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madtoyz

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Everything posted by madtoyz

  1. just change this stuff ? OnHour00:OnHour04:OnHour08:OnHour12:OnHour16:OnHour20: thats mean if use every OnHour that you give it,event will start on 00:00am, 4am, 8am, 12am, 16:00pm, 20:00pm right ?
  2. Event : Find the Baphomet By : youtube - ive already setup the prize "7539" (poring coin) in side script and in game. but when player kill the Baphomet,they will no get prize. //Created by youtubeizlude,159,128,3 script Find the Baphomet 736,{mes "[ Find The Baphomet ]";if(getgmlevel() < 50) { if(.Event==0) mes "There is no Find the Baphomet event."; else { mes "There is a Find the Baphomet event on now!"; mes "Location: "+ .Map$; mes "Prize: " + getitemname(.ItemID); mes "Number of Baphomets: " + .Baphomets; } close;} mes "Hello "+strcharinfo(0)+"! Please customize this event:";Main:next;mes "[ Find The Baphomet ]"; switch(select("Item [" + getitemname(.ItemID) + "]:Start Event:End Event")) { case 1: mes "Which item would you like the Baphomet to drop?"; mes "Please input the item ID:"; input .ItemID; goto Main; case 2: mes "Starting the event now..."; set .Event,1; close2; goto OnStart; case 3: mes "Ending the event now..."; if(.Event) announce ""+strcharinfo(0)+" ended Find the Baphomet Event!",bc_all; killmonster .Map$,"All"; set .Event,0; close;}OnMinute51: //CHANGE THIS TO THE MINUTE YOU WOULD LIKE THIS EVENT TO LOAD!OnMinute20:OnStart: announce "Find the Baphomet : It's time to play Find the Baphomet!",0; sleep2 1000; set $@ran, rand(1,11); if ($@ran == 11) set .Map$,"splendide"; if ($@ran == 10) set .Map$,"hugel"; if ($@ran == 9) set .Map$,"yuno"; if ($@ran == 8) set .Map$,"comodo"; if ($@ran == 7) set .Map$,"xmas"; if ($@ran == 6) set .Map$,"aldebaran"; if ($@ran == 5) set .Map$,"izlude"; if ($@ran == 4) set .Map$,"payon"; if ($@ran == 3) set .Map$,"geffen"; if ($@ran == 2) set .Map$,"morocc"; if ($@ran == 1) set .Map$,"prontera"; sleep2 1000; set $@ran2, rand(1,5); if ($@ran2 == 5) set .Baphomets,"5"; if ($@ran2 == 4) set .Baphomets,"4"; if ($@ran2 == 3) set .Baphomets,"3"; if ($@ran2 == 2) set .Baphomets,"2"; if ($@ran2 == 1) set .Baphomets,"1"; announce "Find the Baphomet : The Baphomet has spawned in "+ .Map$ +"!",0; sleep2 10000; announce "Find the Baphomet : " + .Baphomets + " Baphomets have spawned in "+ .Map$ +"!",0; sleep2 10000; monster .Map$,0,0,"PLEASE DONT HIT ME!",1039,.Baphomets,"Find the Baphomet::OnMobKilled"; end;OnMobKilled: mapannounce .Map$,"We've got a winner: " + strcharinfo(0) + " Congrats!",0; set zeny,zeny+10000000; getitem .7539,500; set .Event,0; end;}
  3. How to setup cluck event by Keale of VoidRO with time ? I mean the cluck event will Auto start every 4Hours. //===== Athena Script =====================================//= Cluck! Cluck! Boom!//===== By Keale of VoidRO ================================//= http://voidro.com//===== Description =======================================//= Click the chicken and try retrieve the item at a low //= chance. If you fail he will nuke, freeze, stone, //= stun, or make you fall asleep.//= The prize is configurable and triggered by the NPC.//===== Credits ===========================================//= LuTze for his 'Chicken of Punishment' script.//= BrianL for suggesting the 'switch' command.//===== Version ===========================================//= v1.1//=========================================================//= v1.0 - First release.//= v1.1 - Using 'switch rand' instead.//=========================================================izlude,127,132,7 script Cluckers 800,{if ($@startcluck == 1) goto L_playcluck;cluckcluck: if (getgmlevel() >= 60) goto cluckadmin; mes "[Cluckers]"; mes "Cluck cluck! Cluuuuuck?"; mes "Cluck...."; close; cluckadmin: mes "[Cluckers]"; mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000"; mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000"; switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {case 1: next; mes "[Cluckers]"; mes "CLUCK! ^FF0000~Sure thing!~^000000"; emotion 33; close2; goto L_cluckannounce;case 2: next; mes "[Cluckers]"; mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000"; next; goto cluckadmin;case 3: next; mes "[Cluckers]"; mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000"; input $cluck_item_id; next; mes "[Cluckers]"; mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000"; input $cluck_item_amount; next; mes "[Cluckers]"; mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000"; emotion 33; next; goto cluckadmin;case 4: next; mes "[Cluckers]"; mes "Cluck cluck cluck..."; close;}L_cluckannounce: announce "[Cluck! Cluck! Boom!] is about to start in izlude 127 132!",bc_blue; initnpctimer; end;OnTimer10000: announce "Please proceed to the izlude 127 132 if you want to play with the crazy chicken!",bc_blue; end;OnTimer20000: announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue; end;OnTimer30000: announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue; end;OnTimer40000: announce "GO! Click the chicken to get the prize!",bc_blue; set $@startcluck,1; end; L_playcluck: specialeffect2 2; switch( rand(15) ) {case 0: npctalk "CLUUUUUUCK!!!"; emotion 23; atcommand "@nuke "+strcharinfo(0); break;case 1: npctalk "Cluuuuuck!~"; break;case 2: atcommand "@nuke "+strcharinfo(0); break;case 3: sc_start SC_Freeze,10000,0; break;case 4: npctalk "CLUUUUUUUUUCK!!!"; emotion 23; atcommand "@nuke "+strcharinfo(0); break;case 5: sc_start SC_Sleep,10000,0; break;case 6: emotion 29; sc_start SC_Stone,10000,0; break;case 7: npctalk "CLUUUUUUCK!!!"; emotion 23; atcommand "@nuke "+strcharinfo(0); break;case 8: npctalk "Cluck! CLUUUCK!!"; emotion 23; atcommand "@nuke "+strcharinfo(0); break;case 9: sc_start SC_Stun,10000,0; break;case 10: emotion 29; sc_start SC_Sleep,10000,0; break;case 11: npctalk "Cluck! Cluck!"; break;case 12: sc_start SC_Stun,10000,0; break;case 13: atcommand "@nuke "+strcharinfo(0); break;default: if( rand(50) < 3 ) { npctalk "WOOF!..........."; specialeffect2 72; announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " Squeezed out the prize! Well done!",0; getitem $cluck_item_id,$cluck_item_amount; set $@startcluck,0; } else { npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); } break; }}
  4. iam always copying the script from item_db or Rate My Server
  5. Change the 0 to 1 to enable the room thanks...fix
  6. i got change the room 4 like this. But when in game,no list in option
  7. problem solve 29955,black_valk_shield,Black Valkyrja's Shield,5,0,,0,,5,,1,0xFFFFFFFE,2,2,32,,95,0,4,{ bonus bAllStats,2; bonus bMaxHP,(BaseLevel*5); bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus bMdef,5; if(getrefine()>=5){ bonus2 bSubEle,Ele_Neutral,getrefine()-4; } if(getrefine()>=7){ bonus2 bSubEle,Ele_Neutral,5; } if(getrefine()>=9){ bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; } if(getrefine()>=13){ bonus2 bSubEle,Ele_Neutral,12-getrefine(); } },{},{}
  8. ok i get it, forget to put " } " ...thanks now the error on line 135.
  9. SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay, like this ? //-- MO_EXTREMITYFIST271,2000:0:1500:1250:1000:500:1000:1000:1000:1000,3000:2500:2000:1500:1000,0,0,300000,0,2000:1750:1500:1250:1000:500:1000:1000:1000:1000
  10. 29953,black_valk_shoes,Black Valkyrian Shoes,5,0,,500,,13,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bAllStats,1; bonus bMaxSPrate,20; bonus bMdef,5; bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}29954,Black_Valkyrja_Helm,Black Valkyrie Helm,5,100000,,1000,,5,,1,0xFFFFFFFE,2,2,256,,0,1,2049,{ bonus bAllStats,2; bonus bMdef,5; bonus bAtkRate,5; if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,(getrefine() - 5); bonus2 bSubRace,RC_DemiHuman,(getrefine() - 5); } if(getrefine() > 12) { bonus2 bAddRace,RC_DemiHuman,7; bonus2 bSubRace,RC_DemiHuman,7; },{},{}29955,black_valk_shield,Black Valkyrja's Shield,5,0,,0,,5,,1,0xFFFFFFFE,2,2,32,,95,0,4,{ bonus bAllStats,2; bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus bMdef,5; bonus bMaxHP,(BaseLevel*5) if(getrefine()>=5){ bonus2 bSubEle,Ele_Neutral,getrefine()-4; } if(getrefine()>=7){ bonus2 bSubEle,Ele_Neutral,5; } if(getrefine()>=9){ bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; } if(getrefine()>=13){ bonus2 bSubEle,Ele_Neutral,12-getrefine(); },{},{} This my item_db2 line 133 until 135
  11. ok.problem here already solve..thanks
  12. Ya,that just for example only. How to add new custome skill ?
  13. done with the potion delay after asura strike. then how about the delay of skill asura ?.
  14. Correct me if wrong... dbreitem_combo_db.txt 29951:29952:29953:29954:29955:29956:29957:29958:29959:29960,{ autobonus2 "{if(((HP*100/MaxHP*100)/100) >=30 || @sr ) end; callfunc "Switching"; }",10000,10000,BF_WEAPON|BF_MAGIC; },{},{} use all 10 items(combo item) than can Henshin ? right? Then,how to make own skill that player can Henshin anytime ? what should i do ?
  15. if change to zero ? means no delay after casting the skill ?
  16. Where i can change the delay from Asura strike ? because after we casting the Asura Strike,we will unable to restore the SP around 5~10second delay
  17. done...thank for helping and giving the information
  18. 20500,T_Archangel_Wing,Archangel Wing,5,0,,0,,0,,0,0xFFFFFFFF,7,2,8192,,1,0,1,{ bonus bUnbreakableHelm,0; },{},{} thanks
  19. Hello,may i know what ID in this side ? custome robe place if costume upper id : 2048 if costume middle id : 1024 if costume lower id : 4096 if costume robe id : ???
  20. ok, thanks for the information jaBote
  21. its mean no need change any exp.txt ?
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