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mrlongshen
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Posts posted by mrlongshen
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For the available buffs, kindly look at const.txt
OnPCBaseLvUpEvent: specialeffect2 EF_BLESSING; sc_start SC_BLESSING,60000,10; specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,60000,10; specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO,60000,10; specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT,60000,10; specialeffect2 EF_GLORIA; sc_start SC_GLORIA,60000,10; specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM,60000,10; specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO,60000,10;end;
@seventh. thanks alot..
which one on the constant.txt is get more exp on base and job ?
i have load this script. when leveling up nothing happen.
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use the script on the link that I already provide then apply the solution in that script..
why i cant use the latest one ?
THe link you provide me is no buffer sir. huhu
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^ LOL you don't have to google it, you can see at the upper right of this forum the search function
Hard to find the key words
haha ^ no problem.
bro. still same. cannot use buffer
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^ LOL you don't have to google it, you can see at the upper right of this forum the search function
Hard to find the key words
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@sevenz i have try google but dont see the result.
btw thx alot
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thx alot bro. topic solve.
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Normaly your char stuck when there is a "close" missing.
Is there any Error message when you start the server or click on the NPC?
Did it stuck directly when you click or at a special menu?
on click on the NPC sir.
its seem like directly click...
please help why this script is not working on hercules ?
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I try to use this script. but when I click on its, my char stuck, because its seem like the black one. cannot moving..
can someone help me ?
//===== rAthena Script =======================================//= All-in-One NPC//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.7//===== Description: =========================================//= A compilation of commonly-used NPC scripts.//== Includes job changer, stylist, refiner, card remover,//== coin exchanger, rentals, resetter, platinum skills,//== sex changer, identifier, healer, buffer, and repairman.//============================================================prontera,159,188,4 script All-in-One NPC 953,{function Get_Platinum; function Equip_Menu; function Cm; if (getarraysize(.OnClick)) { if (.OnClick[0]) { specialeffect2 EF_HEAL2; percentheal 100,100; } if (.OnClick[1]) { specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10; specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10; } if (.OnClick[2]) repairall; } mes .n$; set .@time, gettime(3); mes "Good "+((.@time < 5 || .@time > 17)?"evening":((.@time < 12)?"morning":"afternoon"))+", "+strcharinfo(0)+"!"; mes "What can I do for you?"; emotion e_ho; next; disable_items; switch(select(.menu$)) { case 1: function Job_Menu; function A_An; mes .n$; if (Class > 4049) { mes "No more jobs are available."; close; } if (checkfalcon() || checkcart() || checkriding() || ismounting()) { mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding."; close; } if (.SkillPointCheck && SkillPoint) { mes "Please use all your skill points before proceeding."; close; } set .@eac, eaclass(); set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class); if (.@i > 6 && .@i < 22) { if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel; mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; close; } if (Class > 21) { mes "Switch to third class?"; next; Job_Menu(roclass(.@eac|EAJL_THIRD)); close; } while(1) { mes "Select an option."; next; set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000"); if (.@i==3) close; mes .n$; mes "Are you sure?"; next; Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); mes .n$; } } set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2); if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99; if (Class == Job_Ninja) setarray .@exp[0],.@j1,70; if (.@exp[0] && .ThirdClass) { if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel; mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; close; } mes "Switch to "+jobname(.@exp[0])+"?"; next; Job_Menu(.@exp[0]); close; } if (.@eac&EAJL_2) if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) { mes "No more jobs are available."; close; } if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) { if (JobLevel < .JobReq[0]) mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class."; else if (Class == 4001 && .LastJob && lastJob) { mes "Switch classes now?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); } else switch(Class) { case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023); case 4001: Job_Menu(4002,4003,4004,4005,4006,4007); case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045); default: mes "An error has occurred."; break; } close; } if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) mes "No more jobs are available."; else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class."; else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) { mes "Switch classes now?"; next; Job_Menu(lastJob+4001); } else Job_Menu(.@j1,.@j2); close; function Job_Menu { while(1) { if (getargcount() > 1) { mes "Select a job."; set .@menu$,""; for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; next; set .@i, getarg(select(.@menu$)-1,0); if (!.@i) close; if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) { mes .n$; mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; close; } mes .n$; mes "Are you sure?"; next; } else set .@i, getarg(0); if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) { mes .n$; mes "You are now "+A_An(jobname(.@i))+"!"; if (.@i==4001 && .LastJob) set lastJob, Class; jobchange .@i; if (.@i==4001 || .@i==4023) resetlvl(1); specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC; if (.Platinum) Get_Platinum; close; } if (getargcount() == 1) return; mes .n$; } end; } function Get_Platinum { skill 142,1,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,1,0; break; case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; case 2: skill 157,1,0; break; case 3: skill 147,1,0; skill 148,1,0; break; case 4: skill 156,1,0; break; case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; default: break; } switch(BaseJob) { case 7: skill 1001,1,0; break; case 8: skill 1014,1,0; break; case 9: skill 1006,1,0; break; case 10: skill 1012,1,0; skill 1013,1,0; break; case 11: skill 1009,1,0; break; case 12: skill 1003,1,0; skill 1004,1,0; break; case 14: skill 1002,1,0; break; case 15: skill 1015,1,0; skill 1016,1,0; break; case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; case 17: skill 1005,1,0; break; case 18: skill 238,1,0; break; case 19: skill 1010,1,0; break; case 20: skill 1011,1,0; break; default: break; } return; } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } case 2: mes .n$; mes "Select an option."; next; setarray .@Look[1],7,1,6; set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color"); set .@Revert, getlook(.@Look[.@s]); set .@Style,1; mes .n$; mes "How does this look?"; while(1) { setlook .@Look[.@s], .@Style; message strcharinfo(0),"This is style #"+.@Style+"."; set .@menu$, " ~ Next (^0055FF"+((.@Style!=.Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)"; switch(select(.@menu$)) { case 1: set .@Style, ((.@Style!=.Styles[.@s])?.@Style+1:1); break; case 2: set .@Style, ((.@Style!=1)?.@Style-1:.Styles[.@s]); break; case 3: next; mes .n$; mes "Choose a style between 1 - "+.Styles[.@s]+"."; input .@Style,0,.Styles[.@s]; if (!.@Style) set .@Style, rand(1,.Styles[.@s]); next; mes .n$; mes "How does this look?"; break; case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; } } close; case 3: function Refine_Item; if (.EnrichedRefine) { mes .n$; mes "Select an option."; next; if (select(" ~ Normal Refiner: ~ Enriched Refiner") == 2) { mes .n$; mes "What do you want to refine?"; next; Equip_Menu(1); setarray .@Materials[0],7619,7620,7620,7620,7620; setarray .@Safe[0],4,7,6,5,4; set .@WLv, getequipweaponlv(@i); mes .n$; mes "Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i); next; if(select(" ~ Refine item (2 * ^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ ^777777Cancel^000000") == 2) close; Refine_Item(1, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv], 1); close; } } mes .n$; mes "What do you want to refine?"; next; Equip_Menu(1); setarray .@Materials[0],985,1010,1011,984,984; setarray .@Safe[0],4,7,6,5,4; set .@WLv, getequipweaponlv(@i); set .@SafeCount, .@Safe[.@WLv]-getequiprefinerycnt(@i); mes .n$; mes "Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i); next; switch(select(" ~ Refine once (^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ Refine multiple times (up to "+(10-getequiprefinerycnt(@i))+"): ~ Refine to safe limit ("+((.@SafeCount>0)?.@SafeCount+" refines":"^777777disabled^000000")+"): ~ ^777777Cancel^000000")) { case 1: Refine_Item(1, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]); close; case 2: input .@Refines; if (.@Refines+getequiprefinerycnt(@i) > 10 || .@Refines < 1) { mes .n$; mes "Invalid number ("+.@Refines+")."; } else Refine_Item(.@Refines, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]); close; case 3: if (.@SafeCount < 1) { mes .n$; mes "The item has already reached the safe limit."; } else Refine_Item(.@SafeCount, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]); close; case 4: close; } function Equip_Menu { setarray .@pos$[1],"Upper Headgear","Armor","Left hand","Right hand","Garment","Footgear","Left Accessory","Right Accessory","Mid Headgear","Lower Headgear"; set .@menu$,""; for (set .@i,1; .@i <= 10; set .@i,.@i+1) { if (getequipisequiped(.@i)) set .@menu$, .@menu$+.@pos$[.@i]+" [^0055FF"+getequipname(.@i)+"^000000]"; set .@menu$, .@menu$+":"; } set @i, select(.@menu$); if (!getequipisequiped(@i)) { mes .n$; mes "Nothing is equipped there!"; close; } if (getarg(0)) { if (!getequipisenableref(@i)) { mes .n$; mes getequipname(@i)+" cannot be refined."; close; } if (getequiprefinerycnt(@i) >= 10 ) { mes .n$; mes "+"+getequiprefinerycnt(@i)+" "+getequipname(@i)+" cannot be refined any further."; close; } } return; } function Refine_Item { mes .n$; set .@price, getarg(0)*getarg(2); mes "I'll need "+getarg(0)+"x "+getitemname(getarg(1))+" and "+Cm(.@price)+" Zeny."; if (countitem(getarg(1)) < getarg(0) || Zeny < .@price) { mes "Come back when you have the required materials."; close; } if (getequiprefinerycnt(@i)+getarg(0) > getarg(3)) mes "The item will be refined above the safe limit. It may break."; next; if(select(" ~ ^0055FFContinue^000000: ~ ^777777Cancel^000000") == 2) close; mes .n$; set .@j, getarg(0); while(.@j) { delitem getarg(1),1; set Zeny, Zeny-getarg(2); if (getarg(4,0)) { if (getequippercentrefinery(@i) <= rand(100) && getequippercentrefinery(@i) <= rand(100)) { mes getequipname(@i)+" broke while refining."; failedrefitem @i; close; } } else { if (getequippercentrefinery(@i) <= rand(100)) { mes getequipname(@i)+" broke while refining."; failedrefitem @i; close; } } successrefitem @i; set .@j, .@j-1; } mes "All done!"; close; } function Cm { set .@str$, getarg(0); for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3) set .@str$, insertchar(.@str$,",",.@i); return .@str$; } case 4: mes .n$; if (.Prices[0]) mes "It costs "+Cm(.Prices[0])+" Zeny to remove cards."; mes "Please select an equipment."; next; Equip_Menu(0); mes .n$; if (Zeny < .Prices[0]) { mes "You don't have enough Zeny."; close; } set .@j,getequipcardcnt(@i); if (!.@j) { mes "There are no cards compounded to "+getequipname(@i)+"."; close; } if (!checkweight(4001,(.@j+1))) { mes "You're carrying too many items!"; close; } mes "Item: "+getequipname(@i); for(set .@i,0; .@i<.@j; set .@i,.@i+1) mes "Card "+(.@i+1)+": "+getitemname(getequipcardid(@i,.@i)); next; if (select(" ~ Remove "+.@j+" card(s): ~ ^777777Cancel^000000") == 2) close; set Zeny, Zeny-.Prices[0]; successremovecards @i; mes .n$; mes "Cards successfully removed!"; close; case 5: mes .n$; mes "Coins are worth "+Cm(.Coin[1])+" Zeny each."; next; switch(select(" ~ Zeny to coins: ~ Coins to Zeny: ~ Close")) { case 1: mes .n$; mes "How many coins do you want?"; next; input .@coins,0,(1000000000/.Coin[1]); mes .n$; if (.@coins*.Coin[1] > Zeny) { mes "You don't have enough Zeny."; close; } if (!checkweight(.Coin[0],.@coins)) { mes "You don't have enough inventory space."; close; } set Zeny, Zeny-(.Coin[1]*.@coins); getitem .Coin[0], .@coins; mes "Purchased "+Cm(.@coins)+" coins."; close; case 2: mes .n$; mes "How many coins do you want to trade in?"; next; input .@coins,0,(1000000000/.Coin[1]); mes .n$; if (countitem(.Coin[0]) < .@coins) { mes "You don't have that many coins!"; close; } if ((Zeny+(.Coin[1]*.@coins)) > 1000000000) { mes "You have too much Zeny!"; close; } delitem .Coin[0], .@coins; set Zeny, Zeny+(.Coin[1]*.@coins); mes "Exchanged "+Cm(.@coins)+" coins."; close; case 3: close; } case 6: if (Zeny < .Prices[2]) { mes .n$; mes "It costs "+Cm(.Prices[2])+" Zeny to rent."; close; } if (ismounting()) { mes .n$; mes "You must first remove your mount."; close; } else if ((eaclass()&EAJ_THIRDMASK==EAJ_RANGER) && !countitem(6124)) { if (!checkfalcon() && getskilllv("HT_FALCON") && !checkoption(Option_Wug) && !checkoption(Option_Wugrider)) { mes .n$; mes "Please select an option."; next; if(select(" ~ Falcon: ~ Warg") == 1) setfalcon; else getitem 6124,1; } else getitem 6124,1; } else if ((eaclass()&EAJ_THIRDMASK==EAJ_MECHANIC) && !checkcart() && getskilllv("MC_PUSHCART")) { if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) { mes .n$; mes "Please select an option."; next; if(select(" ~ Cart: ~ Mado")==1) setcart; else setmadogear; } else setcart; } else if (!checkcart() && getskilllv("MC_PUSHCART")) setcart; else if (!checkfalcon() && getskilllv("HT_FALCON") && !checkoption(Option_Wug) && !checkoption(Option_Wugrider)) setfalcon; else if (!checkriding() && getskilllv("KN_RIDING")) { if (eaclass()&EAJ_THIRDMASK == EAJ_RUNE_KNIGHT) setdragon; else setriding; } else if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) setmadogear; else { mes .n$; mes "You do not meet requirements to rent."; close; } set Zeny, Zeny-.Prices[2]; specialeffect2 EF_TEIHIT3; mes .n$; mes "Here you go."; emotion e_no1; close; case 7: mes .n$; if (.Prices[1]) mes "It costs "+Cm(.Prices[1])+" Zeny to reset stats or skills."; mes "Please select an option."; next; set .@i, select(" ~ Stat reset: ~ Skill reset: ~ Cancel"); if (.@i == 3) close; mes .n$; if (Zeny < .Prices[1]) { mes "You don't have enough Zeny."; close; } set Zeny, Zeny-.Prices[1]; if (.@i == 1) { resetstatus; mes "Stats reset!"; } else { resetskill; mes "Skills reset!"; } close; case 8: Get_Platinum; specialeffect2 EF_BLUECASTING; mes .n$; mes "Platinum skills received!"; close; case 9: set .@Var$, ".SexChange"+((Sex)?"F":"M"); if (getarraysize(getd(.@Var$))) { mes .n$; mes "To turn into a "+((Sex)?"female":"male")+" you need the following items:"; for(set .@i,0; .@i<getarraysize(getd(.@Var$)); set .@i,.@i+2) { mes " ~ "+getd(.@Var$+"["+(.@i+1)+"]")+"x "+getitemname(getd(.@Var$+"["+.@i+"]")); if (countitem(getd(.@Var$+"["+.@i+"]")) < getd(.@Var$+"["+(.@i+1)+"]")) set .@nreq,1; } if (.@nreq) close; next; } mes .n$; mes "Do you really want to change sex?"; next; if(select(" ~ Change into a "+((Sex)?"female":"male")+": ~ Cancel") == 1) { if (getarraysize(getd(.@Var$))) { for(set .@i,0; .@i<getarraysize(getd(.@Var$)); set .@i,.@i+2) delitem getd(.@Var$+"["+.@i+"]"), getd(.@Var$+"["+(.@i+1)+"]"); } changesex; } close; case 10: setarray .@Total[0],0,0; getinventorylist; mes .n$; for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) { if (@inventorylist_identify[.@i]) continue; if (Zeny < .Prices[3]) { if (!.@Total[0]) { mes "It costs "+Cm(.Prices[3])+" Zeny to identify an item."; close; } break; } set Zeny, Zeny-.Prices[3]; delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@i],1; setarray .@Total[0], .@Total[0]+1, .@Total[1]+.Prices[3]; } if (!.@Total[0]) { mes "No items identified."; close; } specialeffect2 EF_REFINEOK; mes "Identified "+.@Total[0]+" items"+((.@Total[1])?" for "+Cm(.@Total[1])+" Zeny":"")+"."; close; }OnInit:// --------------------- Config --------------------- setarray .MainMenu$[0], // Set menu options! "Change Jobs", // [1] "Stylist", // [2] "Refiner", // [4] "Remove Cards", // [8] "Exchange Coins", // [16] "Rentals", // [32] "Reset Stats/Skills", // [64] "Platinum Skills", // [128] "Change Sex", // [256] "Identify All"; // [512] set .@MenuOption,1|2|4|8|16|32|64|128|256|512; setarray .OnClick[0],1,1,1; // When clicked: heal [0], buff [1], repair [2] (1: yes / 0: no) setarray .Styles[1], // Maximum dye, hair style, and hair color getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color"); setarray .Coin[0],674,1000000; // Coin item ID, coin price setarray .Prices[0],50000,10000,0,100; // Zeny to remove cards [0], reset [1], rent [2], identify [3] setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class set .ThirdClass,1; // Enable third classes? (1: yes / 0: no) set .SNovice,45; // Minimum base level to turn into Super Novice set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) set .SkillPointCheck,0; // Force player to use up all skill points? (1: yes / 0: no) set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no) set .EnrichedRefine,1; // Allow enriched refiner option? (1: yes / 0: no) setarray .RP[0],2000,50,200,5000,20000; // Zeny for armor, lv1, lv2, lv3, lv4 refines setarray .SexChangeF[0],2213,1,1558,1,7152,50; // Items to turn into Female (ID,Count) setarray .SexChangeM[0],5016,1,2241,1,1017,50; // Items to turn into Male (ID,Count) set .n$, "[All-in-One NPC]"; // NPC Name// -------------------------------------------------- set .menu$,""; for (set .@i,0; .@i < getarraysize(.MainMenu$); set .@i,.@i+1) { if (.@MenuOption & (1<<.@i)) set .menu$, .menu$+" ~ "+.MainMenu$[.@i]; set .menu$, .menu$+":"; } end;}
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wow. nice. haha
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Yes bro like that. btw. can you add when gm lvl more than 90, he can delete the message. since maybe some user will write a bad words ? is this script, its unlimited right sir ? means there are no delay or ??
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Whoa, that's true Patskie. I don't know why the parser passed that but I didn't test the script. Thanks!
@themon There's no big deal, just change the regular spaces on the first line of Patskie's answer to tabulation spaces and it's OK.
sir, can u make its announce all mvp from mob_db and all map?
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- script atcmd_warpdelay -1,{OnInit: bindatcmd "warp",strnpcinfo(3)+"::OnAtcommand",0,99; end;OnAtcommand: set .@min,2; //delay in mins set .@gmlvl,99; // GM lvl to bypass the delay set .@delay,.@min * 60; if (warpdelay > gettimetick(2) && getgmlevel() < .@gmlvl) { set .@delaytime,warpdelay - gettimetick(2); message strcharinfo(0),"You must wait "+.@delaytime+" seconds to use this command again."; end; } setarray .@param$,.@atcmd_parameters$[0],.@atcmd_parameters$[1],.@atcmd_parameters$[2]; set .@map$,implode(.@param$," "); atcommand "@warp "+.@map$+""; set warpdelay,gettimetick(2) + .@delay; end;}
as you can see, this is a warp delay. btw. how to make the animation when player type @warp, that will a loading..
1 to 5 second then he will be warp to the location.. ermm.. loading.....
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I want to request when user leveling up, there will automatic buffer.
The buffer is, heal, Increase Agility, Blessing, Magnificat, the double of base and job exp.
For example, user is level 1, when its up to level 2, its will automatic buffer based on the above statements.
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http://herc.ws/board/index.php?app=downloads&module=display§ion=screenshot&id=76
File Name: autopotsFile Submitter: sevenzz23
File Submitted: 25 Nov 2013
File Category: Plugins
HPM @autopots complete package.
Compatible with Windows System Only
if you are using Linux, ignore other files and use only autopots.c
some Linux Systwem got many bugs with files what are all ready compiled under VS2010 .
(Windows Compiled wont work on *nix)
Instruction.
1. Download and extract files using 7z or any application that can extract it.
2. extract it in your server directory ex: C:/RO Server/Hercules/
2.1. edit conf/plugins.conf and add autopots
3. find autopots/autopots.sln and recompile it.
4. You can now start using your ready made plugins
>>Pre-Compiled features, ready made MSVC. you can easily rebuild and its ready to go without any trouble on setup.
as simple as Download>Recomple>Play
lockquote>Note: Recompile if you modify the script.
>the command is @autopots
If you want to edit look for src/plugins/autopots.c
you can also add alias in atcommand.conf
To on type: @autopots 1 <HP_rate> <HP_itemID> <SP_rate> <SP_itemID>
if you want to use berry only type
@autopots 1 50 607 0 0
To turn it of, simply type @autopots again
If you have any questions feel free to drop a comment.
for more info on how to to use HPM visit Here
(Tested on Hercules rev. 133**)
Credit: Original file by Goddameit and converted by Me
Click here to download this file
3. find autopots/autopots.sln and recompile it.
I failed...
make sure you compile correctly !
@seven
when death.
its show Auto-Pots : OFF_
got underscore there..
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No prob
soon to update @autohp/@autosp
wow. sure its will be nice
bro. i got this error. why ea ?
autopots.c: In function 'autoatpots_timer':
autopots.c:65: warning: array subscript is above array bounds
autopots.c:71: warning: array subscript is above array bounds
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all my itemInfo.lub becomes korean, is there a way to avoid this? or to bring it back to english? without reinstalling
Just hex your client and change iteminfo.lub to some other name. And rename your iteminfo to what you have hexed.
new knowledge. thanks bro
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Horey. thx bro for full fill my request . keekek
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An item that will remove a card from a weapon.
can someone share this script ? when click the item, it will detect which one item you want to remove. then remove the card..
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Request when equip itemid will show some effectlist permanent or temporary..
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Thanks bro. its working. btw.
how to reloadscript all npc, and make a annoucement. see
my 1st post.. http://herc.ws/board/topic/3066-reloadtimer-broadcast/#entry20412
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manually?
Yup manually..
Not on my pc so I can't script that at the moment but... Why you want that to be scripted? reloadscript isn't supposed to be used on production servers since it may start unexpected behavior issues on the server.
sometimes i need to reloadscript, because to load the oninit.
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Yeah. that true.
close this topic please.
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I want to request a broadcast announcement that will broadcast entire server that gm will reloadscript.
The broadcast will announce on Minute 1, 45 second, 30 and 15 second and when reach 1 minute, Its will automatically @reloadscript.
That all.
how to make its have a broadcast and a timer ?
All in one npc problem
in Script Support
Posted
@seventh i see the problem is happen, on increase agility !
rathena use specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10;
then i change to specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10;
now its works like charm bro ! hahahahah awesome ! wakakkakaa