM login ORDER BY account_id ASC;

     

    OR,

    The accounts are deleted?

     

    I dunno why the account numbering changed.. but no accounts deleted.


  5. GEPARD SHIELD is the best as of now!

     

    Hashield is down i guess or not supported anymore?

     

    Gepard website will be available very soon! got that message from functor! he's working on it!

    it supports all clients!


  6. Hello Everyone!~

     

    I just need a simple patcher to be use in a live server like the official RO used to patch. RSU patcher is the closer one isnt it? but i don't know how to do it xD! *noob*

     

    anyone can help me with this? give me a tutorial or make it easier to understand? willing to pay~ :)

     

    PM me here or add me in skype at keough_99

     

     

    Thank you!~ and God Bless!~


  7. Hello, i would like to hire a scripter, i need a classic endless tower for 2-1 class only.. 

    like changing some monsters that is a good match for 2-1 2-2 class. its a classic endless tower.

     

    because if some monsters like ifrit, valkyrie randgris, and some trans class monsters that already in the current endless tower, then they will not going to finish the quest.

    if anyone can do this please pm me here or in my skype keough_99 

     

    Don't have any idea yet on the last boss monster at the top.. maybe a duplicate monsters that has modified stats, mob_avail

     

  8. Hello guys, i just want to request a cashmount restriction that when a player is on a cashmount enabled

     

    or having a cashmount on WoE or GvG map it will be unmount automatically and the item 12622 or halter lead is cannot be used until the player get out of the map.

     

    but the regular mount like peco2 of knights and crusader will remain, its a simple script right?

     

    Thank you in advance for those who help.


  9.  

    EDIT: many member still doesn't want to use the latest one probably because they hate the new mob_db.conf format

    too many custom mobs need to convert =/ 

     

     

    yes that's the problem, but i will try to convert all.. and my all NPC's are in classic too.. 


  10. kinda ... bothmaybe our developer use wrong packet ...or maybe newer client use different packet for display monster critical <-- huh ? how can this be ? I never see this cominghowever since this is about old and new client issue, then stick to newer clienthopefully your PACKEVER is correct

    Well i guess its on the server side.. And also my PACKEVER is correct. I am using 2013-08-07 on the same server new and old. But the old one only show crit on player vs player.

     

     

    Is there anything to modify or need to correct in src?


  11. @@AnnieRuru

     

    I am using 2013-08-07 and then i try to test it. OLD revision from june 2015 that has no CRIT display on PVM, and then i download a new revision just this november 11, 2015 and then boom! crit display from PVM it shows up on the same client. 

     

    so do you think this is on a client side? because i tested the two revision on the same client.. and then the new revision shows the crit display on PVM


  12.  

    ok clear your mind first ...

    take a deep breath ...

     

    by default server setting, monster cannot do critical

    you can try dastgir said, enable it to let monster do critical

    or use my setmobdata patch to make custom monster deal critical

     

    so, tell me

     

    1. when you leave your server as default, do your server monster dealing critical ?

    2. when you enable this setting

    // Who can have critical attacks? (Note 3)// (Note that there are some skills that always do critical hit regardless of this)enable_critical: 19// Critical adjustment rate for non-players (Note 2)mob_critical_rate: 10000critical_rate: 100
    when summon a baphomet, will this mvp deal critical now ?

     

    @@AnnieRuru

     

    Hello, sorry maybe i mis understood everyone on my post, okay i want to make this clear.

     

    my problem is, from Player Vs. Monster CRIT DISPLAY, maybe some of you guys think that my prob was CRIT DISPLAY from monster to player.

     

    okay guys in my server, players cannot see critical damage display on red attack on any monster, although the critical is working but all in white number damage, like a normal attack.

     

    It must be like this on image right? players do crit display on monster, but in my revision the crit display don't show when attacking some monsters, it should show like this on the image.

     

    critical.jpg

     

    but when Player Vs. Player the CRIT DISPLAY show up with no problem.

     

    My settings in conf battle.conf was on default

    // Who can have critical attacks? (Note 3)// (Note that there are some skills that always do critical hit regardless of this)enable_critical: 17// Critical adjustment rate for non-players (Note 2)mob_critical_rate: 100critical_rate: 100

  13. Hello @@Frost I just tested my old revision with no SRC modification and upon testing i test the two revision on the same client with no src modification. the old revision was from JUNE 2015 and the new one was from now NOVEMBER 2015


    btw is it on the clif and mob.c where can i find those? would you like to see the difference?

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