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Everything posted by evilpuncker
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@@Haru make this optional with a setting then but lets do it!
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Problem with Hercules Ultimate Localization (.po)
evilpuncker replied to NotKappa's question in General Server Support
I am having the same issue and I noticed that it occurs because all default hercules txt files are saved as utf-8 w/boom, but for the translation to be properly displayed, all files must be set to ANSI -
2013 Ragexe and Diff (Up to date 2013-08-07)
evilpuncker replied to Shakto's topic in Client-Side Releases
@@syedbam just edit your tabs to something smaller in msgstringtable.txt http://herc.ws/board/topic/5503-alte-too-big/ there are lots of topics about it, just use search -
so gravity has finally implemented lhz aura as item
evilpuncker replied to evilpuncker's topic in Off Topic
lol, they named it like this? -
seems like you have not added the lua files necessary for them to work
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you have selected the "Enable Custom Homunculus" patch, don't use it. I recommend to remove those as well: - Enable Custom 3D Bones - Read questid2display.txt - Enable /showname (unless you really want bold font ingame)
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selecting with mouse http://i.imgur.com/ZATBq96.png
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can you make we be able to multi select? (http://i.imgur.com/Lc8qMMV.png) I used to use grf tool to extract only text files, wanted to do the same with grf editor (without the need of ctrl+click)
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2013 Ragexe and Diff (Up to date 2013-08-07)
evilpuncker replied to Shakto's topic in Client-Side Releases
@@syedbam there is really no difference between rAthena and hercules when the topic is "client side" since hercules and rA are emulators, the same way that you diff a hexed to hercules is the same to rA -
post here the errors you got
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gravity never ceases to amaze us with bugged files
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@@Tokeiburu when I tried to open this act file (from official files) the program just crashed with this
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so after years of we using custom sprites, I just noticed that there is an item called "»ç³äÀÇ¿À¿À¶ó" that is lhz aura now lol
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just use https://github.com/HerculesWS/Hercules/blob/master/db/re/map_zone_db.conf and all your problems will be solved easily!
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nice one dude! sadly current server owners don't give a shit :/
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please how to fix a bold font in game EXE 2014-10-22
evilpuncker replied to hackerjung's question in Client-Side Support
/showname -
dude don't use luadec to decompile files, use the grf editor tool or just use the one I posted here
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post your file
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Then maybe source would require modifications, to read them as 1 language. I could merge them again
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Suggestion to scripts in order to help localization
evilpuncker replied to evilpuncker's topic in Suggestions
@@Dastgir I don't have a list maybe just search for all getitem occurrences? -
I'd have some fun playing in a server with those AIs
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Does anyone here knows of any tool or method to split a big pot file into smaller ones? (yeah I'm googling atm but it is better if anyone here have something familiar already)
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@@Ind another suggestion is to be able to translate npc display name
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My suggestion is to change all item names in script into getitemname(ID) so we can just translate our item_db instead of the need of search each item name in db each time we are translating a npc file more suggestions: - make we able to translate announce/message/dispbottom/etc messages as well - make we able to translate NPC names - make we able to translate mob names (in spawn file) @@Ind @@Haru link to related topic
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no but she is the goddess of scripting look at this one that she made: http://upaste.me/309471