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Content Count
60 -
Joined
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Last visited
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Days Won
5
Chuu last won the day on July 16 2022
Chuu had the most liked content!
About Chuu
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Rank
Advanced Member
- Birthday 12/31/1996
Profile Information
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Gender
Not Telling
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Location:
Germany
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Interests
Hercules & Hamsters
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Github
Peek-a-Chuu
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Emulator
rAthena
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Client Version
2018--06-20a
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Hyroshima reacted to a post in a topic: [Release] Char Creation - remove Doram leftovers
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*push* Ridley just corrected the Download link.
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Chuu reacted to a post in a topic: [Release] The (data) GRF Project
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Chuu reacted to a post in a topic: 2018-06-20/21RagexeRE Char Select Fix
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danks m8, u saved my life.
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Chuu reacted to a post in a topic: Hercules Battlegrounds
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Relzz reacted to a post in a topic: [Release] Char Creation - remove Doram leftovers
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Chuu reacted to a post in a topic: [Release] [Fix] BGM folder correction
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bWolfie reacted to a post in a topic: [Release] [Fix] BGM folder correction
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bWolfie reacted to a post in a topic: [Release] Char Creation - remove Doram leftovers
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What if you removed Doram race from your server and client... ...but it just left a ugly space on the char creation window? Well here comes the solution. I simply edited the file and made use of the space. You can edit it individually. A .psd file is included for Photoshop/GIMP edits. (Instruction is also included) Download here ~ Requirements:
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Update 29.11.18 Topic Layout Edited Custom .mp3 file fix. Some BGM Titles (BGM No#130 and more) were not playable in the client, because of the audiotype and kBit/s Rate Added more custom BGM files that will fit well to your RO server Added two more optional downloads
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[Solved] Adding alternate sprite: Rune Knight
Chuu replied to Chuu's question in Client-Side Support
UPDATED SOLUTION: This commit just ruined the option to add further bodystyles for classes. I've been searching for hours where to enter my selected classes. So in the current hercules version you may search long. Here is my solution: Path: \trunk\src\map\atcommand.c -> Search for @bodystyle Remove this -> add this lines instead In this example, I've added the latest 3rd job sprites as bodystyles for the Star Gladiator and Soul Linker job, so after "@bodystyle 1" they will look like a Star Emperor/Soul Reaper. (palletes are necessary to make sprites work) -
Chuu changed their profile photo
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Auryn reacted to an answer to a question: [Solved] Adding alternate sprite: Rune Knight
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Wow cool, it took almost a year till someone responded to me.
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The .grf expanded from 1,2GB to approx. 1,5GB. I think that is normal? Since the last update much content has been released.
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@Ridley My full appreciation for this update. Do you have a changelog as well? -- Edit: Oh now I see the log at the bottom of your Top Post x')
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"There is no encryption in this file" - Master of Magic
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Chuu reacted to an answer to a question: Remove Scripts from loading list
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/* //- Common Script Files - @include "npc/scripts.conf" @include "npc/scripts_woe.conf" @include "npc/scripts_jobs.conf" @include "npc/scripts_mapflags.conf" @include "npc/scripts_monsters.conf" @include "npc/scripts_warps.conf" //- Pre-Renewal Script Files - @include "npc/pre-re/scripts.conf" @include "npc/pre-re/scripts_jobs.conf" @include "npc/pre-re/scripts_mapflags.conf" @include "npc/pre-re/scripts_monsters.conf" @include "npc/pre-re/scripts_warps.conf" */ //- Development / Testing Script Files - @include "npc/scripts_dev.conf" //- Custom Script Files - // Your NPCs go in this file! @include "npc/scripts_custom.conf" Thank you, worked like a charm! <3
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Hello herc community, I'd like to know how I can efficiently remove NPCs from the loading list. Reason: For development reasons, I only need one path and a few NPCs to be loaded - so others are superfluous/not needed and take more time to (re-)load. I discovered the scripts_removed.conf in the /npc folder. Following configuration has been tested: //========================================================================= //= Hercules global npc removed list //========================================================================= // All NPCs that you wish to remove from your loading list should be put in // this file //========================================================================= // If instead of a path to an NPC is put "all" no file will be loaded npc_removed_list: ( //"all", //"path/to/npc", "npc/airports", "npc/battleground", "npc/cities", "npc/custom", //"npc/dev", <-- ONLY THIS PATH SHOULD BE LOADED "npc/events", "npc/instances", "npc/jobs", "npc/kafras", "npc/mapflag", "npc/mechants", "npc/mobs", "npc/other", "npc/quests", "npc/re", "npc/warps", "npc/woe-fe", "npc/woe-se", ) // removed But it did not work and all NPCs have been loaded. How can I achieve only load the "/dev" path? Thank you in advance ~
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Just as a tip: in skillinfolist.lub or .lua SkillName = "Asura Strike", This line will also affect the message upon the character after the skill has been casted. Two exclamation marks are added as suffix by default, so there is no need to add extra "!" or it will look weird. ^-^
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I think 2015-10-29a is suitable as well. I don't know the differences between 11-04 and 10-29 in depth. Would be a pleasure if somebody would enlighten me.
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1,2k is hardcore sad. But glad that you are back on track! I can only laugh with my 100k's o_o''
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[Solved] Adding alternate sprite: Rune Knight
Chuu replied to Chuu's question in Client-Side Support
After couple of minutes, I got it fixed... Solution: Path: \trunk\src\map\atcommand.c -> Search for @bodystyle Add this line between the others: && (sd->job & MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT After that it should (could) look like this: DON'T FORGET TO RECOMPILE !