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xienne15

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Everything posted by xienne15

  1. function script Henshin { set @sr,1; specialeffect2 EF_HEAL; specialeffect2 EF_POTION_BERSERK; unittalk getcharid(3),"Henshin!!"; disguise 1785; //will make the player berserk for 10 seconds. specialeffect2 SC_BERSERK; sc_start SC_BERSERK,10000,1; percentheal 100,0; sleep2 10000; undisguise; set @sr,0; end;}
  2. Do you want only the effect? or the effect that includes the status of berserk? If you want just the effect, this would work. specialeffect2 368; //Make the berserk effect(visual only)on the player.specialeffect 368; //Make the berserk effect(visual only)on the NPC. When player "Henshin" (hp will 100% after disguise become monster) and will automatic use Berserk skill until died or until period of time around 10second You mean you want the player to use the skill Berserk until he dies?
  3. Do you want only the effect? or the effect that includes the status of berserk? If you want just the effect, this would work. specialeffect2 368; //Make the berserk effect(visual only)on the player.specialeffect 368; //Make the berserk effect(visual only)on the NPC.
  4. From here navigate to the proper files and build a patch for them so you need not use the arcturus.grf It crashes my browedit after pressing the export map files, making a folder with no files and text files without anything in it. using BE r586
  5. It happened mostly if the stats are too high. If you try to wear a Angra Manyu you will see even the attack will sometimes miss.
  6. This is now solved, i dont have my lightmap on in-game. Never know that /lightmap exist eversince lol.
  7. fixed it, i was newbie when i post this, i forgot to put it in mapcache making the gat maps being able to jump on using high jump. Thanks for this though~
  8. how if i use a monster ID as a NPC ID?
  9. Yeah. /lightmap is a command LOL, i never knew about it eversince....just after i got a problem with lightmaps....
  10. http://herc.ws/board/topic/1940-moonstar-and-world-star-item-script/
  11. *unitattack <GID>,<Target ID>{,<action type>};*unitattack <GID>,"<Target Name>"{,<action type>}; does this mean i can make npc attack monsters? if it is can you give me a sample script?
  12. i think he wants the effect to stack up to 2x only. Adding 1 more stormy after 2 cards has been added will not add any effect on the item
  13. Happy birthday!! *brings out pinkie pie party cannon!!*
  14. Right now i am done with my map. Is there a way i can extract all models i used in my map? since i use some arcturus textures and models. Do i need to manually find them in the grf?. I just want to have the models and textures i used in creating my map be included in the file, not the whole arcturus.grf
  15. enable angle view patch has no fix yet? it crashes when pressing shift and changing the angle.I need to have thos patch to view my map fully, the default angle view is so small view only.
  16. Thank you. aha, this map is a request thats why its not for free xD. Thank you anyway Yeah me neither, anyway thank you Can you share the ambient and sun of your map?
  17. i likt the port part since it comes with clouds
  18. pretty nice! can you share your sun and ambient setting? i want that light brightness.
  19. For example i already finished creating my map, i already generate lightmaps with shadows and in the time i want to add another small light, do i need to recalculate again the whole lightmaps including the shadow? since calculating with shadows tooks alot of time, is there a way that it will only calculate the lightmap i added not touching the other lightmaps?
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