madtoyz
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Everything posted by madtoyz
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exp table for custom experience level
madtoyz replied to madtoyz's question in General Server Support
ya i want extra custom levels -
Hello, i want to know where i can find the exp table for custom level ? because i dont see the exp2.txt in db folder
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done, thanks to @EriN_KillerSoul because solve the problem.. im forget to put the À¯ÀúÀÎÅÍÆäÀ̽º folder into texture...
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ya.the renewal one, equip all the 10items then can become HENSHIN. have two way, when HP 30%,player will auto become monster 30second, have 1 skill that can use for HENSHIN anytime they want but after use the skill will have delay 1minute.
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Combine 10 equipments with 1 function. How ? example : All this 10 items (6 equipment and 4 costume items). Need use all this item When player using all this item and the user Hp is lower then 30% will read this function : http://herc.ws/board/topic/1753-add-function-in-item-db2-script/ function script Henshin { set @sr,1; specialeffect2 EF_HEAL; specialeffect2 EF_POTION_BERSERK; unittalk getcharid(3),"Henshin!!"; disguise 1785; percentheal 100,0; sleep2 10000; undisguise; set @sr,0; end;}
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How to write down Item Script increase asura strike skill
madtoyz replied to madtoyz's question in General Server Support
if like this ? bonus2 bSkillAtk,"MO_EXTREMITYFIST",25; asura strike skill 25% ? -
How to write down Item Script increase asura strike skill
madtoyz posted a question in General Server Support
How to write down Item Script increase asura strike skill ? example : when player use this headgear,20% damage increase when using asura strike. -
done..
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just got in renewal db only...
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lot of changing
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When im using test.grf or data folder. items correctly done no error.but when im make update.thor and repack into renzo.grf(my main grf),become like this. when im using data folder or Test.grf how i make the update.thor ? im making the thor update like this.(example) correct right ?
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before this i already make custom map, grunia,mandia-land,food-pvp and others map. all i do same way and completely done no bugging/error. but this time when i make it,nothing appear on screen console after restarting server, and why cant @warp to lhz_dun05 ... curious
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inside conf/maps.conf map: lhz_dun05 inside db/map_index.txt lhz_dun05 inside db/re/map_cache.dat lhz_dun05 successfully cached inside data lhz_dun05.extralhz_dun05.gatlhz_dun05.gndlhz_dun05.rsw inside data/textureÀ¯ÀúÀÎÅÍÆäÀ̽ºmap which part im missing ? @warp lhz_dun05 ive already compile the server but nothing happen
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Invalid monster ID 4001 above, must be in range 1k ~ 4k numIDs
madtoyz replied to madtoyz's question in Database Support
done... using numID area 2534 -
i already try put starting on 4901 but still same(being a poring sprite)
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client 20120410
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Invalid monster ID 4001 above, must be in range 1k ~ 4k numIDs
madtoyz replied to madtoyz's question in Database Support
PROBLEM SOLVE but not appear a right sprite . topic : http://herc.ws/board/topic/1782-custom-mob-become-poring/#entry12437 -
How can it be becoming a poring sprite ?. Inside data folder. dataluafiles514lua filesdatainfojobname.lua [jobtbl.JT_Ivan] = "Ivan" dataluafiles514lua filesdatainfoNPCIdentity.lua ["JT_Ivan"] = 20011, datasprite¸ó½ºÅÍIvan dbmob_db2.txt 20011,Ivan,Ivan Windsor,Ivan Windsor,141,118402,0,170000,186460,1,2100,2530,63,12,90,89,72,20,99,25,10,12,1,8,66,405,170,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 dbmob_skill_db2.txt /==20011 Royal Guard20011,Ivan Windsor@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,20011,Ivan Windsor@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,20011,Ivan Windsor@LG_CANNONSPEAR,attack,2307,7,1000,0,5000,yes,target,always,,,,,,,,20011,Ivan Windsor@LG_CANNONSPEAR,chase,2307,7,1000,0,5000,yes,target,always,,,,,,,,20011,Ivan Windsor@LG_BANISHINGPOINT,attack,2308,5,1000,0,5000,yes,target,always,,,,,,,,20011,Ivan Windsor@LG_BANISHINGPOINT,chase,2308,5,1000,0,5000,yes,target,always,,,,,,,,20011,Ivan Windsor@LG_REFLECTDAMAGE,attack,2311,6,1000,0,5000,yes,self,closedattacked,,,,,,,,20011,Ivan Windsor@LG_REFLECTDAMAGE,chase,2311,6,1000,0,5000,yes,self,closedattacked,,,,,,,,20011,Ivan Windsor@LG_MOONSLASHER,attack,2320,5,1000,0,5000,yes,self,always,,,,,,,,20011,Ivan Windsor@LG_MOONSLASHER,chase,2320,5,1000,0,5000,yes,self,always,,,,,,,,20011,Ivan Windsor@LG_EARTHDRIVE,chase,2323,7,1000,0,5000,yes,self,always,,,,,,,,20011,Ivan Windsor@LG_EARTHDRIVE,attack,2323,7,1000,0,5000,yes,self,always,,,,,,,,, Using ROSS application. The sprite is ok. Which part is my problem is ?
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Invalid monster ID 4001 above, must be in range 1k ~ 4k numIDs
madtoyz replied to madtoyz's question in Database Support
ok.thx for the information.. can put MAX_MOB_DB 20000 ? or need check how much max value client hexed can support ? -
Invalid monster ID 4001 above, must be in range 1k ~ 4k numIDs
madtoyz replied to madtoyz's question in Database Support
need any change in src folder to INCREASE MAX_MOB_DB ? -
Invalid monster ID 4001 above, must be in range 1k ~ 4k numIDs
madtoyz posted a question in Database Support
The problem is in mob_db2.txt i want to create own monster but before this i already make numIDs mob is 29900 but getting error on console, - Invalid monster ID 29900, must be in range 1000-4000. - When i write down monster ID 3800 ,on console say Invalid monster ID 3800. Range 3001 - 3999 is reserved for player clones. Please increase MAX_MOB_DB So what i need to now ? -
After i try this autobonus2 put in the first curlys, no need to unequip item,they will auto HENSHIN.. and { callfunc "Henshin"; } also can use.... DONE. ( sorry for my mistake )
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the problem here is,player will always can equip the items when reach HP 30% ... i thought third curlys is the best way to put function script but its not support. /swt i try put in the first curlys ( mean when HP 30%,player equip the costume headgear,function will working and after disguise is finish,player can unequip back the costume until HP 30% and HENSHIN again ) /huh