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Like it~*

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Everything posted by Like it~*

  1. The tool is amazing, Dastgir. But it has not fulfilled its promise ... It converts any iteminfo.lub to iteminfo.lua, however, it can not sort the items by ID, name, etc.
  2. I'm trying to use the names of my iteminfo.lua, but I can not at all, smp is accused of error in 'function' assert ''. Look: Enter Item Range to start item_name copying: 501 Enter Item Range to end item_name copying: 31023 Enter item_db.Conf FileName: item_db.conf Enter idnum2itemdisplaynametable.txt/iteminfo.lua/iteminfo.lub FileName: iteminfo.lua Output File Name: item_db2.conf ----------------------------------------------------------------- ----------------- itemName to item_db.conf --------------------- ------------------- By Dastgir[Hercules] ------------------------ ----------------------------------------------------------------- -- Putting ItemDB0 Items into Memory lua53.exe: common.lua:395: [string "{..."]:1: unexpected symbol near '{' stack traceback: [C]: in function 'assert' common.lua:395: in function 'get_itemdb' conf2db.lua:240: in main chunk (luac): in main chunk [C]: in ? Pressione qualquer tecla para continuar. . . If I remove "tbl = {" the error remains. Enter Item Range to start item_name copying: 501 Enter Item Range to end item_name copying: 29027 Enter item_db.Conf FileName: item_db.conf Enter idnum2itemdisplaynametable.txt/iteminfo.lua/iteminfo.lub FileName: iteminfo.lua Output File Name: item_db2.conf ----------------------------------------------------------------- ----------------- itemName to item_db.conf --------------------- ------------------- By Dastgir[Hercules] ------------------------ ----------------------------------------------------------------- lua53.exe: iteminfo.lua:1: unexpected symbol near '[' stack traceback: [C]: in function 'dofile' copyname_function.lua:17: in function 'GetDispName_Lua' conf2db.lua:106: in main chunk (luac): in main chunk [C]: in ? Pressione qualquer tecla para continuar. . . My iteminfo: Your item info is fine, the trouble is with itemdb. Since the tool is almost 6-8 months old, and we have got some new fields added.So open table.lua Add these: {'DisableOptions', typ.bool }, {'DropAnnounce', typ.bool }, Below: {'View', typ.int }, The error still persists Master, even after the editing suggested by you. Enter Item Range to start item_name copying: 501 Enter Item Range to end item_name copying: 29027 Enter item_db.Conf FileName: item_db.conf Enter idnum2itemdisplaynametable.txt/iteminfo.lua/iteminfo.lub FileName: iteminfo.lua Output File Name: item_db2.conf ----------------------------------------------------------------- ----------------- itemName to item_db.conf --------------------- ------------------- By Dastgir[Hercules] ------------------------ ----------------------------------------------------------------- -- Putting ItemDB0 Items into Memory lua53.exe: common.lua:395: [string "{..."]:1: unexpected symbol near '{' stack traceback: [C]: in function 'assert' common.lua:395: in function 'get_itemdb' conf2db.lua:240: in main chunk (luac): in main chunk [C]: in ? Pressione qualquer tecla para continuar. . .
  3. I'm trying to use the names of my iteminfo.lua, but I can not at all, smp is accused of error in 'function' assert ''. Look: Enter Item Range to start item_name copying: 501 Enter Item Range to end item_name copying: 31023 Enter item_db.Conf FileName: item_db.conf Enter idnum2itemdisplaynametable.txt/iteminfo.lua/iteminfo.lub FileName: iteminfo.lua Output File Name: item_db2.conf ----------------------------------------------------------------- ----------------- itemName to item_db.conf --------------------- ------------------- By Dastgir[Hercules] ------------------------ ----------------------------------------------------------------- -- Putting ItemDB0 Items into Memory lua53.exe: common.lua:395: [string "{..."]:1: unexpected symbol near '{' stack traceback: [C]: in function 'assert' common.lua:395: in function 'get_itemdb' conf2db.lua:240: in main chunk (luac): in main chunk [C]: in ? Pressione qualquer tecla para continuar. . . If I remove "tbl = {" the error remains. Enter Item Range to start item_name copying: 501 Enter Item Range to end item_name copying: 29027 Enter item_db.Conf FileName: item_db.conf Enter idnum2itemdisplaynametable.txt/iteminfo.lua/iteminfo.lub FileName: iteminfo.lua Output File Name: item_db2.conf ----------------------------------------------------------------- ----------------- itemName to item_db.conf --------------------- ------------------- By Dastgir[Hercules] ------------------------ ----------------------------------------------------------------- lua53.exe: iteminfo.lua:1: unexpected symbol near '[' stack traceback: [C]: in function 'dofile' copyname_function.lua:17: in function 'GetDispName_Lua' conf2db.lua:106: in main chunk (luac): in main chunk [C]: in ? Pressione qualquer tecla para continuar. . . My iteminfo: iteminfo.rar
  4. Is there any program to organize iteminfo.lua / lub by id, name, etc ...? If so, which one?
  5. rodex working... What does it take to use rodex? Any plugin or diff? @Topic Customers are stable, but Hercules has not yet implemented the commands for full use of Dress Room, I've opened an issue for some time. https://github.com/HerculesWS/Hercules/issues/1624
  6. I'm confused as I had to close the windows to quit Visual Studio and open it again. But after the map-server has finished, I opened Visual Studio and the only thing that appears now is this. I do not know if it's because I had to close the Call stack, Autos, Script.c and Visual Studio alert windows shown in the previous screenshot or if it's because there are no more errors. However, the map server continues shutting down. OBS: I deactivated all plugins. 'map-server.exe' (Win32): Loaded 'C:\Users\Hercules\map-server.exe'. Symbols loaded. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\kernel32.dll' 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ws2_32.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sechost.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sspicli.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cryptbase.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcryptprimitives.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\user32.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\win32u.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Users\Hercules\pcre3.dll'. Module was built without symbols. 'map-server.exe' (Win32): Loaded 'C:\Users\Hercules\libmysql.dll'. Module was built without symbols. 'map-server.exe' (Win32): Loaded 'C:\Users\Hercules\zlib1.dll'. Module was built without symbols. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32full.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\advapi32.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wsock32.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cryptsp.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rsaenh.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcrypt.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\NapiNSP.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\pnrpnsp.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\nlaapi.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\mswsock.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dnsapi.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\nsi.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\IPHLPAPI.DLL'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winrnr.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wshbth.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\FWPUCLNT.DLL'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rasadhlp.dll'. Cannot find or open the PDB file. 'map-server.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel.appcore.dll'. Cannot find or open the PDB file. The thread 0x3988 has exited with code 1 (0x1). The thread 0x1c54 has exited with code 1 (0x1). The thread 0x3a48 has exited with code 1 (0x1). The thread 0x3ba4 has exited with code 1 (0x1). The program '[16432] map-server.exe' has exited with code 1 (0x1).
  7. Map server terminates? Any crash? Map server shouldn't terminate by script unless something makes it crash. Maybe if it's crash, post gdb dump and we could see how to solve it.. See for yourself, master. imgur.com/a/faxHX Translate: A problem caused the program to stop working properly. Window will close the program and notify you if a solution is available. Though image link is invalid, by description, it definitely is crash, please follow these steps:http://herc.ws/wiki/MSVC_Crash_Debugging And show the screenshot of call stack and where it crashed, which might help to solve it. Also, if you could mention when the crash occurs, it would be great. Sorry the image link has been fixed.I followed the steps directed at the link and compiled the emulator. After that, I re-opened the map-server and tried again to use the script, but the same problem occurred. http://ap.imagensbrasil.org/image/jJ4iq5 The error occurs only after clicking the sell button when trying to send an item to any player. Option "[Gm] send reward" from npc.Open the map server from visual studio in debugging mode, the link I sent shows how to do it​. That method would give reason exactly why the server crashed. Call stack errors. > map-server.exe!set_reg(script_state * st, map_session_data * sd, __int64 num, const char * name, const void * value, reg_db * ref) Line 3482 C map-server.exe!script_setarray_pc(map_session_data * sd, const char * varname, unsigned int idx, void * value, int * refcache) Line 4885 C map-server.exe!npc_selllist_sub(map_session_data * sd, itemlist * item_list, npc_data * nd) Line 2152 C map-server.exe!npc_selllist(map_session_data * sd, itemlist * item_list) Line 2226 C HPMHooking_map.dll!HP_npc_selllist(map_session_data * sd, itemlist * item_list) Line 49325 C map-server.exe!clif_parse_NpcSellListSend(int fd, map_session_data * sd) Line 10778 C map-server.exe!clif_parse(int fd) Line 19219 C map-server.exe!do_sockets(int next) Line 1026 C map-server.exe!main(int argc, char * * argv) Line 560 C [External Code] [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] http://ap.imagensbrasil.org/image/jJ5mXn
  8. Map server terminates? Any crash? Map server shouldn't terminate by script unless something makes it crash. Maybe if it's crash, post gdb dump and we could see how to solve it.. See for yourself, master. imgur.com/a/faxHX Translate: A problem caused the program to stop working properly. Window will close the program and notify you if a solution is available. Though image link is invalid, by description, it definitely is crash, please follow these steps:http://herc.ws/wiki/MSVC_Crash_Debugging And show the screenshot of call stack and where it crashed, which might help to solve it. Also, if you could mention when the crash occurs, it would be great. Sorry the image link has been fixed. I followed the steps directed at the link and compiled the emulator. After that, I re-opened the map-server and tried again to use the script, but the same problem occurred. http://ap.imagensbrasil.org/image/jJ4iq5 The error occurs only after clicking the sell button when trying to send an item to any player. Option "[Gm] send reward" from npc.
  9. Map server terminates? Any crash? Map server shouldn't terminate by script unless something makes it crash. Maybe if it's crash, post gdb dump and we could see how to solve it.. See for yourself, master. http://ap.imagensbrasil.org/image/jJ4iq5 Translate: A problem caused the program to stop working properly. Window will close the program and notify you if a solution is available.
  10. Will this database be shown by typing the @mi, @ii, @whereis commands inside the game instead of the very small information on the in-game chat screen? If so, how should it be installed? This is a tool for windows and not integrated to server.So you would need to run this tool, manually enter monster Id and it would give you details Tks, Dastgir.
  11. Will this database be shown by typing the @mi, @ii, @whereis commands inside the game instead of the very small information on the in-game chat screen? If so, how should it be installed?
  12. I'm used latest version of Hercules, however, when trying to use it, every time I try to send any item, the map-server terminates itself without presenting any errors. Note: I already imported the tables to my database.
  13. Well, you can see we have different opinions, Meko. But the important thing is that you have shown your opinion. Let's see what others think ... Thank you for expressing your opinion.
  14. Requirements X - amount of reputation. Y - amount of posts. Z - amount of registered. Objective: Increase number of: collaborators, help, people active, content, etc. And decrease the number of: preachers, profiteers, etc. Look at some numbers. 78816 Total Posts 10072 Total Members 6341 Most Online 95 users are online (in the past 15 minutes)2 members, 92 guests, 1 anonymous users (See full list) Members Online Today: 144 [Expand] Require a certain amount of reputation, posts and time registered to perform Downloads. Yes, you did not read wrong, I'm suggesting it. "But why?", "Are you crazy?" Well, the reason is simple. We have a large number of users, a lot of active and great collaborators. However, I see few collaborators, for many people who only receive the contributions. They do not want to help with anything, they do not want to collaborate, they do not want to give support, they do not want to bring content, in short, they want nothing more than to enjoy the work of others. I see there are many ways to help in some way and this is almost always ignored. The Hercules emulator is very big, but it did not reach this stage with this type of people, but with those who work hard, but with all this success, unfortunately this was completed with many lazy and that is something not good for the community, We do not need people like that.
  15. Please comment on the issue to attract the attention of the team. We need the 'opendressroom' command to make better use of the new clothes. https://github.com/HerculesWS/Hercules/issues/1624
  16. I tried all the suggested ways, but it did not work. So much to stop invoking mobs, as not to use skills. //to prevent from summon mob setunitdata(.@unitID, UDT_MODE, getunitdata(.@mobGID, UDT_MODE) &~ 8); //or setunitdata(.@unitID, UDT_AI, 0); //value retired from constant.db //to prevent skills setunitdata(.@unitID, UDT_ATKMAX, 0); setunitdata(.@unitID, UDT_MATKMAX, 0); //or setunitdata(.@unitID, UDT_CANMOVETICK, 2147483647);
  17. Wow, thank you very much. Now I was able to execute my idea But I'm still having two little problems ... which I tried, but I could not solve ... The first is that the monster continues to summon its mobs, even though I block via setunitdata and they do not attack, but use abilities ... See. // to prevent from moving: setunitdata(.@unitID, UDT_MODE, getunitdata(.@mobGID, UDT_MODE) &~ 1); // to prevent from attacking: setunitdata(.@unitID, UDT_MODE, getunitdata(.@mobGID, UDT_MODE) &~ 128); //to prevent from summon mob setunitdata(.@unitID, UDT_MODE, getunitdata(.@mobGID, UDT_MODE) &~ 8); //or setunitdata(.@unitID,UDT_AI,getunitdata(.@mobGID, UDT_AI) &~ 0); //value retired from constant.db Second, Is it possible to make him not use, or have skills? I was thinking and I think it might be that the monster comes to teleport when it is dying or not to identify the player who is attacking ... I did not find any setunitdata for that.
  18. Okay, but I do not know, which of the two options in the first post should I use, or is there any other option, I need your help.
  19. Hello, EasyCore. Thank you for trying to help, but I would like this contribution to go to the community and not, personally. I just cleaned the topic and left only the most important plugins due to the difficulty of finding collaborators.
  20. If we analyze the image, we will find that all copies of the players have a crown on top of their heads, and also that these copies remain the entire month on that rug, regardless of whether the player is online, so I think they are not really a clone. However, I can not imagine any other way to do this I need your help ... Note: I tested your script and the clone still attacks, but as we discussed above, the clone script will no longer be useful.
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