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Mhalicot

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Posts posted by Mhalicot


  1. Needs additional Info, para sa case mo... dapat ibigay mo yung buong explanation like kung anong adds. ang inilagay mo sa server mo. baka na apektuhan non yung server mo..


  2. Try to include first before you define..

     

    #include <stdio.h>#include <stdlib.h>#include <string.h> #include "../common/HPMi.h"#include "../map/script.h"#include "../map/pc.h"#include "../common/HPMDataCheck.h" #ifndef COMMON_HPMI_H //Added#define COMMON_HPMI_H //Added#ifndef MAP_SCRIPT_H //Added#define MAP_SCRIPT_H //Added#ifndef MAP_PC_H //Added#define MAP_PC_H //Added#ifndef HPM_DATA_CHECK_H //Added#define HPM_DATA_CHECK_H //Added

  3. @@Mhalicot

    Was lucky to fix other stuffs but this is my current problem, I am having errors when equipping the custom headgear item. but I already properly defined it on:

     

    itemInfo.lua and itemInfo.lub

     

    [29000] = {

    unidentifiedDisplayName = "Red_Valkyrie_Helm",

    unidentifiedResourceName = "Red_Valkyrie_Helm",

    unidentifiedDescriptionName = {

    "Unknown Item, can be identified by ^6A5ACDMagnifier^000000."

    },

    identifiedDisplayName = "Red Valkyrie Helm",

    identifiedResourceName = "Red_Valkyrie_Helm",

    identifiedDescriptionName = {

    "An ornate, winged helmet worn by the warrior maidens that serve Odin.",

    "STR +10",

    "Class: ^777777Headgear^000000",

    "Defense: ^77777710^000000",

    "Location: ^777777Upper^000000",

    "Weight: ^777777100^000000",

    "Jobs: ^777777All Transcendent Classes except Novice^000000"

    },

    slotCount = 1,

    ClassNum = 0

    },

     

    --------------------------------------------------------------

    idnum2itemresnametable.txt

    29000#Red_Valkyrie_Helm#

     

    idnum2destable.txt

     

    29000#

    Red Valkyrie Helm

    Strenght + 10

    Class :^777777 Headgear^000000

    Defense :^777777 5^000000

    Equipped on :^777777 Upper^000000

    Weight :^777777 10^000000

    Applicable Job :^777777 Every Job^000000

    #

     

    idnum2itemdisplaynametable.txt

    29000#Red_Valkyrie_Helm#

     

    itemslotcounttable.txt

    29000#1#

     

    accessoryid.lub and accessoryid.lua

    ACCESSORY_Red_Valkyrie_Helm = 2167,

     

    accname.lua and accname.lub

    [ACCESSORY_IDs.ACCESSORY_Red_Valkyrie_Helm] = "Red_Valkyrie_Helm",

     

    ---------------------------------------------------------------

     

     

     

    item_db2.conf

    {

    Id: 29000

    AegisName: "Red_Valkyrie_Helm"

    Name: "Red Valkyrie Helm"

    Type: 5

    Buy: 500000

    Sell: 100000

    Def: 10

    Slots: 1

    Loc: 256

    View: 2167

    Script: <"

    bonus bStr,10;

    ">

    },

     

    I always try to make it to 216 (baseball cap) or delete it in db in order to get into the game.

    what client version you use?

     

    Please note that: 

     

    Defining Item clientside (Renewal Clients <= 2012-04-10a & Main Clients <= 2012-07-10a)

    - using .txt

     

    is different with

     

    Defining Items clientside (For New Clients)

    - Using iteminfo.lua/lub


  4. plugins_list: [

     /* Enable HPMHooking when plugins in use rely on Hooking */

     "HPMHooking",

     //"db2sql",

     //"sample",

     //"other",

     "costumeitem",

    make sure that you compile it both without error just like what the error says.. it cant detect does two files.. meaning it not yet compiled or have error on compilation..


  5.  

    pls help

     

     

    [Warning]: HPM:plugin_load: failed to load 'plugins/HPMHooking_login.so' (error: plugins/HPMHooking_login.so: cannot open shared object file: No such file or directory), skipping...[Warning]: HPM:plugin_load: failed to load 'plugins/costumeitem.so' (error: plugins/costumeitem.so: cannot open shared object file: No such file or directory), skipping...

    Make sure that you compiled does two completely. and you add it in conf/plugins.conf


  6.  

    I change mapit-> free for mapit-> next?
    What do I fix this?

     

     

    I changed mapit-> free to mapit-> next and continued giving same thing in game when I use the Offline command to the server.
    As such the above Screenshot

    after changes you must compile it.. sorry cant test it..

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