Mhalicot
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Everything posted by Mhalicot
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I think its on RO/BGM/
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is there any error in console?
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my bad.. I figure it out that it is because of the custom pallets.. if you have custom pallets.. separate it in yourData.grf and put it at the bottom of your Data.ini this will solve your problem..
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Actually there is something in yourData.grf that overwriting high novice sprite.. all you need to do is delete that sprite and let your client read the H-novice sprite in data/rdata folder.
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Login your game and configure it .. as simple as that.....
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Access denied for user root@ localhost <using password: YES>
Mhalicot replied to khenma's question in General Server Support
you are using/editing inter-athena/char-athena.. I think you must use hercules server files to run it properly? see on your screenshot, Hecules cmd is using char-server/map-server/login-server to run. -
there's a GM setup that you can set date on game.. you don't need to edit the script..
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is it working now?
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How to Increase Mobs/Monster in Specific Map
Mhalicot replied to nikki1200's question in Script Requests
if you have available script you can add it manually.. but if you don't want to mess up you can create another -
In what step you're confused?
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How to Increase Mobs/Monster in Specific Map
Mhalicot replied to nikki1200's question in Script Requests
okay, try this - script spwnmob -1,{ OnDeath: monster "prontera",0,0,"High Or",1213,1; end;OnInit: addmonsterdrop(1213, 607, 10000); monster "prontera",0,0,"High Orc",1213,210,"spwnmob::OnDeath";end;} Note: if you are using renewal please read this http://irowiki.org/wiki/Drop_System#Level_Factor if you want to disable this feature.. go to src/config/renewal.h find this line /// leave this line to enable renewal item drop rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table#define RENEWAL_DROP then replace with, to disable //define RENEWAL_DROP -
How to Increase Mobs/Monster in Specific Map
Mhalicot replied to nikki1200's question in Script Requests
no just add it to your script.. OnInit: addmonsterdrop(1213, 607, 10000); end; -
How to Increase Mobs/Monster in Specific Map
Mhalicot replied to nikki1200's question in Script Requests
you can use this script addmonsterdrop(<mob id or name>, <item id>, <rate>) Example: // Add Yggdrasil Berry (607) to the High Orc's (1213) drops, with 100% (10000) rate addmonsterdrop(1213, 607, 10000); for more information read your doc/script_commands.txt -
How to Increase Mobs/Monster in Specific Map
Mhalicot replied to nikki1200's question in Script Requests
modify npc/mobs.txt or npc/re/mobs.txt or npc/pre-re/mobs.txt depending on map. and for monsterdrop. modify db/re/mob_db.txt or db/pre-re/mob_db.txt depending on what server type you are running -
okay use this.. Pretty sure its working @edit Patskie is right.. if you want to use multiple maps, use setarray, or else use set if its single. //===== Hercules Script ======================================//= PvP NPCs//===== By: ==================================================//= kobra_k88; L0ne_W0lf, Elias (og2)//===== Current Version: =====================================//= 2.3//===== Description: =========================================//= PvP NPCs that are found in the Inns in major cities.//= Includes Yoyo Mode, Nightmare Mode, and Event Mode.//===== Additional Comments: ================================= //= 2.0 Narrators/GateKeepers,etc. Translated from the Official 2011 [Elias]//= 2.1 Changed PVP Narrator and GateKeeper to Floating NPC [Elias]//= 2.2 Some cleaning. [Euphy]//= 2.3 Fixed grammatical errors. [Joseph]//============================================================//Fight square Reception Staff (Locations below)- script FSRS::fsr -1,{ set .@Maps$[0], "pvp_y_8-2"; set .@Name$[0], "Izlude"; set .@Limit[0], 128; for(set .@i,0; .@i<1; set .@i,.@i+1) set .@menu$, .@menu$+.@Name$[.@i]+" ["+getmapusers(.@Maps$[.@i])+" / "+.@Limit[.@i]+"]:"; set .@menu$, .@menu$+"Cancel."; set .@i, select(.@menu$)-1; if (.@i == 5) close; if (getmapusers(.@Maps$[.@i]) >= .@Limit[.@i]) { mes "[PVP Fight Square Reception Staff]"; mes "This map is currently full."; close; } announce "[ "+strcharinfo(0)+" ] has been join the battle!",0; warp .@Maps$[.@i],0,0; end;OnInit: waitingroom "PVP TAGISAN NG LAKAS",0;end;}//Fight Square Reception Staffaldebaran,146,172,4 duplicate(fsr) PVP#f1 685
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Oh I see , soo izlude map is the issue
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use search po.. madaming ganyang case na na solve na..
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close2; so that the following script will also run. then end;
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rightclick on forlder and choose TurtoiseGit>Cleanup
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try to replace it with else { announce "[ "+strcharinfo(0)+" ] has been join the battle.",0; close2; warp .@Maps$[.@i],0,0; end; }
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else { announce "[ "+strcharinfo(0)+" ] has been join the battle.",0; warp .@Maps$[.@i],0,0; close; } Try that.
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Madami nang ganyang Issue na na solve.. try to use search and also try Ness suggestion first
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