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Promeister

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Everything posted by Promeister

  1. Make sure the resource name is the same in the grf. also check the grf you used.
  2. It's hard coded in the client like most of the skills. Your only luck is by editing the texture files.
  3. I'm not sure if you're still active but use Act Editor.
  4. As the title says, is it possible via item script?
  5. Anyways thank you for the reply!
  6. Hey, try using " Job: 0xFFFFFFFE " this will enable the equipments wearable to any job except novice.
  7. Thanks for the reply, i'm actually using the right skill_db since i've already edited some of the skills functions but this is the only thing that bothers me. You're probably right it might be hard coded.
  8. So my goal is to make the Creator Skill " Demonstration " Prevent from dealing friendly-fire damage and self-damage and only make it hit to enemies. Target: "Unit Target" (string, defaults to "None") Types: All - affects everyone NotEnemy - affects anyone who isn't an enemy Friend - affects party, guildmates and neutral players Party - affects party only Guild - affects guild only Ally - affects party and guildmates only Sameguild - affects guild but not allies Enemy - affects enemies only None - affects nobody It seems like the " Target: "Enemy" " setting isn't doing what it should be scripted to be or am i just missing something? Any experts help/reply would be appreciated.
  9. Hello! i'm just a noob spriter asking for help if where can i find the source for changing the textures of skills in-game. I know a lot of you will suggest " Its in the texture>effect ", But what i really wanna find is how do you actually change it from the script itself? Majority of skills rely on .bmp's and .str's, so what i want to know is where can i find the script where the server calls them from the GRF? One good example of custom skills is the " Desperado " Which relys on a .act and .spr. so i also wanna change my server to that kind of mod! THANKS IN ADVANCE FOR THE KIND PERSON TO ANSWER THIS !
  10. Hey there guys, i'm kinda having trouble now at my grf editor. I was using this before and saving was ezpz. but now i think it got bugged and whenever i save something to the grf its always stuck on the process. I tried the procedures listed below but still not able to save properly 1. Re-downloaded the Grf Editor. 2. tried using other grf's. Can anyone pls help me out here? Thanks! Update: Now its just stuck like this
  11. Is it possible to add elemental resists to mobs? Edit: Additional question : What's the maximum skill process a mob can handle?
  12. HI! I was wondering how some .act's have multiple layers but when i tried to customize my own multiple layered .act's, it only saves the first sprite and always gives me warnings that there are multiple layers and it will not show. Can anyone assists me here? THANK YOU!
  13. Hi again! I was wondering how can i i do this. i tried using the bring to front and bring to back whenever i right click the frames. but when i apply it in game in anyway i do, i always end up having the front side. but in some angles its seems to be correct. And i tried using the Anchor but i have no idea how to use it properly. Can anyone guide me through here?
  14. I'm currently using Act Editor and i bumped to the option " Frame Sound " and tried finding some imports but no luck. can anyone make a quick guide for me? Thanks!
  15. Hi everyone! I just need a little advice on why i see some variables that are not available in the format? ex This is by default the format for 'nk' in the skill.db Now when i saw the skill Sample 10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0, MG_SIGHT,Sight " I noticed that "0x3" is not in the 'nk' format. can anyone explain this? Another question is how can i make firebolt damage turn into 1 blow but is equivalent to Lv 10? " 19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0, MG_FIREBOLT,Fire Bolt " I noticed that they used " : " may i know what it's purpose ? Thanks for the reply in advance! Edit* Another question is how can i make a skill unavailable to level select? other than the " leveluseskillspamount.txt " i did delete the ID but it didn't somehow worked in-game why?
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