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Posts posted by Psyz
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I'm constantly receiving this alert and my map is falling without any kind of warning, so I can't identify the problem itself to fix, can someone help me?
: DB error - Incorrect table name ''
[Debug]: at npc.c:1669 - SELECT `name`, `itemId`, `amount`, `priceId`, `priceAmount` FROM ``
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[Warning]: bg_team_rewards: Cannot give x35 671 to BG_ID: 0
flavius_td
does not give the prize to the winners, or when there is a tie
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any news on the subject? I'm also looking for how to deploy the others to the emulator, but without success.
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6 hours ago, Dastgir said:It would be better if you could speak in english, as I am not sure what you mean
Sorry, I always forget kkkk
sorry, but i didn't understand how the change should be.
Could you give me an example.
therefore, happy hour after 7 pm.
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On 5/23/2020 at 12:00 PM, Dastgir said:Atualmente é aleatório das 4h às 12h.
se você precisar customizado. Defina $ BGRanked como 1 sempre que quiser e 0 para desabilitar.
desculpe, mas não entendi como a mudança deveria ser.
Você poderia me dar um exemplo.
portanto, happy hour após 19 horas.
@Dastgir intend for kvm?
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@Dastgir Can you explain how to configure?
SpoilerOnMinute00Sub: // Called by callsub
.@ret = true;
// Fallthrough
OnMinute00:
if (gettime(GETTIME_HOUR) < 4) // Don't Choose Ranked Time if it is 12:00AM ~ 4:00 AM (Less players)
end;
.@year = $BGRanked_ / 1000000;
.@month = ($BGRanked_ % 1000000) / 10000;
.@day = ($BGRanked_ % 10000) / 100;
.@hour = $BGRanked_ % 100;
if (.@year == gettime(GETTIME_YEAR) && .@month == gettime(GETTIME_MONTH) && .@day == gettime(GETTIME_DAYOFMONTH)) {
if (.@hour == gettime(GETTIME_HOUR)) // Ranked Matches
$BGRanked = 1;
else // Time has passed or yet to arrive
$BGRanked = 0;
} else {
.@hour = rand(gettime(GETTIME_HOUR), 23);
$BGRanked_ = gettime(GETTIME_YEAR) * 1000000 + gettime(GETTIME_MONTH) * 10000 + gettime(GETTIME_DAYOFMONTH) * 100 + .@hour;
if (.@hour == gettime(GETTIME_HOUR))
$BGRanked = 1;
else
$BGRanked = 0;
}
if (.@ret)
return;
end; -
Would there be more than one type of emblem per reward per match?
Example, instead of winning only from war, do you win the 3 types, war, valor and bravery? -
2 hours ago, Dastgir said:Você pode usar o inglês neste tópico?
Sorry, I forgot.
This spoiler shows how the happy hour issue works on the eamod source.And I also asked about the Glorious Weapons Shop, whether they already have them with badges or not.
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trocar armas gloriosas por distintivos?
O sistema de happy hour pode colocar ou será colocado na fonte ou npc?
Um ótimo roteiro já grato!
Como se estivesse definido no eamod (common.txt):
// Happy Hour do BattleGround
OnDoHappyHour: OnClock1600: OnClock1800: OnClock2000: OnClock2200: switch (gettime (4)) { caso 1: caso 3: caso 5: if (gettime (3)> = 20 && gettime (3) <22) { anunciar "- O Happy Hour do campo de batalha foi iniciado | Modo Arena Classificado -", 0,0x00FF00; setbattleflag "bg_reward_rates", 120; // + 20% de taxas de recompensa setbattleflag "bg_ranked_mode", 1; fim; } if (gettime (3) == 22) { anunciar "- O Happy Hour do campo de batalha acabou | Modo Arena Regular -", 0,0x00BFFF; setbattleflag "bg_reward_rates", 100; // Taxas normais setbattleflag "bg_ranked_mode", 0; fim; } quebrar; caso 2: caso 4: caso 6: if (gettime (3)> = 16 e& gettime (3) <18) { anunciar "- O Happy Hour do campo de batalha foi iniciado | Modo Arena Classificado -", 0,0x00FF00; setbattleflag "bg_reward_rates", 120; // + 20% de taxas de recompensa setbattleflag "bg_ranked_mode", 1; fim; } if (gettime (3) == 18) { anunciar "- O Happy Hour do campo de batalha acabou | Modo Arena Regular -", 0,0x00BFFF; setbattleflag "bg_reward_rates", 100; // Taxas normais setbattleflag "bg_ranked_mode", 0; fim; } quebrar; } fim; }
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2 hours ago, Dastgir said:Isso acontece aleatoriamente ou configurado no script? E quanto aumento nas recompensas?
It works like this.
BG happens constantly.
Except at time x, for example 10:00 pm, it goes from 20% or 30% more badges. -
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good initiative, but it would be much better if it were a tutorial referring to linux and not windowns, I see many "Administrators" who know nothing about unix and do cool servers but the server does not keep because adm does not understand linux or programming .
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remove sword icon on the traps on GvG map.
In the other maps as pvp the traps do not stay with this icon when directed the mouse.
Just show me the way.
I've already made changes to the emulator plus crash
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Stable ? Can I use it on a live server?
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Spoiler#src/map/battle.cpp
Search for:
----------------------------------------------------------------
if (flag & BF_SHORT) {//Bounces back part of the damage.
---------------------------------------------------------------
add below:
---------------------------------------------------------------
if (!status_reflect && skill_id == WS_CARTTERMINATION && !status_bl_has_mode(src, MD_STATUS_IMMUNE)) //Ignoring all reflecting (psyz)
{
rdamage = 0;
return 0;
}
------------------------------------------------------------------change:
-----------------------------------------------
if (!status_reflect && sd && sd->bonus.short_weapon_damage_return) {
------------------------------------------------per:
--------------------------------------------------------------------------
else if (!status_reflect && sd && sd->bonus.short_weapon_damage_return) {
--------------------------------------------------------------------------This modification was made in the rA, but you can adapt to Herc.
@Haru ,CARTTERMINATION should not be reflected by cards nor using REFLECT SHIELD, this has long been configured to reflect by cards, pass this to the development manager.
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Oops perfect then, thank you!
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I'm starting a project on top of Hercules, but Kro is advancing a lot in the IDs of the items, so Hercules does not open spaces to customize the items.
And we know that Hercules is far superior to rA in terms of performance.
So does the emulator already support IDs above 30k?
If not, do you already have some stable customization? -
Yes Yes, he was only a little worried because he is accused of losing memory allocation
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Eu pessoalmente tenho o seguinte problema.
Meu hexed não está lendo nenhum equipamento da cabeça do ragnarok, como o capacete angélico.Tudo está correto, o erro está relacionado com o sprite, diz que o sprite está faltando.
Eu tive o mesmo erro quando eu estava adicionado aos padrões e era apenas o ID máximo de hexadecimal que não estava em 6000.Meu hexed é o 2014-10-22b
Spoiler
Crash map-server
in Source Support
Posted
in fact I didn’t ignore it, my emulator didn’t ask, I use a “custom” version made by me, I believe I missed it.
thank you very much